PAINTAIN GOD OF DUNDA MT. Posted August 27, 2011 Report Share Posted August 27, 2011 [img]http://i56.tinypic.com/15n3z8j.jpg[/img] [img]http://i52.tinypic.com/t66u0j.jpg[/img] [b]Guardian Mech[/b] Once per turn, during your Main Phase; you can banish this card from your hand to add 1 "Vault of Destiny" Ritual Spell Card from your deck to your hand. If a face-up "Vault of Destiny" Ritual Monster you control is destroyed by battle, you can discard this card from your hand to negate the card's destruction. [b]Sentry[/b] When this card is Normal Summoned, select 1 "Vault of Destiny" monster from your deck and add it to your hand. If this card is destroyed by battle, Special Summon 1 "Vault of Destiny - Sentry Mech" from your deck or hand. Any battle damage involving this card turns to 0. ________________________________________________________________________________ [img]http://i54.tinypic.com/264kiuw.jpg[/img] [img]http://i54.tinypic.com/o02iab.jpg[/img][IMG]http://i52.tinypic.com/2ltpr4g.jpg[/IMG] [b]Vault of Destiny <---- I think needs a better effect...[/b] Once per turn, during your Main Phase; when a "Vault of Destiny" monster you control is Special Summoned, activate 1 of the following effects: ● Neither player can XYZ Summon until your opponent's End Phase. ● Select 1 Special Summoned monster. It is unaffected by your opponent card effects until the End Phase. [b]Flare[/b] Reveal 1 "Vault of Destiny" Ritual Monster from your hand. Flip Face-up all monsters on the field. Banish 1 monster you and your opponent controls whose total Level equals the selected "Vault of Destiny" monster. Special Summon the selected "Vault of Destiny" monster. (This summon is treated as a Ritual Summon.) [b]Power[/b] Select 1 "Vault of Destiny" Ritual Monster in your hand. Send monsters you control whose total Levels are equal to the selected Ritual Monster's. Ritual Summon the selected monster from your hand. [b]______________________________________________________________________________[/b] [IMG]http://i55.tinypic.com/2uqm8mh.jpg[/IMG] [IMG]http://i55.tinypic.com/rcjxpk.jpg[/IMG] [b]Fang[/b] Can only be Ritual Summoned with the Ritual Spell Card, "Vault of Destiny - Ritual Power". If ths card destroys a monster by battle; both players Special Summon 1 Level 4 or lower monster from their Graveyard. The Summoned monsters cannot be used for Synchro or XYZ Material. [b]Rage[/b] Can only be Ritual Summoned with a "Vault of Destiny" Ritual Spell Card or Normal Trap Card. Once per turn, during your Main Phase; you can discard your hand, for this card to gain 1 Additional attack for each card discarded by this card's effect. Link to comment Share on other sites More sharing options...
groniack Posted August 27, 2011 Report Share Posted August 27, 2011 They seem interesting for ritual support. But I can't rate since I don't know anything about Vault of Destiny ritual monsters. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 27, 2011 Author Report Share Posted August 27, 2011 [quote name='groniack' timestamp='1314480928' post='5473216'] They seem interesting for ritual support. But I can't rate since I don't know anything about Vault of Destiny ritual monsters. [/quote] I think you missed them bro lol.. Link to comment Share on other sites More sharing options...
groniack Posted August 27, 2011 Report Share Posted August 27, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1314480967' post='5473218'] I think you missed them bro lol.. [/quote] indeed i missed them lol the first ritual is very good but letting your opponent Special Summon a monster as well is not a good idea. I think that the second is a bit Oped since it can attack so many times. Maybe you can say that it can't attack directly or something like that. The support for the rituals is very good but the rituals themselves are not this good. 8,8 / 10 if the rituals were better i would have rated much higher Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 27, 2011 Author Report Share Posted August 27, 2011 [quote name='groniack' timestamp='1314481655' post='5473237'] indeed i missed them lol the first ritual is very good but letting your opponent Special Summon a monster as well is not a good idea. I think that the second is a bit Oped since it can attack so many times. Maybe you can say that it can't attack directly or something like that. The support for the rituals is very good but the rituals themselves are not this good. 8,8 / 10 if the rituals were better i would have rated much higher [/quote] You can use it for advantages.. Such as Torrential if you want to nuke monsters. And since they can't be used for XYZ and Synchro, they would be good for this deck because you can still Ritual Summon. (If you have the Cards...) Link to comment Share on other sites More sharing options...
groniack Posted August 27, 2011 Report Share Posted August 27, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1314482900' post='5473282'] You can use it for advantages.. Such as Torrential if you want to nuke monsters. And since they can't be used for XYZ and Synchro, they would be good for this deck because you can still Ritual Summon. (If you have the Cards...) [/quote] I said that you shouldn't have said that your opponent can also Special Summon a monster because it is too much of a drawback. The effect that you can Special Summon a monster is good but don't let your opponent Special Summon a monster. You don't need to add a drawback Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 28, 2011 Author Report Share Posted August 28, 2011 [quote name='groniack' timestamp='1314483922' post='5473314'] I said that you shouldn't have said that your opponent can also Special Summon a monster because it is too much of a drawback. The effect that you can Special Summon a monster is good but don't let your opponent Special Summon a monster. You don't need to add a drawback [/quote] I know I don't... But it can be used for good combos if you think about it. Link to comment Share on other sites More sharing options...
drcrisis Posted August 28, 2011 Report Share Posted August 28, 2011 Sentry is like a different styled tengu in a sense... I like the Ritual, but it should also stop synchros if this is a ritual deck guardian is a bit op with just the banish free ritual Check mine out > http://forum.yugiohcardmaker.net/topic/260993-new-card-title-set-the-legendary/Oh and 8.5/10 Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 28, 2011 Author Report Share Posted August 28, 2011 Listen Bro. Don't post your own Topics/Cards in my thread.. And This archtype is for Rituals to come out faster. Cause remember. The Ritual Monster must be in the hand.. But thanks for the rating. I will work on it. Link to comment Share on other sites More sharing options...
drcrisis Posted August 28, 2011 Report Share Posted August 28, 2011 Sorry, just want you to stop on by and maybe give some tips Pretty much, Power makes rituals like synchros. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 28, 2011 Author Report Share Posted August 28, 2011 [quote name='drcrisis' timestamp='1314507288' post='5474133'] Sorry, just want you to stop on by and maybe give some tips Pretty much, Power makes rituals like synchros. [/quote] Its alright. Theres a difference between Tips and Ideas. And I want rituals to be as deadly as Synchros and XYZs.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 28, 2011 Report Share Posted August 28, 2011 Rage Dragon's effect you might want to limit it so you can't attack directly (otherwise too easy OTK) Link to comment Share on other sites More sharing options...
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