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Augment Summon


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I was hoping to see your take on a new game mechanic I've though of. Really it is creating Evolution summoning for YuGiOh.

Rules: Augment Summon

1.Only Sigil monsters can be Augment Summoned.

2. Sigil monsters are placed in the Main Deck and features no special colors.

3. You are limited to 1 Augment Summon per turn.

4. As with Evolution Summons or even Xyz Summons an Augment Summon is conducted by placing the Sigil monster atop the appropriate monster. The monster on the bottom is now referred to as the Base monster. The two cards are considered the same card, positions/yada yada.

5. Sigil monsters can only be placed atop a monster that shares the same Type as itself.

6.An Augment Summon is neither a Normal Summon or Special Summon, so any cards effecting those specific summon types are not applied to Sigil monsters.

7. Augmented monsters cannot be Summoned to the field face-down.

8. All Sigil monsters have NEXT in their cad names, and /Sigil included as their type.
Sigil:
[img]http://img199.imageshack.us/img199/8882/26321.jpg[/img]

LORE:

This card cannot be Summoned except by Augment Summon. Only 1 "World Link" monster can attack per turn, excluding Sigil monsters. Once per turn, select 1 WIND monster you control,it can attack your opponent directly. Trap Cards cannot be activated during the Battle Phase. When this card is removed from the field, return the Base monster to your hand.
The card it is based on Augmenting:
[img]http://img560.imageshack.us/img560/9995/26321u.jpg[/img]

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