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[LRP & SS set] Attributes [06/07]


LRPXD

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This is an attribute set that utilizes the effects of a monster's attribute and using it to their advantage.

Please comment or Rate if you don't want to rate/comment on the set just do it for 1 card. Reps for people who does.

Anyway without further a do here's the set:
[spoiler=Xyz DARK]
[img]http://i976.photobucket.com/albums/ae241/LRPXD/Astral.png[/img]

During every End Phase: Select 1 face-up monster your opponent controls; change it’s attribute of your choice. During your Standby Phase: You can detach 1 Xyz Material from this card; banish 1 face-up monster your opponent controls whose attribute is the same as the detached Xyz Material. When this card banishes a monster: Your opponent must banish all cards from his/her deck whose name is the same as the banished monster. If this card has no Xyz Materials: Lower this card’s ATK and DEF by 1200: Select 1 level 4 monster you control; treat that card as this card’s Xyz Material. When this monster has 0 ATK and DEF banish this monster.[/spoiler]
[spoiler=EARTH]
[IMG]http://i976.photobucket.com/albums/ae241/LRPXD/MM.png[/IMG]

This monster cannot be destroyed by battle. When this card engages battle against a non-EARTH monster change the attribute of that monster into a attribute of your choice. During your Main Phase 2, if you didn't Normal Summon this turn and this card engaged battle against an EARTH monster, Normal Summon this card again and have this monster gain the effects of that EARTH monster.
[/spoiler]
[spoiler=LIGHT]
[IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Banshee.png[/IMG]

1 Tuner + 1 or more LIGHT non-Tuner monsters.
Cannot be Special Summoned except by Synchro Summon. This card returns to your Extra Deck during the End Phase. When this card is Synchro Summoned, you must discard all monster cards from your hand. For each monster discarded, select 1 monster your opponent controls and change it's attribute into a attribute of your choice. When this card leaves the field put 1 Abandoned Counter on all LIGHT monsters your opponent controls (max. 1). Monster with a Abandoned Counter are treated as your monsters, your opponent cannot activate their effect(s), declare an attack or use them for a Tribute/Fusion/Synchro/Xyz Summon.
[/spoiler]
[spoiler=DARK]
[IMG]http://i976.photobucket.com/albums/ae241/LRPXD/sym.png[/IMG]

Once per turn, you can reveal this card from your hand: select 1 monster from your Graveyard and change it's attribute of your choice. This card can only be Ritual Summoned by Banishing 6 monsters from your Graveyard with a different attribute from each another. When this card is Ritual Summoned: Select 1 monster your opponent controls and equip this card to it. The controller of the equipped monster must discard 1 card from his/her hand in order for it to activates it's effect(s) or declare an attack. If the equipped monster doesn't declare an attack during your opponent's Battle Phase: destroy it. If this card would be destroyed by a card effect: destroy the equipped monster instead. When the equipped monster is destroyed by this card's effect: Special Summon this monster to your side of the field, this Special Summon is treated as a Ritual Summon.
[/spoiler]
[spoiler=FIRE]
[img]http://i976.photobucket.com/albums/ae241/LRPXD/Amilia.png[/img]

When this card is summoned: Place 1 Ember Counter on up to 3 monsters on the field. When this card declares an attacks: Place 1 Ember counter on this card and it’s attack target. This card gains 300 ATK for each FIRE monster on the field. Twice per turn you can remove 1 Ember counter on a monster: It’s attribute is now FIRE for 3 of your opponent’s turns. If a monster with Ember Counters on it is destroyed by battle: inflict 300 points of damage to your opponent for each Ember counter on it. When this card is destroyed: inflict 200 points of damage to your opponents for each Ember counter on the field.
[/spoiler]
[spoiler= WATER]
[img]http://i976.photobucket.com/albums/ae241/LRPXD/Aqua2.png[/img]

While this card is face-up on the field: WATER monsters can attack twice in the same Battle Phase (except this monster). During your Battle Phase, while you control no WATER monsters (except this card): this monster can attack directly. Once per turn; you can discard 1 card from your hand: all monsters on the field are treated as WATER monsters for 3 of your opponent’s turns. If this card would be destroyed by a card effect: Send 3 cards from the top of your deck to the Graveyard: Return this card back to its owner’s deck.
[/spoiler]
Also thanks SS for the help really appreciated.

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[quote name='LRPXD' timestamp='1313274936' post='5440278']
I announced my retirement like a month ago but I'm pretty sure none of your guys cared except 2 people anyway I had more free time then I thought so I made this.

This is an attribute set that utilizes the effects of a monster's attribute and using it to their advantage, simple but knowing me I don't stop their I like to put my own unique twist to these type of things were it generally generates alot of hate because the effects are too long and is considered un-realistic.

Anyway without further a do here's the set:

[spoiler=EARTH]
[img]http://img685.imageshack.us/img685/2210/260988o.jpg[/img]

This monster cannot be destroyed by battle. When this card engages battle against a non-EARTH monster change the attribute of that monster into a attribute of your choice. During your Main Phase 2, if you didn't Normal Summon this turn and this card engaged battle against an EARTH monster, Normal Summon this card again and have this monster gain the effects of that EARTH monster.
[/spoiler]
[spoiler=LIGHT]
[img]http://img821.imageshack.us/img821/1333/260988j.jpg[/img]

1 Tuner + 1 or more LIGHT non-Tuner monsters.
Cannot be Special Summoned except by Synchro Summon. This card returns to your Extra Deck during the End Phase. When this card is Synchro Summoned, you must discard all monster cards from your hand. For each monster discarded, select 1 monster your opponent controls and change it's attribute into a attribute of your choice. When this card leaves the field put 1 Abandoned Counter on all LIGHT monsters your opponent controls (max. 1). Monster with a Abandoned Counter are treated as your monsters, your opponent cannot activate their effect(s), declare an attack or use them for a Tribute/Fusion/Synchro/Xyz Summon.
[/spoiler]
[spoiler=DARK]
[img]http://img221.imageshack.us/img221/87/260988a.jpg[/img]

Once per turn, you can reveal this card from your hand: select 1 monster from your Graveyard and change it's attribute of your choice. This card can only be Ritual Summoned by Banishing 6 monsters with a different attribute from one another. When this card is Ritual Summoned: Select 1 monster your opponent controls and equip this card to it. The controller of the equipped monster must discard 1 card from his/her hand when it activates it's effect or declares an attack. If the equipped monster doesn't declare an attack during your opponent's Battle Phase: destroy it. If this card would be destroyed by a card effect: destroy the equipped monster instead. When the equipped monster is destroyed by this card's effect: Special Summon this monster to your side of the field, this Special Summon is treated as a Ritual Summon.
[/spoiler]
[/quote]

How do you do that member card?

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[quote name='TheCompositor' timestamp='1313275364' post='5440294']

How do you do that member card?
[/quote]
Go to the tutorial section and look for anything Xyz related and it should show you step by step. Also you need GIMP or Photoshop.

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[color=#800000][font=tahoma,geneva,sans-serif]Heh I like. I've been making cards for a contest and they also deal with attribute manipulation, but more with the use of Clear World. Each of your cards have a good balance of power to their stats and effects (you could probably up the attack of Symphonist if you wanted). I especially like Symphonist. IMO I find it pretty uniqu[/font][/color]e.

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[quote name='Nine Breaker' timestamp='1313280872' post='5440542']
[color=#800000][font=tahoma,geneva,sans-serif]Heh I like. I've been making cards for a contest and they also deal with attribute manipulation, but more with the use of Clear World. Each of your cards have a good balance of power to their stats and effects (you could probably up the attack of Symphonist if you wanted). I especially like Symphonist. IMO I find it pretty uniqu[/font][/color]e.
[/quote]
I like your sig pretty funny. Anyway nice to see a card maker who shares the same idea but with clear world that sounds very interesting. Thanks for the comment really appreciated and I might raise Symphonist ATK by 100 or 200 but for now I'll keep as it is to keep the card balanced a rep for you.

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good to see another synchro spirit

though if that's the case, returning it to the extra deck makes it an even bigger drawback than the lv5 or higher spirits

one thing though

"When this card is Synchro Summoned, you must discard all monster cards from your hand"
You used the word "must" here, which means not discarding monsters is not an option. So what happens if you don't have any monster cards in your hand?

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[quote name='ragnarok1945' timestamp='1313354068' post='5442676']
good to see another synchro spirit

though if that's the case, returning it to the extra deck makes it an even bigger drawback than the lv5 or higher spirits

one thing though

"When this card is Synchro Summoned, you must discard all monster cards from your hand"
You used the word "must" here, which means not discarding monsters is not an option. So what happens if you don't have any monster cards in your hand?
[/quote]
Thanks for the comment really needed that 2day. Anyway to your question yea if you have no monsters in your hand then it can't activate it's effect relating to that ability.

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[quote name='Lucas-Koot' timestamp='1313576599' post='5450004']
Wow They Are Good! :--)
I Like The Ritual Card The Most.
[/quote]
Thanks dude/dudette glad you like Symphonist she's probably the best card I made in this set. Also on the side note like your user pic its awesome.

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[quote name='ragnarok1945' timestamp='1313700284' post='5453320']

either my computer isn't working right or something since I can't see the SS cards. Which ones are they?
[/quote]
WATER and FIRE ones double click on the card for full-size

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[quote name='ragnarok1945' timestamp='1313801704' post='5456142']
ok I see it now

Though I'm curious why you gave the FIRE one stats of 1620/1730.........
[/quote]
Ask her that i just made the template and copied everything on the original card.

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