Jump to content

A Paladin Set


groniack

Recommended Posts

I was thinking of a new strategy and I came up with this. I hope you like my new strategy. Don't hesitate to express your opinion. :D If you like my cards I will add more :)


[img]http://img690.imageshack.us/img690/356/294078.jpg[/img]

When this card battles a monster your opponent controls , Set both monsters in its owner's Spell and Trap Card Zone.


[img]http://img708.imageshack.us/img708/5936/294078e.jpg[/img]

When this card is Normal Summoned you can add 1 "Blood Paladin" from your Deck to your hand. If this card is Set in your Spell and Trap Card Zone you can activate this card as a Trap Card with the following effect : Special Summon 1 "Blood Paladin" from your hand.


[img]http://img641.imageshack.us/img641/5552/294078h.jpg[/img]

You can Special Summon this card from your hand by letting your opponent Special Summon a Level 4 or lower monster from his hand. If this card is Set in your Spell and Trap Card Zone, you can activate this card as a Trap Card with the following effect : Destroy 1 Spell or Trap Card on the field.


[img]http://img28.imageshack.us/img28/356/294078.jpg[/img]

If this card is selected as an Attack Target you can Set a monster you control in your Spell and Trap Card Zone to negate the Attack. If the Set monster was a "Paladin" monster, it can't activate its effect until the End Phase. If this card is Set in your Spell and Trap Card Zone you can activate it as a Trap Card with the following effect : Activate if a monster your opponent controls declares an Attack. Negate that monster's Attack..


[img]http://img202.imageshack.us/img202/8249/294078c.jpg[/img]

When this card is Summoned both players select 1 Monster Card from their hand and Set it in their Spell and Trap Card Zone. This card gains 300 ATK for each Spell and Trap Card on the field.


[img]http://img830.imageshack.us/img830/356/294078.jpg[/img]

You can Special Summon this card from your hand by setting a face up monster you control to your Spell and Trap Card Zone. The turn this card was Special Summoned this way , you can't activate Trap Cards. If this card is Set in your Spell and Trap Card Zone you can activate this card as a Trap Card with the following effect : Draw 1 card.


[img]http://img21.imageshack.us/img21/4637/294078s.jpg[/img]

You can Set this card to your Spell and Trap card Zone. If this card is Set in your Spell and Trap Card Zone you can activate it as a Trap Card with the following effect : Add 1 "Return From the Set" from your Deck or Graveyard to your hand.

[img]http://img687.imageshack.us/img687/356/294078.jpg[/img]
[color=#008000][i][b][size=6] NEW[/size][/b][/i][/color]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 Set monsters in your Spell and Trap Card Zone. While this card is face up on the field each time a monster is Set in either player's Spell and Trap card Zone, this card gains 300 ATK. Once per turn, if this card is targeted by the effect of a Spell or Trap Card your opponent controls, you can negate that card's effect and destroy that card by tributing a Set monster in either player's Spell and Trap Card Zone.

[img]http://img828.imageshack.us/img828/356/294078.jpg[/img]

Pay 500 Life Points to activate this card. Select 1 Set Monster Card in your Spell and Trap Card Zone. Special Summon that monster to your side of the field. If that monster is destroyed, Set it in your Spell and Trap Card Zone.


[img]http://img707.imageshack.us/img707/8249/294078c.jpg[/img]

Select 1 Monster Card on your side of the field and 1 on your opponent's side of the field ; Set both monsters in its owner's Spell and Trap Card Zones. Your opponent can negate this card's activation by discarding 1 Trap Card.

Link to comment
Share on other sites

"If this card is selected as an Attack Target you can Set a monster you control in your Spell and Trap Card Zone to negate the Attack."

For Lion Gem, this effect might get broken because of the other Paladin monster effects in the spell/trap zone effects

you should have said for the monster you set in the spell/trap zone, their effects are negated for like 2 turns or something

Link to comment
Share on other sites

[quote name='metaleaddy' timestamp='1314722570' post='5479545']
Nice concept and set idea. It's innovative, using monsters as Spells and Traps.

Fairness: 8.5/10

Art: 8/10.

OCG: 10/10.

Deck Synchronicity: Could be used in a Anti-Heal Deck...I dunno. 9.5/10.

I hope you appreciated my comments, I await yours my friend.
[/quote]

Thanks for the rating and the post :)
I am glad you like it. Your comment was very analytical so I appreciate it very much :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...