TRUE RULER^(Imper.Di ) Posted August 16, 2011 Report Share Posted August 16, 2011 I was hoping to see your take on a new game mechanic I've though of. Really it is creating Evolution summoning for YuGiOh. Rules: Augment Summon 1.Only Sigil monsters can be Augment Summoned. 2. Sigil monsters are placed in the Main Deck and features no special colors. 3. You are limited to 1 Augment Summon per turn. 4. As with Evolution Summons or even Xyz Summons an Augment Summon is conducted by placing the Sigil monster atop the appropriate monster. The monster on the bottom is now referred to as the Base monster. The two cards are considered the same card, positions/yada yada. 5. Sigil monsters can only be placed atop a monster that shares the same Type as itself. 6.An Augment Summon is neither a Normal Summon or Special Summon, so any cards effecting those specific summon types are not applied to Sigil monsters. 7. Augmented monsters cannot be Summoned to the field face-down. 8. All Sigil monsters have NEXT in their cad names, and /Sigil included as their type. Sigil: [img]http://img199.imageshack.us/img199/8882/26321.jpg[/img] LORE: This card cannot be Summoned except by Augment Summon. Only 1 "World Link" monster can attack per turn, excluding Sigil monsters. Once per turn, select 1 WIND monster you control,it can attack your opponent directly. Trap Cards cannot be activated during the Battle Phase. When this card is removed from the field, return the Base monster to your hand. The card it is based on Augmenting: [img]http://img560.imageshack.us/img560/9995/26321u.jpg[/img] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 16, 2011 Report Share Posted August 16, 2011 can you write the 1st card's lore out? The 2nd one is fine, but I need to see the first one Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted August 16, 2011 Author Report Share Posted August 16, 2011 UPDATE: Lore posted for Unorthodox Source NEXT - World Link Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 16, 2011 Report Share Posted August 16, 2011 "Once per turn, select 1 WIND monster you control,it can attack your opponent directly." I don't get it. It's a WATER attribute, why make it support WIND? Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted August 16, 2011 Author Report Share Posted August 16, 2011 go to my World Link thread. Unorthodox supports the WIND World Link monster, the sigil version supports all WIND monsters Link to comment Share on other sites More sharing options...
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