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Magic and Trap cards


OKIJIN

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[img]http://img806.imageshack.us/img806/5861/133343.jpg[/img]

Description: Aqua type and Fish type monsters can be treated as Machine type monsters as long as this card remains on the field.


[img]http://img190.imageshack.us/img190/5861/133343.jpg[/img]

Description: When this card is active all aqua, pyro, plant, psychic, and thunder type monsters that are level 4 or lower are destroyed and their effects are negated. All warrior and beast-warrior type monsters cannot change positions, and their effects are negated.


[img]http://img805.imageshack.us/img805/5861/133343.jpg[/img]

Description: When activated, select one monster on your opponents side of the field. Destroy the selected monster and negate its effects. If a magic or trap card is placed in the card section behind it, destroy that card and negate its effects. Inflict direct damage to your opponents life points by 200x the level of the destroyed monster.


[img]http://img200.imageshack.us/img200/5861/133343.jpg[/img]

Description: Each player combines the attack of all their monsters. Face down monsters are flipped up and their attacks are also combined, effects are negated. Each player loses life points equal to half of their combined monsters attacks. All monsters are then removed from play.


[img]http://img835.imageshack.us/img835/5861/133343.jpg[/img]

Description: Special summon up to five monsters between levels one and six from your hand and/or deck. For each monster summoned sacrifice 1000 points.


[img]http://img33.imageshack.us/img33/5861/133343.jpg[/img]

Description: Once per turn, you may discard one card from your hand and draw one card from the top of your deck.







Any of these cards too over powering? If so, any ideas of how to balance them? Let me know what you guys think. Some of my first cards.

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