Alice Moonflowyr Posted August 24, 2011 Report Share Posted August 24, 2011 [spoiler=Monsters] [img]http://img64.imageshack.us/img64/4110/203822.jpg[/img][img]http://img810.imageshack.us/img810/4110/203822.jpg[/img][img]http://img195.imageshack.us/img195/5493/203822v.jpg[/img][img]http://img560.imageshack.us/img560/3844/203822s.jpg[/img][img]http://img607.imageshack.us/img607/8711/203822t.jpg[/img][img]http://img542.imageshack.us/img542/1619/203822m.jpg[/img][img]http://img196.imageshack.us/img196/6849/203822ee.jpg[/img][img]http://img192.imageshack.us/img192/3770/203822l.jpg[/img][img]http://img508.imageshack.us/img508/1046/203822d.jpg[/img][img]http://img703.imageshack.us/img703/4110/203822.jpg[/img][img]http://img228.imageshack.us/img228/4110/203822.jpg[/img][img]http://img42.imageshack.us/img42/3103/203822p.jpg[/img] [img]http://img685.imageshack.us/img685/3770/203822l.jpg[/img] [/spoiler] [spoiler=Spells] [/spoiler] [spoiler=Traps] [/spoiler] [spoiler=Synchros and Fusions] [/spoiler] From now on, all of my new sets will have atleast one card that ties in with another set I made. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted August 25, 2011 Author Report Share Posted August 25, 2011 bump Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted August 25, 2011 Report Share Posted August 25, 2011 Overall, needs some OCG corrections. Arcen - Card is ok Haxx - Needs cost Nannerk - Discard 3 cards for 600 damage? Please, whose going to do that? Decrease cost or increase damage. Karrn - Card is ok Waquk - Too much DEF, and needs limitation/cost, or limit to once per turn. Dierdre - Card is ok. Llewella - Card is ok. Lower Banish cost to 300 though. Fiona - Card is ok. Alicia - Needs cost. Shadowwing - Broke as hell. Remove first effect. Water Servant - Needs cost. Thats like x4 Dark Hole, Heavy Storm, Monster Reborn, etc. Misery - Way too slow. Dock the counters needed by a LOT and decrease the DEF. Thug - WAAAAAAY too much of a cost. Lower cost or increase damage. Link to comment Share on other sites More sharing options...
Inferno I20 Posted August 25, 2011 Report Share Posted August 25, 2011 Their effects are too simple or rather they are basic I guess, nothing really sticking out. Plus since this is an archetype you should try and make them have something in common so that they are an actual archetype And on the monsters that have "when this card is summoned" you should try and specify which type of summon so that they aren't overpowered Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 25, 2011 Report Share Posted August 25, 2011 Haxx is a bit simple, maybe put restrictions on the summoned monster? for Dierdre, it's like Dark Jeroid's effect, nothing too new for Shadowwing, the draw 2 cards is a bit too much, make it just ONE card Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted August 25, 2011 Author Report Share Posted August 25, 2011 Cool. @Ragnarok: Great ideas, and I will give Deirdre either a new effect or a second one. And I figured that about Shadowwing. @Kato: [s]OCG Freak![/s] Whoa, you caught alot of em. 1. Cool 2. Going to give him one. 3. Increasing damage. 4. Cool. 5. Ill lower his DEF. 6. Alright, good idea. 7. Cool. 8. Mebbe I'll give her a discard. 9. Yup, changing 10. I like Servents Eff, but you have a point. 11&12: You obviously havent seen the original Misery Set. These are introducing a new way to use the misery counters. Before you rate those, rate these. [url="http://forum.yugiohcardmaker.net/topic/252632-warriors-of-misery-set-completed/"]http://forum.yugiohcardmaker.net/topic/252632-warriors-of-misery-set-completed/[/url] Link to comment Share on other sites More sharing options...
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