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"Cyber" Archtype and support cards (with a new kind of Synchro) [13/???]


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Here is my first Archtype, the "Cyber" Archtype with a brand new kind of Synchro involving an Accel Synchro Tuner! [spoiler=Fusion Monsters] [spoiler=Machine God Zyrkon] [img]http://img843.imageshack.us/img843/5531/467125.jpg[/img] [spoiler=Lore] "Machine Overlord Cyberstrike" + Machine General Cyber blade"
Cannot be Special Summoned except by Fusion Summon with the Fusion material monsters listed. No Fusion substitutes may be used in the Summoning of this card. The Fusion Summon of this card cannot be negated. Once per turn; you can activate one or both of these effects ● Discard one card; destroy all other cards on the field (card effects cannot be activated in response to this effect's activation).● Special Summon one level 8 or lower Machine-Type Synchro monster from your extra deck (this monster is destroyed during the End Phase). This card cannot be destroyed by battle. This card cannot attack your opponent directly. If this card is destroyed and sent to the Graveyard; Special Summon one of the Monsters used as Fusion material. [/spoiler] [/spoiler] [/spoiler] [spoiler=Synchro Monsters] [spoiler=Accel Synchron] [img]http://i1140.photobucket.com/albums/n564/coasterguy666/AccelSynchron.jpg[/img] [spoiler=Lore] "Formula Synchron" + 1 non-Tuner Synchro monster
When this card is Synchro Summoned; Draw cards equal to the number of Synchro material monsters used to Synchro Summon this card. If this card is destroyed by battle; Special Summon one "Formula Synchron" from your Graveyard. [/spoiler] [/spoiler]

[spoiler=Level Blaster] [img]http://i1140.photobucket.com/albums/n564/coasterguy666/YCM%20Cards/LevelBlaster.jpg[/img] [spoiler=Lore] 1 Tuner = 1 or more non-Tuner monsters
You can halve this card's ATK and DEF (permanently). If you do; reduce this card's level by 1. [/spoiler] [/spoiler]
[spoiler=Machine Delta Stacker] [img]http://img266.imageshack.us/img266/4637/467125w.jpg[/img] [spoiler=Lore] 1 Tuner + 1 or more non-Tuner monsters
Once per turn; each time a monster's level is changed; draw one card. [/spoiler] [/spoiler]
[spoiler=Machine Overlord Cyberstrike] [img]http://i1140.photobucket.com/albums/n564/coasterguy666/YCM%20Cards/MachineOverlordCyberstrike.jpg[/img] [spoiler=Lore]
"Accel Synchron" + 2 or more non-Tuner Synchro Monsters
Cannot be special summoned except by Synchro Summon. The Synchro Summon of this card cannot be negated. Once per turn, you can negate the Summon of a monster and destroy it. This card is unaffected by card effects. Once per turn, you can negate the effects of all other face-up monsters on the field, except this card until the End Phase. If this card is removed from the field; Special summon 1 Machine-Type Synchro monster from your Extra Deck except "Machine Overlord Cyberstrike"(ignoring the summoning conditions). It's effect(s) are negated and its attack becomes 4000. [/spoiler] [/spoiler]

[spoiler=Machine General Cyberblade] [img]http://i1140.photobucket.com/albums/n564/coasterguy666/YCM%20Cards/MachineGeneralCyberblade.jpg[/img] [spoiler=Lore] 1 Tuner Synchro monster + 1 or more non-Tuner Synchro monsters
Once per turn, when an effect monster's effect(s) is activated, you can discard one card; negate the activation, and destroy that card. This card gains 100 ATK for each card destroyed in this way. If this card has more than 4000 ATK; destory it, and special summon all of the monsters used for this card's Synchro Summon from your graveyard. [/spoiler] [/spoiler] [/spoiler]

[spoiler=Effect Monsters] [spoiler=Cyber Drone][img]http://img820.imageshack.us/img820/5531/467125.jpg[/img] [spoiler=Lore]When this card is successfully Summoned; Special Summon as many "Cyber Drone" monsters as you can from your Hand. Deck, or Graveyard and discard one card for each monster Summoned [/spoiler] [/spoiler] [spoiler=Cyber Sniper] [img]http://img820.imageshack.us/img820/5531/467125.jpg[/img] [spoiler=Lore]Once per turn you can destroy one Spell or Trap card on your opponent's side of the field. [/spoiler] [/spoiler] [spoiler=Gear Bird] [img]http://img407.imageshack.us/img407/7323/467125a.jpg[/img] [spoiler=Lore] Once per turn; you can negate the effect of one of your opponents card's until the end phase. If the card was a Trap card; inflict 300 damage to your opponent. If the card was a Spell card; this card gains 300 ATK. If the card was a monster card; Draw one card. If this card has more than 2500 ATK; destroy it, and Special Summon 1 "Cyber Warrior" from your Hand, Deck, or Graveyard. [/spoiler] [/spoiler] [spoiler=Synchro Cannon] [img]http://img535.imageshack.us/img535/5531/467125.jpg[/img] [spoiler=Lore] Cannot be Normal Summoned or Set. Cannot Be Special Summoned except by it's own effect. Once per turn; You can Banish a face up "Synchro Platform" and Discard one card to Special Summon this card from your hand. This card may be treated as the Synchro requirement for any Synchro monster than does not require a Synchro-Tuner. If this card is sent to the Graveyard; Banish it.] [/spoiler] [/spoiler][spoiler=Synchro Platform] [img]http://img705.imageshack.us/img705/5531/467125.jpg[/img] [spoiler=Lore] This card cannot be Special Summoned. Once per turn; this card's level may be treated as any level for the Synchro Summon of a Synchro monster. [/spoiler] [/spoiler] [spoiler=Cyber Warrior] [img]http://img407.imageshack.us/img407/5531/467125.jpg[/img] [spoiler=Lore] This card cannot be Tributed. Once per turn; Special Summon one "Accel Summoner" from your Deck. Then, this card's level becomes 2. If this card is used as a Synchro material monster while its level is less than 4; Banish it. [/spoiler] [/spoiler] [spoiler=Accel Summoner] [img]http://i1140.photobucket.com/albums/n564/coasterguy666/YCM%20Cards/AccelSummoner.jpg[/img] [spoiler=Lore] You can special summon this card form your hand if you control a face-up Synchro monster. Once per turn, you can discard one card; this monster is treated as a Synchro monster until the End phase. If this card is sent to the Graveyard while it is treated as a Synchro monster; Banish it. [/spoiler] [/spoiler] [/spoiler]

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for Cyberstrike, "(Card effects cannot be activated in response to this effect's activation) This card is unaffected by card effects"

What you wrote in the parenthesis isn't needed. If it can't be affected by all card effects, then obviously opponent card effects to counter its effect won't work anyway

"Once per turn, you can negate the effects of all other face-up monsters on the field, except this card" <--that is Oped. If you're going to negate the effects, make it until the end phase, not PERMANENTLY

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I personally think that "Machine Overlord Cyberstrike" is OPed, and hard to summon, "Accel Synchron" is a also hard to summon because you need 2 Level 2 Synchros, "Machine General Cyberblade" is the best of the 3, especially the "If this card has more than 4000 ATK; destory it, and special summon all of the monsters used for this card's Synchro Summon from your graveyard." part, not many people use that, but pretty good fo a first few of cards, so 6.5/10.

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  • 4 months later...

[quote name='TheDragonMasterKnight' timestamp='1313174938' post='5436551'] How big is an Archtype normally anyway?[/quote]

A set usually contains 60 cards, but an archtype can be absolutely any size. Look ad HERO cards, for example. That's a huge archtype. But some other archtypes are tiny. But personally I'd stick with enough to make a 40 to 50-card deck, with room for some generic support cards.

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[quote name='TheDragonMasterKnight' timestamp='1324134738' post='5712512']
Wow, haven't updated this in awhile. I guess I took a break from YGO. Fixed Machine Delta Stacker along with the addition of Cyber Warrior. Hope you enjoy.
[/quote]

before I go into any detailed rate, explain why for Cyber Warrior you're halving the stats permanently

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for gear bird, 300 burn is virtually nothing, I'd raise it to 700ish

for synchro platform, the level changing effect is good, but don't keep it that way PERMANENTLY, it should only last 1 turn

synchro cannon is good for faster synchro summoning, nothing wrong on that

so overall they're reasonable, and I'll give the 3 cards 9.4/10

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