Jump to content

The coding archetype!


Jonothan

Recommended Posts

Questionable Modification
Equip Spell Card
This card can only be equipped to a Machine-Type monster on your side of the field. The selected monster gains 1500 ATK and 2 code counters. When this card is destroyed, destroy the equipped monster. Destroy this card after 3 of the user's standby phases.

Operating System 2.0
Field Spell Card
Both players cannot use 1 of their respective Monster Card Zones. Each time a monster is normal summoned, place 1 Code counter on this card (max. 10). By removing 3 Code counters from this card during standby phase, the controller of this card may remove from play Fusion Material Monsters listed on a Fusion Monster Card from their deck, and Special Summon that Fusion Monster from their fusion deck. Remove the fusion monster from play at the end of the turn.

Questionable Contraption
Effect Monster Card
Machine/Effect
EARTH
3 Stars
ATK 1750-DEF 0
If there is one or more monsters on your opponent's side of the field, This card can attack your opponent's Life Points directly during that battle phase. On the end phase of the turn this ability is activated, this card is destroyed. Every time this card destroys a monster as a result on battle, add one Code counter to this card.

Questionable Contraption 2.0
Effect Monster Card
Machine/Effect
EARTH
4 Stars
ATK 1800-DEF 0
When this card is normal summoned, flip summoned or special summoned, place 2 Code counters on this card. If there is one or more monsters on your opponent's side of the field, This card can attack your opponent's Life Points directly during that battle phase. During the end phase of that turn, remove 1 Code counter from this card. if this effect is activated and there are no OS counters on this card, this card is destroyed. add 100 ATK and DEF to this card for every Code counter on the field. Every time this card destroys a monster as a result on battle, add one Code counter to this card.

System Shutdown
Normal spell card
This card can only be activated if there are 10 or more Code counters on the field. Remove all Code counters from the field. Destroy all monsters on the enemy's side of the field and inflict damage to the opponent's life points equal to the half of the combined original ATK of all monsters destroyed.

Mass Production
Normal Spell Card
Select 1 machine-type monster on your side of the field. remove 2 Code counters from the selected monster. special summon 2 monsters from your deck or graveyard with the same name.

Recycling
Continuous spell card
Whenever a machine-type monster is sent from the field to the graveyard, place 1 Code counter on this card (Max: 10) Once per turn, during your draw phase, remove one OS counter from this card and place it on another card.

Upgraded Destruction
Normal Spell Card
Select and Destroy 1 Machine-Type monster you control.(This is the cost) After this, Add the destroyed monster's ATK and DEF to any other Machine-Type monster you control.

Kill Code
Quick-Play spell card
Select one face-up monster on your opponent's side of the field. The selected monster cannot attack, or apply its effect. During the end phase, destroy the selected monster and inflict damage to both players equal to half of the selected monster's original attack.

Coding Error
Quick-Play spell card
This card can only be activated when the opponent normal summons, flip summons or special summons a monster, and there are more than 3 Code counters on the field. Send the monster back to its owner's hand.

Questionable Contraption 3.0
Effect Monster Card
Machine/Effect
EARTH
6 Stars
ATK 2300-DEF 0
When this card is Normal summoned, Flip summoned or Special summoned, place 3 Code counters on this card. If there is one or more monsters on your opponent's side of the field, This card can attack your opponent's Life Points directly during that battle phase. During the end phase of that turn, remove 1 Code counter from this card. if this effect is activated and there are no Code counters on this card, this card is destroyed. add 150 ATK and DEF to this card for every Code counter on the field. Every time this card destroys a monster as a result on battle, add one Code counter to this card.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...