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Gundam Card Project (AEUG and EF Update)


Zeik

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A return to my first card set only hopefully improved


Newest Cards:
08th MS Team = RGM-79(G) - GM Sniper
MSV = FA-78-1 Gundam Full Armor Type
0083 = RX-78GP03S Gundam "Dendrobium Stamen" / RX-78GP03D Gundam "Dendrobium Orchis"
Zeta = FXA-05D G-Defenser

[Spoiler=Under Construction (requests)]
[/spoiler]


[Spoiler=Mobile Suit Gundam]
[Spoiler=RX-78-2 Gundam]
[img]http://i51.tinypic.com/2ujt9gn.png[/img]
[i]This card gains 200 ATK for each “Gundam” monster in your Graveyard. When this card would be destroyed, destroy 1 monster on your opponents side of the field and draw 1 card.[/i]
[/Spoiler]

[Spoiler=RX-78-2 Gundam (Magnet Coating)]
[img]http://i53.tinypic.com/2v2uya9.png[/img]
[i]When a “RX-78-2 Gundam” monster is destroyed, you can Special Summon this card from your hand. When this card is Summoned, send any number of cards on your field to the Graveyard and draw that many cards. [/i]
[/Spoiler]


[Spoiler=RX-78-2 Gundam (Beam Javelin Equip)]
[img]http://i55.tinypic.com/8y94sh.png[/img]
[i]When this card destroys a monster by battle, you can destroy 1 other monster whose ATK is lower than the ATK of this card. If this Attack Position card is about to be destroyed, change it to defence Position instead.[/i]
[/Spoiler]

[Spoiler=G-Fighter]
[img]http://i56.tinypic.com/5lcjs1.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. After this card attacks when the next monster you control attacks this turn, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. This card is not affected by the effects of WATER monsters.[/i]
[/Spoiler]

[Spoiler=MS-06S Zaku II Char Custom]
[img]http://i54.tinypic.com/23u965y.png[/img]
[i]If there is a face-up “Gundam” monster on the field, you can Special Summon this card from your hand. You can Tribute this card to Special Summon 1 “Char” monster from your Deck. Each time a card is Set, inflict 200 damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.[/i]
[/Spoiler]

[Spoiler=MS-14S Gelgoog Char Custom]
[img]http://i54.tinypic.com/24ymy5x.png[/img]
[i]This card gains 200 ATK for every “Char” monster on the field. If this card would be destroyed by battle you can destroy another monster you control instead. Once per turn you can increase the ATK and DEF of 1 “Char” monster you control by 300 x the number of Set Spell and Trap Cards you control.[/i]
[/Spoiler]

[Spoiler=MS-09B Dom]
[img]http://i51.tinypic.com/34nhap0.png[/img]
[i]Negate the effect of a monster this card attacks. Increase the DEF of your Defense Position monsters by 400.[/i]
[/Spoiler]

[Spoiler=MAX-03 Adzam]
[img]http://i56.tinypic.com/24g80mg.png[/img]
[i]When this card attacks, destroy all face-up monsters your opponent controls with less than 1700 DEF. When this card is changed from Attack Position to Defense Position,, add 1 Monster Card from your deck to your hand.[/i]
[/Spoiler]

[Spoiler=MA-04X Zakrello]
[img]http://i52.tinypic.com/zxw96v.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During the turn this card is Normal Summoned, you can Special Summon any monster from your hand by paying 200 Life points x the Level of that monster.[/i]
[/Spoiler]
[/Spoiler]

[spoiler=Mobile Suit Gundam: The 08th MS Team]
[Spoiler=RX-79[G] Gundam Ground Type (180mm Cannon)]
[img]http://i43.tinypic.com/vgphyr.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When your opponent activates a Spell Card, once per turn you can discard 1 card from your hand to copy that cards effect. If this card destroys a monster by battle, deal 300 damage to your opponent.[/i]
[/spoiler]

[Spoiler=RGM-79 G GM Ground Type]
[img]http://i51.tinypic.com/10r97jl.png[/img]
[i]When a “GM” monster would be destroyed, you can send this card from the field or your hand to the Graveyard instead. This card is not affected by the effects of DARK monsters.[/i]
[/spoiler]

[Spoiler=RX-75 Guntank Mass Production Type]
[img]http://i52.tinypic.com/52zvrb.png[/img]
[i]Once per turn you can place 1 Barrage Counter on 1 card your opponent controls. (If a monster with a Barrage Counter battles, it loses 300 ATK and DEF for each Barrage Counter during damage calculation only.) During your Battle Phase when another monster you control attacks, you can increase it’s ATK by 300. This card cannot attack the turn you use this effect.[/i]
[/spoiler]

[Spoiler=RGM-79(G) - GM Sniper]
[IMG]http://i40.tinypic.com/2aaangg.png[/IMG]
[i]When this card is Summoned, destroy 1 card on the field. Remove 1 DARK monster from the Graveyard from play, increase this cards ATK and DEF by 200 until the end of the turn.[/i]
[/spoiler]

[Spoiler=Apsalus]
[img]http://i53.tinypic.com/2i7wd28.png[/img]
[i]1 Tuner + 1 or more non-Tuner monsters[/i]
[i]When this card is Synchro Summoned, this card gains 700 ATK. During each End Phase, destroy 1 card on the field. This card loses 100 ATK during each End Phase. Once per turn you can send any number of cards from your hand or side of the field to the Graveyard, this card gains 100 ATK for each card sent this way.[/i]
[/spoiler]

[Spoiler=Apsalus III]
[img]http://i40.tinypic.com/8znthj.png[/img]
[i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when a “Apsalus” monster is sent to the Graveyard. Once per turn you can destroy 1 card on the field. When this card attacks a monster, swap that monsters ATK and DEF.[/i]
[/spoiler]
[/spoiler]

[Spoiler= Mobile Suit Variations]
[Spoiler=RX-78-3 Gundam "G-3"]
[img]http://i39.tinypic.com/2v3osba.png[/img]
[i]If you did not Summon a monster this turn, this card loses 300 ATK and DEF until your next Standby Phase. While this card is face-up on the field, all damage you take is reduced by 200.[/i]
[/spoiler]

[Spoiler=FA-78-1 Gundam Full Armor Type]
[IMG]http://i40.tinypic.com/2vl42ua.png[/IMG]
[i]This card can be Special Summoned from your hand by returning 1 “Gundam” monster from your side of the field to your hand. When this card attacks, this card gains 600 ATK. When this card is attacked, this card gains 600 DEF.[/i]
[/spoiler]
[/spoiler]

[spoiler=Mobile Suit Gundam 0083: Stardust Memory]
[Spoiler=RX-78GP01 Gundam "Zephyranthes"]
[img]http://i55.tinypic.com/w6v8jq.png[/img]
[i]If your opponent controls a Field Spell Card, this card loses 400 ATK and DEF. Once per turn, negate the effect of 1 EARTH monster your opponent controls.[/i]
[/spoiler]

[Spoiler=RX-78GP03S Gundam "Dendrobium Stamen"]
[IMG]http://i41.tinypic.com/soa8oi.png[/IMG]
[i]You can Tribute this card to Special Summon 1 Level 8 monster from your hand. When you take damage, this card gains 200 ATK and DEF.[/i]
[/spoiler]

[Spoiler=RX-78GP03D Gundam "Dendrobium Orchis"]
[IMG]http://i43.tinypic.com/t8p27q.png[/IMG]
[i]1 “Dendrobium” Tuner +1 or more non-Tuner monsters
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card destroys a monster by battle, destroy 1 card on the field. When this card is destroyed, Special Summon 1 ”RX-78GP03S Gundam "Dendrobium Stamen"” monster from your Graveyard.[/i]
[/spoiler]

[Spoiler=RGM-79C GM Kai (Desert Specification)]
[img]http://i54.tinypic.com/jfi5o6.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is Summoned, each player reviles the top card of their deck and if possible Sets or Special Summons it to the field.[/i]
[/spoiler]

[Spoiler=RGM-79C Powered GM]
[img]http://i51.tinypic.com/erilj9.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is Normal Summoned, add 1 card from your deck to your hand.[/i]
[/spoiler]

[Spoiler=RGM-79N GM Custom]
[img]http://i56.tinypic.com/25r16dj.png[/img]
[i]When a card is put into the Graveyard, deal 400 Damage to the owner of that card.[/i]
[/spoiler]

[Spoiler=RGM-79C GM Kai]
[img]http://i39.tinypic.com/4qs7r.png[/img]
[i]During you Battle Phase you can have 1 “GM” monster you control deal Piercing damage until the end of the turn.[/i]
[/spoiler]

[Spoiler=RX-78GP02A Gundam "Physalis"]
[img]http://i51.tinypic.com/sv04uu.png[/img]
[i]You can tribute your opponents monsters to Normal Summon this card. When this card is Summoned, place 1 Nuclear Bomb Token on this card. You can remove 1 Nuclear Bomb Token from this card to destroy all cards on your opponents side of the field. This card cannot attack the turn you activate it’s effect.[/i]
[/spoiler]

[Spoiler=YMS-16M Xamel]
[img]http://i54.tinypic.com/2j2gk2c.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When this card would be destroyed you can discard 1 card from your hand, change this card to Defense Position and it is not destroyed.[/i]
[/spoiler]

[Spoiler=MS-06F2 Zaku II F2 Type]
[img]http://i41.tinypic.com/2hdtoo3.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. Once per turn, during your Main Phase, you can select 1 Defence Position monster on the field, and remove it from play. If you activate this effect, this card cannot attack this turn.[/i]
[/spoiler]

[Spoiler=MS-14A Gelgoog Gato Custom]
[img]http://i40.tinypic.com/2m5hsow.png[/img]
[i]When this card is Normal Summoned, change all monsters your opponent controls into Defense Position. Once per turn you can have a Level 2 or lower monster you control attack your opponents Life Points directly.[/i]
[/spoiler]

[Spoiler=MS-09F/trop Dom Tropen]
[img]http://i44.tinypic.com/taknq1.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is Summoned all WIND monsters have their Attribute changed to EARTH and lose 600 ATK and DEF. Monsters affected by this effect cannot have their ATK or DEF increased by field cards that increase the ATK and/or the DEF of a EARTH monster.[/i]
[/spoiler]

[Spoiler=MS-09F/trop Dom Tropen (Sturm Faust Equip)]
[img]http://i42.tinypic.com/11uc4ko.png[/img]
[i]As long as Field Spell Card that increases the ATK or DEF of EARTH monsters remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is Normal Summoned, you can destroy 1 monster on the field. While this card is on the field, lower the ATK and DEF of all non-WIND monsters your opponent controls by the number of cards in your hand x 200.[/i]
[/spoiler]
[/spoiler]

[Spoiler= Mobile Suit Zeta Gundam]
[Spoiler=MSZ-006 Zeta Gundam]
[img]http://i53.tinypic.com/fmnvy8.png[/img]
[i]When this card is Tribute Summoned successfully, you can add 1 “Gundam” monster from your deck to your hand. Each time a monster you control is destroyed by battle, place 1 Revenge Counter on the monster that destroyed it. When this card battles a monster with a Revenge Counter, this card gains ATK equal to the number of monsters in your Graveyard x 200. During your Battle Phase you can remove both this card and 1 monster with at least 1 Revenge Counter from play, both players take damage equal to the ATK of their removed monster.[/i]
[/spoiler]

[Spoiler=MSZ-006 Zeta Gundam (Hyper Mega Launcher)]
[img]http://i56.tinypic.com/33kgjdj.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn you can destroy 1 card on the field, this card cannot attack the turn you use this effect. If your opponent controls a FIRE monster, this card can attack your opponent directly.[/i]
[/spoiler]

[Spoiler=MSN-00100 Hyaku Shiki]
[img]http://i52.tinypic.com/2w3nvyx.png[/img]
[i]While you control a “Char” monster this card counts as a “Char” monster. Once per turn if this card would be destroyed by an effect, it is not. If this card attacks an opponent's monster select any number of your other monsters you control, this card gains 300 ATK for each monster selected this way during the Damage Step only. Monsters selected by this effect cannot attack this turn.[/i]
[/spoiler]

[Spoiler=RX-178 Gundam Mk-II (AEUG)]
[img]http://i53.tinypic.com/2nroqvs.png[/img]
[i]This card can be treated as 2 Tributes for the Tribute Summon of a “Gundam” monster. Once per turn, you can inflict damage to your opponent equal to the number of cards in their hand x 100. If you activate this effect, this card cannot attack during this turn.[/i]
[/spoiler]

[Spoiler=RX-178+FXA-05D Super Gundam]
[img]http://i52.tinypic.com/34dmrt3.png[/img]
[i]1 “Gundam Mark-II" monster + 1 "G-Defenser" monster[/i]
[i]This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn while this card is in Defense Position you can skip your Battle Phase, to destroy 1 card your opponent controls and deal damage equal to half of this cards ATK. When this card is sent to the Graveyard from field, Special Summon 1 “Gundam Mark-II" monster from your Deck or Graveyard.[/i]
[/spoiler]

[Spoiler=RGM-79R GM II (AEUG)]
[img]http://i39.tinypic.com/2ldvfpe.png[/img]
[i]When this card is Summoned if you control 3 or more “GM” monsters, destroy all Spell and Trap Cards on the field. During your opponents Battle Phase, this card gains 300 ATK and DEF.[/i]
[/spoiler]

[Spoiler=MSA-005 Methuss]
[img]http://i54.tinypic.com/2ypg9c0.png[/img]
[i]When this card is Normal Summoned, add 1 “Zeta Gundam” card from your Deck to your hand. Increase the ATK and DEF of all “Gundam” monsters by 300.[/i]
[/spoiler]


[Spoiler=FXA-05D G-Defenser]
[IMG]http://i39.tinypic.com/r2lvg3.jpg[/IMG]
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to a monster by this effect, Increase the ATK and DEF of all monsters you control by 400. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
[/spoiler]


[Spoiler=PMX-003 The O]
[img]http://i55.tinypic.com/25grlf8.png[/img]
[i]When this card is attacked you can send any number of cards from the top of your deck to the Graveyard up to the number of cards in your hand, this card gains 300 ATK x the number of cards send to the Graveyard with this effect. Once per turn you can negate the effect of a FIRE monster and destroy it. [/i]
[/spoiler]

[Spoiler=RX-139 Hambrabi]
[img]http://i53.tinypic.com/fdezpf.png[/img]
[i]When this card is Normal Summoned, you can Special Summon up to 2 “RX-139 Hambrabi” monsters from your hand. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. A monster that battles this card has it’s effect negated until the end of the turn.[/i]
[/spoiler]

[Spoiler=RX-178 Gundam Mk-II (Titans)]
[img]http://i53.tinypic.com/9i9z5i.png[/img]
[i]While this card is on the field or in your hand when your opponent would gain control of 1 of your monsters, you can change the target to this card. During your opponents Battle Phase if this card would be destroyed, it is not destroyed until the end of the Battle Phase.[/i]
[/spoiler]

[Spoiler=MRX-010 Psyco Gundam Mark II]
[img]http://i55.tinypic.com/10xhoch.png[/img]
[i]1 Tuner + 1 or more non-Tuner monsters[/i]
[i]Lower the ATK of any monster battling this card by 400. When this card is Synchro Summoned discard your hand, remove the top card of your deck from play and draw 5 cards. This card attacks all monsters on your opponents side of the field at once.[/i]
[/spoiler]

[Spoiler=RMS-154 Barzam]
[img]http://i55.tinypic.com/2r4k4ua.png[/img]
[i]If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn you can lower any damage dealt to you by 600.[/i]
[/spoiler]

[Spoiler=MSM-01 Zaku Marine Type]
[img]http://i52.tinypic.com/9fs9qw.png[/img]
[i]During your Standby Phase, you can send this Face-up card to the Graveyard to add up to 3 “Zaku” monsters from your Deck to your hand.[/i]
[/spoiler]

[Spoiler=MS-06E Zaku Reconnaissance Type]
[img]http://i52.tinypic.com/2a5cis6.png[/img]
[i]When this card deals damage to your opponent, you can destroy 1 Spell or Trap Card on the field. Once per turn you Special Summon 1 monster from your hand whose Level is Equal to the Level of 1 monster your opponent controls.[/i]
[/spoiler]

[Spoiler=MS-07H Gouf Flight Test Type]
[img]http://i54.tinypic.com/2pzdx93.png[/img]
[i]During your Battle Phase you can discard 1 card from your hand, when this card attacks this turn your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Destroy any monster this card battles after damage calculation.[/i]
[/spoiler]

[Spoiler=RMS-179 GM II]
[img]http://i42.tinypic.com/34hguog.png[/img]
[i]During your opponents Battle Phase, this card gains 200 DEF. During each of your opponents Standby Phases, deal 200 damage to them.[/i]
[/spoiler]
[/spoiler]

[spoiler=Gundam Sentinel]
[Spoiler=MSA-0011 S Gundam]
[img]http://i55.tinypic.com/ngq3vk.png[/img]
[i]When this card is Summoned, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn you can destroy 1 Level 4 or lower monster on the field. [/i]
[/Spoiler]

[Spoiler=MSZ-006A1 Zeta Plus A1 Amuro Custom]
[img]http://i56.tinypic.com/2evg8pt.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is Normal Summoned successfully, send any number of cards in your hand to the Graveyard then either lower the ATK or DEF of 1 monster your opponent controls by the number of cards sent x 500 or deal that amount to your opponent. If that monster would be destroyed this turn, remove it from play. During your next Standby Phase, return all cards sent from your hand to the Graveyard by this cards effect to your hand.[/i]
[/Spoiler]

[Spoiler=MSA-007E EWAC Nero]
[img]http://i54.tinypic.com/11sphef.png[/img]
[i]When a monster you control deals damage to your opponent, destroy 1 Spell or Trap on your opponents side of the field. When this card deals damage to your opponent, you gain Life Points equal to the damage dealt.[/i]
[/Spoiler]

[Spoiler=RMS-141 Xeku Eins (Type 1)]
[img]http://i43.tinypic.com/2vxkc9c.png[/img]
[i]Once per turn you can change the attack target of 1 of your opponents attacking monsters.[/i]
[/Spoiler]

[Spoiler=RMS-141 Xeku Eins (Type 3)]
[img]http://i40.tinypic.com/f0ozz7.png[/img]
[i]During your Standby Phase you gain 400 Life Points. Increase the ATK and DEF of other “Xeku” monsters by 300.[/i]
[/Spoiler]

[Spoiler=RMS-142 Xeku Zwei]
[img]http://i42.tinypic.com/n4grxw.png[/img]
[i]If you Summoned a monster this turn, this card gains the following effect until the end of the turn: If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. You can Normal Summon as many monsters as you like each turn, for every additional monster you Summon after the first pay 400 life points.[/i]
[/Spoiler]

[Spoiler=ORX-013 Gundam Mark V]
[img]http://i41.tinypic.com/ff7c4g.png[/img]
[i]Up to 3 times per turn, you can select 1 monster on the field and lower that cards ATK and DEF by 200. If your opponent does not control a DARK or Level 7 or higher monster, this card can attack your opponent directly.[/i]
[/Spoiler]

[Spoiler=AMX-007 Gaza-E]
[img]http://i44.tinypic.com/hs8k1k.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is Normal Summoned, lower the ATK and DEF of all monsters your opponent controls by 200 x the number of cards in your hand.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler=Mobile Suit Gundam ZZ]
[Spoiler=MSZ-010 ZZ Gundam]
[img]http://i53.tinypic.com/28gsggn.png[/img]
[i]1 Tuner + 2 or more non-Tuner monsters[/i]
[i]When this card destroys a monster by battle, you can destroy up to 2 monster’s whose DEF is lower than the ATK of the destroyed monster. (Set monsters have their DEF count as 0) You can send this card on the field to the Graveyard, to Special Summon 3 monster’s from your Graveyard whose total Level equals 9. While your opponent controls a DARK monster, this card can attack your opponent directly. [/i]
[/Spoiler]

[Spoiler=FA-010S Full Armor ZZ Gundam]
[img]http://i56.tinypic.com/sq1e7l.png[/img]
[i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "MSZ-010 ΖΖ Gundam" or “MSZ-010S Enhanced ZZ Gundam” monster you control to the Graveyard. When this card destroys a monster by battle, you can destroy 1 monster whose DEF is lower than the ATK of the destroyed monster. (Set monsters have their DEF count as 0) This card is unaffected by the effects of Trap Cards.[/i]
[/Spoiler]

[Spoiler=RGM-86R GM III]
[img]http://i51.tinypic.com/343g514.png[/img]
[i]During your opponents Battle Phase, this card gains 300 DEF. When your opponent attacks this card you can send this card to the Graveyard and change your opponent’s attack target to 1 other monster you control.[/i]
[/Spoiler]

[Spoiler=AMX-004 Qubeley]
[img]http://i55.tinypic.com/swbvjk.png[/img]
[i]When this card is Summoned place 10 Funnel Counters on it. Once per turn you can remove 1 Funnel Counter from this card to Special Summon 1 “Funnel Token” (Machine-Type/Dark/Level 6/ATK 1500/DEF 1500). When this card is attacked, lower the ATK of the attacking monster by 200 x the number of Funnel Counters on this card. When your opponent Sets a card you can remove 2 Funnel Counters from this card, destroy the Set card.[/i]
[/Spoiler]


[Spoiler=AMX-004-2 Qubeley Mk-II Puru Custom]
[img]http://i54.tinypic.com/2m6s5lt.png[/img]
[i]When this card is Summoned place 12 Funnel Counters on it. Once per turn you can remove 1 Funnel Counter from this card to Special Summon 1 “Funnel Token” (Machine-Type/Dark/Level 6/ATK 1300/DEF 1300). When this card is attacked, lower the ATK of the attacking monster by 400. If a card effect controlled by the opponent would target this card, your opponent must send the top 3 cards of their deck to the Graveyard. During your Battle Phase select 1 monster you control with 1 or more Funnel, Fin Funnel or Bit Counters on them, that monster is unaffected by Spell and Trap Cards until the end of the turn.[/i]
[/Spoiler]

[Spoiler=AMX-015 Geymalk]
[img]http://i54.tinypic.com/2l6m51.png[/img]
[i]This card can only be Normal Summoned or Set by Tributing 1 monster with at least 3 Funnel or Bit counters + 2 other monsters. When this card is Summoned, Special Summon 2 “Mother Funnel Tokens” (Machine-Type/Dark/Level 7/ATK 2100/DEF 2000) to your side of the field. When this card is attacked, lower the ATK of the attacking monster by 900 x the number of “Mother Funnel Tokens” you control. If this card is battles a monster with 1400 or less DEF, destroy the opponent's monster with this effect. This card cannot be destroyed by the effects of LIGHT monsters.[/i]
[/Spoiler]

[Spoiler=AMX-103 Hamma Hamma]
[img]http://i52.tinypic.com/2lvz4p0.png[/img]
[i]Lower the ATK of any monster, this card attacks by 300. This card can attack twice per turn. During each players Standby Phase, deal 200 Damage to your opponent.[/i]
[/Spoiler]

[Spoiler=AMX-004G Qubeley Mass Production Type]
[img]http://i51.tinypic.com/6omxzs.png[/img]
[i]When this card is Summoned place 15 Funnel Counters on it. Once per turn you can remove 1 Funnel Counter from this card to Special Summon 2 “Funnel Token” (Machine-Type/Dark/Level 6/ATK 1500/DEF 1500). When this card is attacked, lower the ATK of the attacking monster by 100 x the number of Funnel Counters on this card. Other monsters you control gain 300 ATK and DEF.[/i]
[/Spoiler]

[Spoiler=AMX-109 Capule]
[img]http://i52.tinypic.com/engpl.png[/img]
[i]Your opponent cannot target face-up WATER monsters for attacks, except “Capule” monsters. When this card is Normal Summoned if your opponent has more Monster Cards on the field then you, you can Special Summon any number of WATER Machine-type monsters from your Deck until you both control the same number of monsters.[/i]
[/Spoiler]

[Spoiler=RMS-119 EWAC Zack]
[img]http://i55.tinypic.com/339hgtg.png[/img]
[i]Your opponent must play with their hand revealed. When this card is destroyed look at the top 3 cards of your deck, add 1 to your hand and put the other 2 in any order on top of your deck.[/i]
[/Spoiler]

[Spoiler=AMA-01X Jamru Fin]
[img]http://i55.tinypic.com/2q32lc1.png[/img]
[i]If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During the Battle Phase of the turn you Normal Summon this card, you can increase this cards ATK by 1000 until the end of the Battle Phase.[/i]
[/Spoiler]

[Spoiler=AMX-117R Gazu-R]
[img]http://i51.tinypic.com/2ymefy0.png[/img]
[i]Other monsters you control gain 400 DEF. If you control a “Gazu-L” monster, this card gains 500 ATK. During your opponents Standby Phase, deal 300 Damage to your opponent.[/i]
[/Spoiler]

[Spoiler=AMX-117L Gazu-L]
[img]http://i52.tinypic.com/xbhfnt.png[/img]
[i]Other monsters you control gain 400 DEF. If you control a “Gazu-R” monster, this card gains 500 ATK. During each of your Standby Phases increase the ATK of 1 monster you control by 200.[/i]
[/Spoiler]

[Spoiler=RMS-192M Zaku Mariner]
[img]http://i55.tinypic.com/15q5i05.png[/img]
[i]As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is Normal Summoned you can select 1 other WATER monster you control, this card gains the effects of that monster.[/i]
[/Spoiler]

[Spoiler=MSM-04N Agguguy]
[img]http://i54.tinypic.com/2n6hhe8.png[/img]
[i]This card cannot attack unless “Umi” is on the field. As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. When this card is destroyed, deal damage equal to this cards DEF to your opponent.[/i]
[/Spoiler]

[Spoiler=MSM-08 Zogok]
[img]http://i41.tinypic.com/143p7bo.png[/img]
[i]As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. You can send 1 WATER card from your hand to the Graveyard to increase this cards ATK by 200m until the end of the turn.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler=Mobile Suit Gundam Char's Counter Attack]
[Spoiler=RX-93 Nu Gundam Amuro Custom]
[img]http://i52.tinypic.com/2ld7uvb.png[/img]
[i]1 Tuner +1 or more non-Tuner “Gundam” or “Amuro Custom” monsters[/i]
[i]When this card is Summoned place 6 Fin Funnel Counters on it. Once per turn you can remove 1 Fin Funnel Counter from this card to Special Summon 1 “Fin Funnel Token” (Machine-Type/LIGHT/Level 6/ATK 1500/DEF 1500). When this card is targeted by an effect controlled by your opponent, you can remove 1 Fin Funnel Counter from this card to negate the effect and destroy it. You take no Effect Damage while this card has at least 3 Fin Funnel Counters on it.[/i]
[/Spoiler]

[Spoiler=MSN-04 Sazabi]
[img]http://i54.tinypic.com/vil3kx.png[/img]
[i]This card always counts as a “Char” card. When this card is Summoned place 6 Funnel Counters on it. Once per turn you can remove 1 Funnel Counter from this card to Special Summon 1 “Funnel Token” (Machine-Type/Dark/Level 6/ATK 1500/DEF 1500). When this card is attacked, lower the ATK of the attacking monster by 200 x the number of Funnel Counters on this card. When this card destroys a monster by battle, you can destroy 1 card on the field.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler=Mobile Suit Gundam Unicorn]
[Spoiler=RX-0 Unicorn Gundam]
[img]http://i55.tinypic.com/r8rurp.png[/img]
[i]The Normal Summon of this card cannot be negated. When this card destroys a monster by battle, add 1 “RX-0 Unicorn Gundam (Destroy Mode” monster from your deck or Graveyard to your hand. When this card leaves the field, remove 1 card from your Graveyard or deck from play. You can look at or play that card as if it was in your hand.[/i]
[/Spoiler]
[Spoiler=RX-0 Unicorn Gundam (Destroy Mode)]
[img]http://i52.tinypic.com/2u8dwso.png[/img]
[i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 “RX-0 Unicorn Gundam” monster you control to the Graveyard. When this card attacks a Attack Position monster, swap that monsters ATK and DEF. When this card deals Battle Damage, you can take control of 1 card on your opponents side of the field.[/i]
[/Spoiler]
[Spoiler=MSN-001A1 Delta Plus]
[img]http://i55.tinypic.com/24qtzyb.png[/img]
[i]Once per turn you can discard 1 card from your opponents hand. When a monster attacks this card, send that monster to the Graveyard and return this card to your hand.[/i]
[/Spoiler]
[Spoiler=RGZ-95 ReZEL]
[img]http://i51.tinypic.com/9jobwy.png[/img]
[i](This card always counts as a “Zeta Gundam” and “Jegan” monster)
When this card is Normal Summoned, look at the top 7 cards of your deck and Special Summon 1 “Zeta Gundam” or “Jegan” monster from among them (that monster cannot attack this turn). You can send 1 card from your hand to the Graveyard to increase this cards ATK by 200 if this effect is used 4 or more times this turn, send this card to the Graveyard at the end of your turn.[/i]
[/Spoiler]
[Spoiler=NZ-666 Kshatriya]
[img]http://i53.tinypic.com/eh54i.png[/img]
[i]1 Tuner +1 or more non-Tuner “Qubelely” monsters[/i]
[i]This card always counts as a “Qubelely” monster. If you already control a “NZ-666 Kshatriya” you cannot Summon or Set this card. Lower the ATK of any monster attacking this card by 800. When this card derstorys a monster by battle, you can destroy up to 2 monster’s whose DEF is lower than the ATK of the destroyed monster. (Set monsters have their DEF count as 0) This card’s destruction cannot be prevented by any other effects.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler=New Mobile Report Gundam Wing]
[Spoiler=XXXG-01D Gundam Deathscythe]
[img]http://i54.tinypic.com/1z5ukvm.png[/img]
[i]If you already control a “XXXG-01D Gundam Deathscythe” you cannot Summon or Set this card. If during your Battle Phase this is the only Attack Position monster you control, this card can attack your opponent directly. When this card attacks, this card cannot be the target of your opponents Trap Cards. [/i]
[/Spoiler]
[/Spoiler]

[Spoiler=Turn A Gundam]
[Spoiler=SYSTEM ∀-99 (WD-M01) ∀ Gundam (White Doll)]
[img]http://i55.tinypic.com/t64k7d.png[/img]
[i]When this card is destroyed, return it to the top of it’s owners deck. During each of your Standby Phases, you gain 300 Life Points for each card in your hand. When this card is in your Graveyard, you can discard 1 card from your hand to return this card to your hand.[/i]
[/Spoiler]

[Spoiler=MRC-F20 SUMO (Gold Type)]
[img]http://i39.tinypic.com/1jrncw.png[/img]
[i]When this card is Normal Summoned, destroy all other LIGHT monsters on the field. If you Summoned a monster this turn, this card gains the following effect until the end of the turn: If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.[/i]
[/Spoiler]

[Spoiler=MS-05 Borjarnon Goonny Custom]
[img]http://i43.tinypic.com/1zf23jd.png[/img]
[i]When this card is destroyed, return it to the top of it’s owners deck and prevent any damage you would take this turn.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler= Mobile Suit Gundam Seed]
[Spoiler=ZGMF-X10A Freedom]
[img]http://i52.tinypic.com/2nhqk4p.png[/img]
[i]This card always counts as a “Gundam” monster. Reduce the ATK of any monster battling this card by 500. Once per turn discard 1 card from your hand to destroy all face-down and level 6 or lower monsters your opponent controls, skip your Battle Phase the turn you activate this effect. Return any monster destroyed by this card or it’s effect to the bottom of it’s owners Deck.[/i]
[/Spoiler]

[Spoiler=GAT-X303 Aegis]
[img]http://i56.tinypic.com/2ppzm0j.png[/img]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]Reduce the ATK of any monster battling this card by 200. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn you can swap 1 card in your hand with the top card of your deck or your Graveyard.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler= Mobile Suit Gundam Seed Astray]
[Spoiler=MBF-P02 Astray Red Frame]
[img]http://i54.tinypic.com/2m4ug7m.png[/img]
[i]This card always counts as a “Gundam” monster. If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. When this card destroys a monster by battle, draw 1 card for each “Astray” monster you control (Max 3).[/i]
[/Spoiler]
[/Spoiler]


[Spoiler= Mobile Suit Gundam Seed Destiny]
[Spoiler=ZGMF-X20A Strike Freedom]
[img]http://i55.tinypic.com/317acde.png[/img]
[i]1 Tuner +1 or more non-Tuner “Freedom” monsters[/i]
[i](This monster is always treated as a “Gundam” monster.) [/i]
[i]There can only be 1 “ZGMF-X20A Strike Freedom” monster on the field at the same time. When this card is Summoned place 8 Super DRAGOON Counters on it. Once per turn you can remove 1 Super DRAGON Counter from this card to Special Summon 1 “Super DRAGOON Token” (Machine-Type/LIGHT/Level 6/ATK 2200/DEF2000). Reduce the ATK of any monster battling this card by 600. When this card attacks, you can destroy 1 monster on the field whose DEF is equal to or lower than 300 x the number of Super DRAGOON Counters on this card. This card is not destroyed by the effects of Spell Cards. When this card deals Battle Damage to your opponent, you can return 1 card on the field to the bottom of it’s owners deck.[/i]
[/Spoiler]
[Spoiler=ZGMF-X19A Infinite Justice]
[img]http://i52.tinypic.com/2nid6hc.png[/img]
[i]1 Tuner +1 or more non-Tuner “Justice” monsters[/i]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]There can only be 1 “ZGMF-X19A Infinite Justice” monster on the field at the same time. Reduce the ATK of any monster battling this card by 600. You can lower this cards original ATK by 600 to Special Summon 1 “Fatum-01 Token” (Machine-Type/LIGHT/Level 6/ATK 2400/DEF2200) You can only control 1 of these tokens at a time. Once per turn you can tribute the token made by this cards effect, to destroy 1 card on the field. When the token leaves the Battle Field, this cards original ATK returns to normal.[/i]
[/Spoiler]
[Spoiler=ZGMF-X42S Destiny]
[img]http://i55.tinypic.com/30wr2td.png[/img]
[i]1 Tuner +1 or more non-Tuner “Impulse” monsters[/i]
[i](This monster is always treated as a “Gundam” monster.) There can only be 1 “ZGMF-X42S Destiny” monster on the field at the same time. Reduce the ATK of any monster battling this card by 600. This card is not destroyed by the effects of Spell Cards. When this card attacks you can select up to 2 cards on your opponents side of the field, select heads or tails for each card (they both must be different) then flip a coin and destroy the card marked with the result.[/i]
[/Spoiler]
[Spoiler=ZGMF-X56S/a Force Impulse]
[img]http://i56.tinypic.com/29wlcgl.png[/img]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]Reduce the ATK of any monster battling this card by 300. This card can be Special Summoned from your hand by returning 1 “Impulse” monster you control to your deck. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.[/i]
[/Spoiler]

[Spoiler=ZGMF-X56S/B Sword Impulse]
[img]http://i53.tinypic.com/xeijch.png[/img]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]Reduce the ATK of any monster battling this card by 300. This card can be Special Summoned from your hand by returning 1 “Impulse” monster you control to your deck. When this card attacks a monster you can sent the top card of your deck to the Graveyard, if it is a monster whose Level is 4 or more destroy the opponent's monster with this effect.[/i]
[/Spoiler]

[Spoiler=ZGMF-X56S/y Blast Impulse]
[img]http://i56.tinypic.com/x4qan7.png[/img]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]Reduce the ATK of any monster battling this card by 300. This card can be Special Summoned from your hand by returning 1 “Impulse” monster you control to your deck. When this card is attacked, destroy up 2 Spell or trap Cards on the field. When this card attacks you can either, destroy 1 monster on the field with 1500 or less DEF or sent the top 3 cards of your opponents deck to the Graveyard.[/i]
[/Spoiler]

[Spoiler=ZGMF-X56S Impulse]
[img]http://i56.tinypic.com/2hz4q5y.png[/img]
[i](This monster is always treated as a “Gundam” monster.)[/i]
[i]Reduce the ATK of any monster battling this card by 300. When this card would be destroyed, you can discard 1 card from your hand and change 1 monster you control to Defense Position and it is not. When this card is Normal Summoned, add 1 “Impulse” monster from your deck to your hand.[/i]
[/Spoiler]
[/Spoiler]

[Spoiler=Mobile Suit Gundam 00 S2]
[Spoiler= GN-0000 00 Gundam]
[img]http://i42.tinypic.com/2j8u9z.png[/img]
[i]If your opponents controls 2 or more monsters than you control, you can Special Summon this card from your hand. When this card is Summoned, place 2 GN Drive Counters on this card if you cannot destroy this card. You can only have up to 5 GN Drive Counters on the field at the same time. When a effect controlled by your opponent would effect this card, they must pay 900 Life Points or effect is negated and the card is destroyed. Lower the ATK of a monster attacking this card by 300. If you control 4 or more GN Drive Counters, negate the effects of all your opponents Monster Cards.[/i]
[/Spoiler]
[/Spoiler]
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