Piercer of the Heavens Posted August 27, 2011 Report Share Posted August 27, 2011 These are just two cards, I'm still going to make more, but this is just a preview. So expect more. Comment/Rate/Hate is appreciated. [img]http://img593.imageshack.us/img593/3295/37656t.jpg[/img] Lore: If there are two monster cards in your spell/trap card zone you can Special Summon this card from your hand. Once per turn: You can select one union monster in your hand, deck, or graveyard and equip it to a correct target. This monster gains 400 ATK for every monster card in the spell/trap card zones. [img]http://img10.imageshack.us/img10/5051/37656b.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster cannot activate its effect, declare an attack, be used as synchro material, or Xyz material. [img]http://img854.imageshack.us/img854/7669/37656h.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. Once per turn when the owner of the equiped monster activates a spell card negate the activation. [img]http://img560.imageshack.us/img560/4352/37656z.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. Once per turn when the owner of the equiped monster activates a trap card negate the activation. [img]http://img710.imageshack.us/img710/3131/37656.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. Once per turn when the owner of the equiped monster Normal Summons a monster, their opponent can Special Summon one monster from their deck with the level of the equiped monster. [img]http://img854.imageshack.us/img854/4360/37656x.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. During your End Phase Special Summon one "Copy" token with the same ATK, DEF, level, Attribute, Type as the equiped monster. [img]http://img5.imageshack.us/img5/8520/37656o.jpg[/img] Lore: If there is 1 monster card in your spell/trap card zone you can Special Summon this card from your hand. Once per turn: You can select one monster that is equiped with a monster card. Special Summon the equip monster to your side of the field and destroy the the selected monster. [img]http://img153.imageshack.us/img153/3131/37656.jpg[/img] Lore: Add 1 union monster from your deck to your hand. If the union monster was a "Mec-Virus" you can select one more union monster and add it to your hand. If you selected a 2nd union monster, discard one card. You can banish two union monsters from your graveyard to add this card to your hand from your graveyard. [img]http://img8.imageshack.us/img8/3131/37656.jpg[/img] Lore: If there is 1 monster card in your spell/trap card zone you can Special Summon this card from your hand. Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster gains 1000 ATK. Any damage that the equiped monster deals, the owner takes. [img]http://img846.imageshack.us/img846/9103/37656hm.jpg[/img] Lore: If there is 1 monster card in your spell/trap card zone you can Special Summon this card from your hand. Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster cannot be destroyed by battle or card effects. During the equiped monster's owner's Standby Phase, their opponent draws one card. [img]http://img143.imageshack.us/img143/4360/37656x.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster looses 500 ATK and cannot attack a player directly. During your Standby Phase while this card is in your spell'trap card zone you can Special Summon one "Mec-Virus: Mosq LV 6" from your hand or deck. [img]http://img833.imageshack.us/img833/249/37656y.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster looses 1500 ATK and cannot attack a player directly. If this card was Special Summoned by the effect of "Mec-Virus: Mosq LV 2" while this card is in your spell/trap card zone you can select one monster on your opponents side of the field. It is treated as if it was equiped with this card. [img]http://img829.imageshack.us/img829/4870/37656c.jpg[/img] Lore: If there are 2 monsters in your spell/trap card zone you can Special Summon this card from your hand. Once per turn you can select one monster on the field that is equiped with a monster card. Special Summon the equip monster and return the equiped monster to the top of your opponents deck. [img]http://img200.imageshack.us/img200/1397/37656w.jpg[/img] Lore: Once per turn, you can equip this card to a monster your opponent controls OR unequip it to Special Summon this card to your side of the field. The equiped monster cannot declare an attack on a monster. During your Stanby Phase gain life points equal to that monsters level x300. 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ragnarok1945 Posted August 27, 2011 Report Share Posted August 27, 2011 for Mothership I kind of hoped for more than just atk gain effect I mean yes its useful since 2000 base atk is weak, but still Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted August 27, 2011 Author Report Share Posted August 27, 2011 [quote name='ragnarok1945' timestamp='1314441060' post='5472107'] for Mothership I kind of hoped for more than just atk gain effect I mean yes its useful since 2000 base atk is weak, but still [/quote] Well it can gain up to 2000 more ATk, especially since it can equip a monster from your hand, deck, graveyard. So it gains attack and equips a union monster. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 28, 2011 Report Share Posted August 28, 2011 yeah I know, I just don't know how likely it can get up to 2000 more atk Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted August 28, 2011 Author Report Share Posted August 28, 2011 bump Link to comment Share on other sites More sharing options...
TheDragonMasterKnight Posted August 28, 2011 Report Share Posted August 28, 2011 Mec-Virus Tiki, and Call of the Mek Virus are Op'ed, especially call of the mec-virus. Mec virus tiki just reders your opponents moinster completely and utterly useless. Call oof the Mek Virus is a Plus 1. That i very, very bad. Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted August 28, 2011 Author Report Share Posted August 28, 2011 [quote name='TheDragonMasterKnight' timestamp='1314560881' post='5475379'] Mec-Virus Tiki, and Call of the Mek Virus are Op'ed, especially call of the mec-virus. Mec virus tiki just reders your opponents moinster completely and utterly useless. Call oof the Mek Virus is a Plus 1. That i very, very bad. [/quote] Tiki I'm leaving it because there are real cards that are more OP than that one. As for Call of the Mec-Virus, how about I make it discard a card if you decide to get a 2nd union monster. Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted August 29, 2011 Author Report Share Posted August 29, 2011 bump Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted August 31, 2011 Author Report Share Posted August 31, 2011 bump Link to comment Share on other sites More sharing options...
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