PAINTAIN GOD OF DUNDA MT. Posted September 2, 2011 Report Share Posted September 2, 2011 Tried using different effects...did this last night but was too [s]tired[/s] lazy to post them, need commentary, and also to point out errors. (I know there were careless mistakes!) I will try and add more cards... So far I have this...: [size=5][b][u]Coming Soon:[/u][/b][/size] [size=5][b][u]"UNSC Marine - Flamethrower"[/u][/b][/size] [size=5][b][u]"UNSC Vehicle - Warthog"[/u][/b][/size] [size=5][b][u]"Covenant Group"[/u][/b][/size] [size=5][b][u]"Jackal Sniping Force"[/u][/b][/size] [spoiler=(UNSC)] [img]http://i55.tinypic.com/fm6rgk.jpg[/img] If this card destroys a monster by battle; add 1 "UNSC Marine" from your deck to your hand. If a "UNSC Marine" monster you control is destroyed by battle, banish it and gain Life Points equal to half of it's original ATK. [img]http://i56.tinypic.com/11lk6eg.jpg[/img] You can only activate this card during the Battle Phase and if you control 2 face-up "UNSC Marine" monsters. If a face-up "UNSC Marine" you control is targeted for an attack, select 1 "UNSC Marine" you control. Increase the ATK of the face-up "UNSC Marine" by 1500 until the End Phase. [img]http://i52.tinypic.com/ok0pif.jpg[/img] Pay 2000 Life Points. Banish up to 3 "UNSC Marine" Monsters other than "UNSC Marine - ODST" from your Graveyard. During your 3rd Standby Phase after this card's activation, Special Summon 3 "UNSC - ODST" from your deck. [img]http://i56.tinypic.com/211q9tx.jpg[/img] Cannot be Special Summoned except by the effect of "ODST Drop Pod". If this card is Special Summoned by the effect of "ODST Drop Pod", increase the ATK of this card by 200. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card destroys a monster by battle; flip a coin and activate 1 of the following effects: ●Heads: Inflict 1000 points of Direct Damage to your opponent's Life Points. ●Tails: Select 1 "UNSC Marine" monster in your deck and place it on top of your deck. [/spoiler] [spoiler=(Covenant)] [img]http://i56.tinypic.com/1r4rqu.jpg[/img] If you do not control a face-up "Covenant Elite" or "Covenant Brute", this card cannot declare an attack. If this card is destroyed by battle, Special Summon 1 "Covenant Grunt" from your hand or deck and activate 1 of the following effects: ●This card cannot be destroyed by battle until your 2nd Standby Phase after this card's activation. This card cannot be used as Synchro Material. ●Increase the Level of this card by 2. This card cannot be used for XYZ Material [img]http://i55.tinypic.com/aw9qgg.jpg[/img] When this card is Normal Summoned, add 1 "Covenant Grunt" or "Covenant Jackal" to your hand. If this card destroys a monster by battle, inflict 500 points of direct damage. If a Level 4 or lower Machine-Type monster with 1600 ATK or less is Summoned, you can tribute this card to take control of it until the End Phase. If you use this effect, Special Summon this card from your Graveyard. [img]http://i53.tinypic.com/30xj2w9.jpg[/img] Select 1 "Covenant Elite" you control. During your Battle Phase, the selected monster's ATK becomes and can attack all monster's your opponent controls during your Battle Phase. You cannot declare an attack during your next Battle Phase. If this card is destroyed by a card effect, banish the equipped monster. [img]http://i55.tinypic.com/3x4qx.jpg[/img] When this card is Normal Summoned, place 1 Shield Counter on this card. If this card is destroyed by battle, it is not and remove 1 Shield Counter from this card. If this card has 0 Shield Counters, this card's DEF decreases by 1000. [img]http://i51.tinypic.com/ejd0up.jpg[/img] If this card is targeted for an attack, decrease this monster's ATK by 1000. Once per turn, during your Main Phase; you can banish 1 face-up "Covenant Jackal - Sniper" you control to Special Summon 1 "Covenant Jackal - Shield" from your hand or deck. [img]http://i56.tinypic.com/33erfwn.jpg[/img] If this card destroys a monster by battle; destroy 1 Set Spell or Trap card they control. You can discard this card from your hand to add 1 "Brute Rampage" from your deck to your hand. [img]http://i52.tinypic.com/ff0ldi.jpg[/img] You can only activate this card if a "Covenant Brute" you control is destroyed by battle. Special Summon 1 "Covenant Brute" from your Graveyard or Banished Card Zone. During the Battle Phase, increase the ATK of the Special Summoned monster by 500 and it must attack all face-up monsters your opponent controls. It's effects are negated and destroy the Special Summoned monster during the End Phase. (Is it called Banished Card Zone..?) [/spoiler] Credit for Art/Pictures goes to creator. Link to comment Share on other sites More sharing options...
LivingParadox Posted September 2, 2011 Report Share Posted September 2, 2011 Infantry seems like too much of a card. 1500 original ATK, Tuner, add life point effect, and add card effect. Remove one of those and I'd feel less...uneasy about it. I liked all the other ones tho'. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='LivingParadox' timestamp='1314979395' post='5486633'] Infantry seems like too much of a card. 1500 original ATK, Tuner, add life point effect, and add card effect. Remove one of those and I'd feel less...uneasy about it. I liked all the other ones tho'. [/quote] The Marines can do a lot of stuff... And whats wrong with a 1500 ATK Level 3 Tuner? Link to comment Share on other sites More sharing options...
LivingParadox Posted September 2, 2011 Report Share Posted September 2, 2011 Its Synchro Material, and has decent ATK. A card with that many effects should be a bit weaker to me. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 2, 2011 Author Report Share Posted September 2, 2011 Added Brute (And Brute Support) And the 2 Jackals. I will add Grunt and Jackal Support, as well as "UNSC Marine - Flamethrower" and "UNSC Vehicle - Warthog". Link to comment Share on other sites More sharing options...
Sleepywood Posted September 2, 2011 Report Share Posted September 2, 2011 First card, grammar error, it's means it is. "its" is possessive. Careless mistakes I know I know Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='Sleepywood' timestamp='1315005030' post='5487573'] First card, grammar error, it's means it is. "its" is possessive. Careless mistakes I know I know [/quote] I already know that.. Friend pointed that mistake earlier... Nobody really notices the possessive stuff.. They just care how the card is written out and if the OCG rulings make sence. Link to comment Share on other sites More sharing options...
timebomb10 Posted September 3, 2011 Report Share Posted September 3, 2011 the snipers are know as skirmishers with the release of reach Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 3, 2011 Author Report Share Posted September 3, 2011 [quote name='timebomb10' timestamp='1315053962' post='5488725'] the snipers are know as skirmishers with the release of reach [/quote] Wrong. Skirmishers are the same thing as Jackals except better with Close-Combat and have more muscle. Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 3, 2011 Report Share Posted September 3, 2011 Wow Awesome Cards!:--) Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 3, 2011 Author Report Share Posted September 3, 2011 [quote name='=LucasKootStudios=' timestamp='1315065898' post='5488987'] Wow Awesome Cards!:--) [/quote] Thanks... But got any ideas..? Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted September 3, 2011 Report Share Posted September 3, 2011 Make field spells for the different Game Types Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted September 3, 2011 Report Share Posted September 3, 2011 These seem quite good. You're missing 2 of the fonts for MSE, though. I believe they're called MatirxBoldSmallCaps and MatrixBoldRegularCaps. Anyway, the cards: The USNC and their support are good. Very versatile, and the images are good. Covenant, I have a few complaints about. Grunt: If this card is destroyed by battle, Special Summon 1 "Covenant Grunt" from your hand or deck and activate 1 of the following effects: ●This card cannot be destroyed by battle until your 2nd Standby Phase after this card's activation. This card cannot be used as Synchro Material. ●Increase the Level of this card by 2. This card cannot be used for XYZ Material. The card is removed from the field when it is destroyed. Are you suggesting that Grunt have an increased Level when in the Grave, or be protected from destruction while in the Grave? I think you mean "the Special Summoned monster", which would be in place of "this card" where you have in this part of the effect. Elite: Direct Damage to whom? I think it's actually "Effect Damage" now, by the way. Also, when do you SS it in the last effect? As soon as the effect activates, or during another Phase? Berserk Mode: The last bit is the only time it references an equipped monster. Equip Spells don't have to target their equip-ee. Shield: "Decreases by 1000 [b]points[/b]." Rampage: No, it's just called the Banished Zone. I'll give you a 7.5/10 for USNC, and 6/10 for the Covenant. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted September 3, 2011 Author Report Share Posted September 3, 2011 [quote name='Nu-Mou Knight' timestamp='1315067366' post='5489032'] These seem quite good. You're missing 2 of the fonts for MSE, though. I believe they're called MatirxBoldSmallCaps and MatrixBoldRegularCaps. Anyway, the cards: The USNC and their support are good. Very versatile, and the images are good. Covenant, I have a few complaints about. Grunt: If this card is destroyed by battle, Special Summon 1 "Covenant Grunt" from your hand or deck and activate 1 of the following effects: ●This card cannot be destroyed by battle until your 2nd Standby Phase after this card's activation. This card cannot be used as Synchro Material. ●Increase the Level of this card by 2. This card cannot be used for XYZ Material. The card is removed from the field when it is destroyed. Are you suggesting that Grunt have an increased Level when in the Grave, or be protected from destruction while in the Grave? I think you mean "the Special Summoned monster", which would be in place of "this card" where you have in this part of the effect. Elite: Direct Damage to whom? I think it's actually "Effect Damage" now, by the way. Also, when do you SS it in the last effect? As soon as the effect activates, or during another Phase? Berserk Mode: The last bit is the only time it references an equipped monster. Equip Spells don't have to target their equip-ee. Shield: "Decreases by 1000 [b]points[/b]." Rampage: No, it's just called the Banished Zone. I'll give you a 7.5/10 for USNC, and 6/10 for the Covenant. [/quote] Good Points... The Covenant I rushed real quick cause bro moved to campus. I will fix them. Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 3, 2011 Report Share Posted September 3, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1315065980' post='5488988'] Thanks... But got any ideas..? [/quote] I Don't Play Halo, So I Don't Have ideas, Sorry.:--) Link to comment Share on other sites More sharing options...
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