TheEffinZ Posted August 27, 2011 Report Share Posted August 27, 2011 [left][left] [/left][/left] [left][left]The idea of the cards Level is similar to that of Dark Synchros with subtracting the Level. [size=5]Kind of a mix between Earthbound Immortals and Dark Synchros.[/size] Hope you like them, Comment and rate. Darkbound - Ugeizel, The Immortal [img]http://img577.imageshack.us/img577/4002/159567.jpg[/img] [spoiler=Effect]Cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing 1 Level 6 Fiend Monster and by Banishing 1 Level 5 Monster from your field or Graveyard. This cards Level is also treated as 11. When this card is summoned, destroy all cards on the field.(except "Darkbound" Monsters.) No Monsters can attack the turn this card was summoned. If this card where to be destroyed as a result of battle, you can Tribute 1 "Darkbound" Monster on your field to negate the attack and inflict damage equal to the damage you would have received. If this card is destroyed as a result of battle, banish it. This card cannot be Special Summoned from your Banish Zone.[/spoiler] Darkbound - Opeium, The High Scavenger [img]http://img846.imageshack.us/img846/1794/159567w.jpg[/img] [spoiler=Effect]Cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing 1 Level 5 Fiend Monster and by Banishing 1 Level 4 Monster from your field or Graveyard. This cards Level is also treated as 9. When this card is summoned, destroy all cards on the field.(except "Darkbound" Monsters.) No Monsters can attack the turn this card was summoned. Once per turn during your Draw Phase, select 1 Monster in your Graveyard then draw a card from your Deck, if the drawn card is a Monster whose Level is equal or greater than the selected card, you can Special Summon it to your field. If this card is destroyed as a result of battle, banish it. This card cannot be Special Summoned from your Banish Zone.[/spoiler] Darkbound - Rezuief, The Wandering God [img]http://img819.imageshack.us/img819/4002/159567.jpg[/img] [spoiler=Effect]Cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing 1 Level 4 Fiend Monster and by Banishing 1 Level 3 Monster from your field or Graveyard. This cards Level is also treated as 7. When this card is summoned, destroy all cards on the field.(except "Darkbound" Monsters.) No Monsters can attack the turn this card was summoned. If this card is destroyed by a result of battle while there are no other Monsters on your side of the field, Special Summon it from your Graveyard and increase its ATK by 500 points. If this card is destroyed as a result of battle, banish it. This card cannot be Special Summoned from your Banish Zone.[/spoiler] And for the combined might of the Darkbound Gods... The Fusion. Darkbound - Terovine, The Ultimate Bounded Being [img]http://img707.imageshack.us/img707/7728/159567u.jpg[/img] [spoiler=Effect]"Darkbound - Opeium, The High Scavenger" + "Darkbound - Rezuief, The Wandering God" + "Darkbound - Ugeizel, The Immortal" Can only be Fusion Summoned with the above Fusion Material Monsters. Can only be Special Summoned by banishing the above Fusion Material Monsters from your field. This cards Level is also treated as 12. The ATK and DEF of this card becomes equal to your Life Points when it is summoned. You can reduce this cards ATK by 1000 points to activate the following effect: When this card attacks your Opponent directly, banish all Monsters in both players Graveyards. Inflict 500 points of damage to your Opponent for every Level 6 or higher Monster banished. Increase the ATK of this card by 300 if your Opponent summons a Level 5 or higher Monster.[/spoiler] [/left][/left] Link to comment Share on other sites More sharing options...
tmgm529 Posted August 27, 2011 Report Share Posted August 27, 2011 6/10 Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 27, 2011 Report Share Posted August 27, 2011 [quote name='tmgm529' timestamp='1314472095' post='5472906'] 6/10 [/quote] That is the best suggestion ever... I'd give it more a 8/10...mainly for the idea.. Nuke effects ftw... (You should make a 3rd summoning conditions like the other god cards.) Link to comment Share on other sites More sharing options...
TheEffinZ Posted August 27, 2011 Author Report Share Posted August 27, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1314475780' post='5472996'] That is the best suggestion ever... I'd give it more a 8/10...mainly for the idea.. Nuke effects ftw... (You should make a 3rd summoning conditions like the other god cards.) [/quote] Thanks, I'll try and think of one Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted August 27, 2011 Report Share Posted August 27, 2011 Hmm...your OCG could use some work, as in the parentheses, you only need to say: (Except "Darkbound" Monsters.) These are Darkbound monsters themselves, after all. I'd like to see some support for these, as I can't think of a way to use these well. Overall though, I suppose an 8/10. They're interesting enough. I was expecting some noob to overpower "new" Egyptian God cards when I saw the topic title, so bravo. Link to comment Share on other sites More sharing options...
TheEffinZ Posted August 27, 2011 Author Report Share Posted August 27, 2011 [quote name='Nu-Mou Knight' timestamp='1314477554' post='5473054'] Hmm...your OCG could use some work, as in the parentheses, you only need to say: (Except "Darkbound" Monsters.) These are Darkbound monsters themselves, after all. I'd like to see some support for these, as I can't think of a way to use these well. Overall though, I suppose an 8/10. They're interesting enough. I was expecting some noob to overpower "new" Egyptian God cards when I saw the topic title, so bravo. [/quote] Thanks[quote name='✪✪✪~Star~✪✪✪' timestamp='1314475780' post='5472996'] That is the best suggestion ever... I'd give it more a 8/10...mainly for the idea.. Nuke effects ftw... (You should make a 3rd summoning conditions like the other god cards.) [/quote] I added in a 3rd Summoning Condition.[quote name='Nu-Mou Knight' timestamp='1314477554' post='5473054'] Hmm...your OCG could use some work, as in the parentheses, you only need to say: (Except "Darkbound" Monsters.) These are Darkbound monsters themselves, after all. I'd like to see some support for these, as I can't think of a way to use these well. Overall though, I suppose an 8/10. They're interesting enough. I was expecting some noob to overpower "new" Egyptian God cards when I saw the topic title, so bravo. [/quote] Yeah, I'll try and make support for them. Link to comment Share on other sites More sharing options...
NickyNarkotiks Posted August 27, 2011 Report Share Posted August 27, 2011 Somewhat reminds me of the Meklords. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 28, 2011 Report Share Posted August 28, 2011 fusion effect isn't too powerful it's already hard to get it onto the field I don't see the need to pay that much LP to maintain it. Has a neat monster nuking effect though Link to comment Share on other sites More sharing options...
TheEffinZ Posted August 28, 2011 Author Report Share Posted August 28, 2011 [quote name='ragnarok1945' timestamp='1314509594' post='5474213'] fusion effect isn't too powerful it's already hard to get it onto the field I don't see the need to pay that much LP to maintain it. Has a neat monster nuking effect though [/quote] Edited Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 28, 2011 Report Share Posted August 28, 2011 good, it's better now, and I'll give the fusion an 8.3/10 Link to comment Share on other sites More sharing options...
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