:^) Posted August 13, 2011 Report Share Posted August 13, 2011 [center][center][color=#800080]Just a preview of what I've been working on, [b][u]Mech Jammer - Seven[/u][/b] [img]http://img577.imageshack.us/img577/2862/72358.jpg[/img] [/color][/center][/center] [center][center] [color=#800080]This card cannot be Special Summoned. When this card is Normal Summoned your opponent must discard 3 cards from their hand. If your opponent has 3 or less cards in their hand, they must discard them. This card can attack your opponent's Life Points directly. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Six" from your hand or Deck.[/color][/center][/center] [center][center] [/center][/center] [center][center][color=#800080][b][u]Mech Jammer - Six[/u][/b] [img]http://img62.imageshack.us/img62/5271/72358h.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Seven" is sent to the Graveyard. While this card is in face-up Attack Position, your opponent cannot use any equip Spell Cards. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Five" from your hand or Deck. [b][u]Mech Jammer - Five[/u][/b] [img]http://img831.imageshack.us/img831/2862/72358.jpg[/img][/color] [color=#800080] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Six" is sent to the Graveyard. This card cannot be attacked by Monsters with an ATK of 1900 or higher. When your opponent has 5000 or more Life Points this card can attack directly. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Four" from your hand or Deck. [b][u]Mech Jammer - Four[/u][/b] [img]http://img716.imageshack.us/img716/2862/72358.jpg[/img] [/color][/center][/center] [center][center] T[color=#800080]his card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Five" is sent to the Graveyard. When this card is Special Summoned, destroy all Continuous Spell cards on the field. This card cannot be targeted by a Spell or Trap card's effect. When you equip a Spell card to any "Mech Jammer" your opponent loses 500 Life Points. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Three" from your hand or Deck. [b][u]Mech Jammer - Three[/u][/b] [img]http://img268.imageshack.us/img268/2862/72358.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Four" is sent to the Graveyard. When this card is attacked increase this cards ATK and DEF by 300. This card cannot be attacked by a Monster whose level is 8 or higher. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Two" from your hand or Deck. [b][u]Mech Jammer - Two[/u][/b] [img]http://img803.imageshack.us/img803/2862/72358.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Three" is sent to the Graveyard. While this card is in face-up Defence Position this card cannot be destroyed. While this card is face-up on your side of the field, you can draw 2 cards. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - One" from your hand or Deck. [b][u]Mech Jammer - One[/u][/b] [img]http://img535.imageshack.us/img535/2862/72358.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - Two" is sent to the Graveyard. While this card is face-up on your side of the field, your opponent must show any cards they draw. During your Battle Phases this card can attack twice. When this card is sent to the Graveyard, Special Summon 1 "Mech Jammer - Zero, the Original Formation" from your hand or Deck. [b][u]Mech Jammer - Zero, the Original Formation[/u][/b] [img]http://img89.imageshack.us/img89/2862/72358.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Mech Jammer - One" is sent to the Graveyard. While this card is face-up on your side of the field, your opponent must show any cards they draw. During your Battle Phases this card can attack twice. While this card is in face-up Defence Position this card cannot be destroyed. While this card is face-up on your side of the field, you can draw 2 cards. When this card is attacked increase this cards ATK and DEF by 500. This card cannot be attacked by a Monster whose level is 8 or higher. When this card is Special Summoned, destroy all Continuous Spell cards on the field. This card cannot be targeted by a Spell or Trap card's effect. When you equip a Spell card to any "Mech Jammer" your opponent loses 500 Life Points. This card cannot be attacked by Monsters with an ATK of 3000 or higher. When your opponent has 5000 or more Life Points this card can attack directly. While this card is in face-up Attack Position, your opponent cannot use any equip Spell Cards. When this card is sent to the Graveyard, you lose 7000 Life Points. [i][b]IMGcredit2 - HPDoom[/b][/i] CCPlzCindy[/color][/center][/center] Link to comment Share on other sites More sharing options...
Max Darkness Posted August 13, 2011 Report Share Posted August 13, 2011 [b]Mech Jammer - Seven[/b] is pretty overpowered don't you think? A Level 1 Normal Summon and your opponent loses half their hand? As for the LP-dependant direct attack effects, they're worded like this: 'While your opponent has [X] or more Life Points, this card can attack your opponent directly.' I also think you should put a 'Once per turn' restriction on the drawing effects, otherwise it is technically an effect with unlimited activations, and whichever way you look at it, having a continuous "Pot of Greed" is broken. I can see where you're going with this, and it does seem to be very anime-like in its setup, but if you get to [b]Four[/b] and your opponent "BTH"-s it (or [b]Two[/b] and your opponent "DDTH"-s it), then the loop is broken and you'd have to start again. Also, the fact that you need [b]Seven[/b] at the beginning would hamper any Deck (and is also a very anime-like restriction). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 13, 2011 Report Share Posted August 13, 2011 it's good to see you again Cindy For the first card, there's a flaw right away: "[color=#800080]When this card is Normal Summoned your opponent must discard 3 cards from their hand"[/color] [color=#800080]You used the word MUST, so not discarding that many isn't an option. So what happens if your opponent doesn't have that many to discard?[/color] Link to comment Share on other sites More sharing options...
:^) Posted August 13, 2011 Author Report Share Posted August 13, 2011 [quote name='Max Darkness' timestamp='1313251385' post='5439184'] [b]Mech Jammer - Seven[/b] is pretty overpowered don't you think? A Level 1 Normal Summon and your opponent loses half their hand? [i]Back in 2010 I had this wonderful plan to make a set of 70 cards that were Jammers, and the whole idea of them was so they could just stop your opponent from setting up amazing combos, or from your opponent having defencive Spell or Trap cards.[/i] As for the LP-dependant direct attack effects, they're worded like this: 'While your opponent has [X] or more Life Points, this card can attack your opponent directly.' [i]Thanks for the OCGfix[/i] I also think you should put a 'Once per turn' restriction on the drawing effects, otherwise it is technically an effect with unlimited activations, and whichever way you look at it, having a continuous "Pot of Greed" is broken. [i]Hmm, I didn't think about that.[/i] I can see where you're going with this, and it does seem to be very anime-like in its setup, but if you get to [b]Four[/b] and your opponent "BTH"-s it (or [b]Two[/b] and your opponent "DDTH"-s it), then the loop is broken and you'd have to start again. Also, the fact that you need [b]Seven[/b] at the beginning would hamper any Deck (and is also a very anime-like restriction). [i]I think I have away around those.[/i] [/quote] [quote name='ragnarok1945' timestamp='1313263789' post='5439789'] it's good to see you again Cindy [i]It's good to see you again too ragnarok.[/i] For the first card, there's a flaw right away: "[color=#800080]When this card is Normal Summoned your opponent must discard 3 cards from their hand"[/color] [color=#800080]You used the word MUST, so not discarding that many isn't an option. So what happens if your opponent doesn't have that many to discard?[/color] [i]So I should change it to something like "your opponent must discard 3 cards from their hand. If your opponent has 3 or less cards, they must discard them."[/i] [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 13, 2011 Report Share Posted August 13, 2011 yeah either that or just say they have to take burn damage Link to comment Share on other sites More sharing options...
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