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Hyper Xyz (union) 10/?


Tymur Shayk

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All image credit goes to 'hpdoom'

This is my first set. I've always loved the ideas of union and the VWXYZ arch-type. So here's my go to make them a little more interesting with some union support.

The set is geared not specifically towards the new XYZ monsters, but so the deck can better benefit from all union monsters, instead of hoping you draw the card that it can be equipped to. or further benefit who they're originally meant to be equipped to. Of course, they will have their limitations with heavy storm and all just like the Crystal Beasts when Unions are equipped but its a work in progress.

Hopefully more to come, all feedback is welcome.[center][center] [/center][/center]
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[center][center][img]http://img37.imageshack.us/img37/4140/459095.jpg[/img]



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[center][center]Lore: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank as an Equip Card, OR unequip the Union and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]


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[center][center][img]http://img192.imageshack.us/img192/4140/459095.jpg[/img]



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[center][center]Lore: "Hyper Transformation Mech #1" + "X-Head Cannon"


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[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) This cards name is treated as "X-Head Cannon". Once per turn, you can send 1 monster from your Deck to the Graveyard to Banish 1 monster on the field.[/spoiler]

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[center][center][img]http://img819.imageshack.us/img819/4140/459095.jpg[/img]



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[center][center]Lore: "Hyper Transformation Mech #1" + "Z-Tank Mech"


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[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) Once per turn, during your Main Phase, you can equip this card to 1 "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]


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[center][center][img]http://img40.imageshack.us/img40/4140/459095.jpg[/img]


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[center][center]Lore: "Hyper Transformation Mech #1" + "Y-Dragon Head"


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[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) Once per turn, during your Main Phase, you can equip this card to 1 "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

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[center][center][img]http://img847.imageshack.us/img847/4140/459095.jpg[/img]



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[center][center]Lore: "Y-Dragon Head" + "Z-Metal Tank"


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[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) If the Level of the above monsters equals 10, this card gains the following effect: This cards name is treated as "XZ-Tank Cannon". This card gains 300 ATK for every Union Monster in your Graveyard. Once per turn, you can send 1 Union Monster from your Deck to the Graveyard to Banish 2 face-down cards on the field.[/spoiler]

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[center][center][img]http://img18.imageshack.us/img18/4140/459095.jpg[/img]



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[center][center]Lore: "X-Head Cannon" + "Y-Dragon Head"


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[center][center] [/center][/center]
[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) If the Level of the above monsters equals 10, this card gains the following effect: This cards name is treated as "XY-Dragon Cannon". This card gains 200 ATK for every Union monster in your Graveyard. Once per turn, you can send 1 Union Monster from your Deck to the Graveyard to Banish 1 Spell and Trap card on the field.[/spoiler]

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[center][center][img]http://img641.imageshack.us/img641/4140/459095.jpg[/img]



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[center][center]Lore: "X-Head Cannon" + "Z-Metal Tank"


[/center][/center]
[center][center] [/center][/center]
[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) If the Level of the above monsters equals 10, this card gains the following effect: This cards name is treated as "XZ-Tank Cannon". This card gains 200 DEF for every Union Monster in your Graveyard. Once per turn, you can send 1 Union Monster from your Deck to the Graveyard to Banish 1 Monster on either field.[/spoiler]
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[center][center][img]http://img37.imageshack.us/img37/1854/459095f.jpg[/img]


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[center][center]Lore: "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"


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[center][center]This card can only be Special Summoned from your Other Deck by Banishing the above cards on the field. (You do not use "Polymerization".) If the Level of the above monsters equals 13 or more, this card gains the following effect: This cards name is treated as "XYZ-Dragon Cannon". This card gains 500 ATK for every Union Monster in your Graveyard. You can equip more than 1 Union Monster to this card and any Union Monster can be equipped to this card. Once per turn, you can discard 3 cards from your hand to destroy as many cards on the field equal to the number of Union Monsters equipped to this card.[/spoiler]

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[center][center][img]http://img839.imageshack.us/img839/4140/459095.jpg[/img]


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[center][center]Lore: Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 500 points and increase its Level by 2. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead).[/spoiler]

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[center][center][img]http://img805.imageshack.us/img805/4140/459095.jpg[/img]


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[center][center]Lore: This card can be equipped with any Union Monster regardless of requirements. This card cannot be destroyed by Trap Cards. Once per turn, you can send 1 Union Monster in your Graveyard to the Deck to Special Summon 1 Union monster from your field in Attack Position or equip 1 Union Monster to an appropriate monster. The selected Union Monster, can still activate its effect this turn.[/spoiler][/center][/center]
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[center][center][color=red][b]NEW[/b][/color][spoiler=00010][/center][/center]
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[center][center][img]http://img805.imageshack.us/img805/8076/459095l.jpg[/img][/center][/center]
[center][center]Lore: As long as this card remains on the field, your opponent draws 2 cards during each of their Draw Phases. Discard 1 Union monster from your hand. Select 1 non-Union monster on your field and select a Monster Card name. The selected monsters name is treated as the Chosen Card name until the End Phase. If a Union Monster is equipped to the selected monster, the new card name is permanent.[/spoiler][/center][/center]
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[center][center][color=red][b]NEW[/b][/color][spoiler=00011][/center][/center]
[center][center][img]http://img841.imageshack.us/img841/1852/459095a.jpg[/img][/center][/center]
[center][center]Lore: This card cannot be Normal Summoned except by Releasing a monster equipped with "Hyper Transformation Mech #2". As long as this card remains face up on the field, Special Summons cannot be negated. You can select 1 Union Monster in your Deck and add it to your hand instead of conducting your Draw Phase. Your opponent then draws 1 card.[/spoiler][/center][/center]
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One thing: Other Deck is actually Extra Deck, so you have to change 'em all, I'm afraid. These cards make the XYZ-archtype more useable, but it has some holes. Royal Oppression murders this deck, since you don't have many high-attack monsters outside of Fusions. However, you have made it much easier to summon VWXYZ with these new monsters. Try to make more cards that prevent your Fusion Materials (X-Cannon, Y-Dragon, etc) from being destroyed, as they can easily be destroyed by Dark Hole and Torrential. Then, there is the problem of getting the cards to your Hand in the first place. Make some Machine-type searchers (I don't consider the pathetic excuse of UFOroid as a searcher) that can SS or add the stuff you need to your Hand. Other than that, there isn't much I can say about this. Good luck and keep up the good work! :D

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No, the fusion materials are correct. If you noticed on them, the star requirements on the cards, say whether they need to equal 10 or XYZ's case, 13 so they can use their effects. You can use the Xyz but at the cost of not being able to use its effect, or the Hyper Xyz so they can use their effects without a problem.

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