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Agents- Possible IRL for casual play


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I wanna make the Sanctuary version good:

Monsters: 18

3: Master Hyperion
2: Archlord Kristya

3: Mystical Shine Ball
3: Agent of Mystery- Earth
2: Agent of Miracles- Jupiter
2: Agent of Creation- Venus
2: Genex Ally Birdman
1: Honest

Spells: 13

3: Sanctuary In the Sky
2: Cards from the Sky
2: Pot of Duality
2: Mystical Space Typhoon
1: Monster Reborn
1: Dark Hole
1: Pot of Avarice
1: Terraforming

Traps: 9

3: Divine Punishment
2: Compulsory Evacuation Device
1: Solemn Judgment
1: Torrential Tribute
1: Mirror Force
1: Seven Tools 0f the Bandit

Key Points:

* Its budget
* I know the Sanctuary build is the inferiority version but I wanna stick with it
* Thinking about dropping COH/MD for Mind Control
* Thinking about teching [b]Pot of Avarice[/b] to reuse Shine Balls because after you used your first Venus the 2nd becomes dead

Do your thing YCM

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[quote name='Vough' timestamp='1313274373' post='5440245']
seven tools probaly.
I don't know much about agents but aren't they supposed to run triple cards from the sky? Or is that the non-sanctuary build?
oh god almost forgot
-3 somethings
+3 zeradias
[/quote]

I don't know much about them either but I figured 2 cards from the sky, 2 pot of duality and a possible pot of avarice should be enough draw power. I don't really like Zera...but I may try to find room for 1..3 seems a but much.

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[quote name='Mark of the Bloo-D Rose' timestamp='1313274833' post='5440272']

I don't know much about them either but I figured 2 cards from the sky, 2 pot of duality and a possible pot of avarice should be enough draw power. I don't really like Zera...but I may try to find room for 1..3 seems a but much.
[/quote]

you don't even have terraformings
run 2 if you must

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