tmgm529 Posted August 22, 2011 Report Share Posted August 22, 2011 [img]http://img594.imageshack.us/img594/2499/463957r.jpg[/img] Link to comment Share on other sites More sharing options...
Lexadin Posted August 22, 2011 Report Share Posted August 22, 2011 Seeing as this requires non-excisting Material Monsters, you should add those aswell. Also, you should add an effect or increase its ATK/DEF a lot, because as it is now. It's horribly UP. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 22, 2011 Report Share Posted August 22, 2011 a little bit on the meh side for having no effects of its own maybe add a spell/trap to support it? Link to comment Share on other sites More sharing options...
Stan Alda Posted August 25, 2011 Report Share Posted August 25, 2011 Offering a Ritual (with more ATK) to summon this thing doesn't make sense. Unless it has some sort of effect to counteract the lousy stats, I can just summon Summoned Skull and destroy it with one blow. Besides, when a Ritual is used in a Fusion, it almost always makes something powerful, like Dragon Master Knight or Thousand-Eyes Restrict. Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted August 25, 2011 Report Share Posted August 25, 2011 Put an effect, or make a few Spell/Trap cards to support it. Make the Fusion Materials, too, or else... no one knows who they are. Link to comment Share on other sites More sharing options...
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