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Meklords


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Monsters (20)[list]
[*]3x Wisel
[*]3x Granel
[*]3x Flint Lock
[*]2x Sangan
[*]3x Army of Skiel
[*]3x Army of Granel
[*]3x Army of Wisel
[/list]
Spells (12)[list]
[*]3x Fortissimo
[*]2x MST
[*]2x Flint
[*]2x Morale Boost
[*]1x Dark Hole
[*]2x Limiter Removal
[*]1x Monster Reincarnation
[*]1x Prohibition
[/list]
Traps ( :cool:[list]
[*]1x Chaos Infinity
[*]1x Mirror Force
[*]1x Sakuretsu Armor
[*]1x D-Prison
[*]1x Enchanted Javelin
[*]1x Mektimed Blast
[*]1x Torrential
[*]2x Apophis
[/list]
If I had room in the deck, I would add Synchros, and then Creature Swap them. After I get some feedback, I might use this on DN.

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I fixed the torrential problem, got rid of Skiel, and added D-prison and Fortissimo Oh, and Enchanted Javelin is mostly for Granel and increases his ATK if I am unable to execute the Flint Lock loop. I also added Apophis because it's both a trap and a monster, so it can be destroyed by MST and summon a Meklord Emperor.

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