Zkaiser Posted September 4, 2011 Report Share Posted September 4, 2011 I am a huge fan of One Piece and have made many cards for them in the past. This is an update/reboot of the archetype. I have created them as an Aggro/Control Deck and was able to fit in a niche equip style into them with Franky and the Thousand Sunny's "Channel" cards. I hope you guys like them and give any kind of feedback you can. [spoiler='Monsters'] New Straw Hat Pirate - Luffy WATER/4/Warrior/Effect 1500/1200 This card gains 500 ATK for each "Straw Hat" monster you control. Once per turn: This card is not destroyed by battle. This card is not destroyed by effects that do not target. New Straw Hat Pirate - Zoro WATER/4/Warrior/Effect 1800/1000 When this card is summoned: Next turn you can return 1 card your opponent controls to the owner's hand. The first time this card declares an attack: If your Life Points are lower than your opponent, you can attack once again in a row. New Straw Hat Pirate - Nami WATER/3/Spellcaster/Effect 1300/800 When your opponent summons a monster: Reduce that monster's ATK or DEF by 500. When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to the owner's hand at the end of the Damage Step. New Straw Hat Pirate - Usopp WATER/3/Warrior/Effect 1200/1800 When your opponent summons a monster: You can Special Summon 1 Green Token (EARTH/1/Plant/1000/1000) to either side of the field. Tribute 1 Green Token you control: Destroy 1 card your opponent controls. New Straw Hat Pirate - Sanji WATER/4/Warrior/Effect 1700/900 When this card is targeted: You can return this card to your hand. When this card declares an attack you opponent cannot activate cards until the end of the damage step. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. New Straw Hat Pirate - Chopper WATER/3/Beast - Warrior/Effect 800/800 When your opponent summons a monster: Gain 500 life points. If this card battles a level 4 or higher monster: Increase this card's attack by 1000. You can pay 1000 life points to increase this card's attack by 2000 instead. If you do this card is destroyed at the End Phase of this turn. New Straw Hat Pirate - Robin WATER/4/Warrior/Effect 1200/2000 Once per turn: When your opponent Summons a monster you can switch it to defense position. When this card declares an attack you can Special Summon 1 Mano Token (WATER/PLANT/4/2400/0) This token cannot attack directly and is destroyed at the end of the Battle Phase. When card is attacked you can Special Summon 1 Hana Token (WATER/4/Warrior/0/0) and redirect the attack to the summoned token. This token is destroyed at the end of the damage step. New Straw Hat Pirate - Franky WATER/4/Machine/Effect 1700/2000 When this card is Summoned you can add 1 "Thousand Sunny" or "Soldier Dock" card from your Deck or Graveyard to your hand. When this card declares an attack you can declare new targets for any number of Equip Cards you control. Monster's you control gain 200 ATK and DEF if they are equipped with an Equip Card. New Straw Hat Pirate - Brooke WATER/3/Zombie/Effect 1300/0 When an opponent's monster declares an attack: You can switch this attack position card and the attacking monster to defense position. While this card is in Defense Position monsters monsters you control gain 400 ATK and DEF. When this card is destroyed: Special Summon 1 Soul Token (WATER/1/Zombie/0/0). During your Stand By Phase if this card is in the Graveyard you can tribute 1 Soul Token you control to Special Summon this card.[/spoiler] [spoiler='Spells'] Thousand Sunny - Gaon Cannon Quickplay Spell Activate only by selecting 1 face-up "Straw Hat" monster you control and 2 "Straw Hat" monsters in your Graveyard. Return 1 of the selected "Straw Hat" monsters to your hand. Then, destroy 1 card your opponent controls. Thousand Sunny - Soldier Dock System Continuous Spell When this card is activated place 1 "Docking Counter" on this card. When a monster is summoned, place a "Docking Counter" on this card. Once per turn, during either player's turn, you can remove any number of "Docking Counters" from this card to activate an effect whose number matches the amount of counters removed: 0: Return this card to the owner's hand. 1: Add 1 "Thousand Sunny" or "Channel" card from your Deck or Graveyard to your hand other than "Thousand Sunny - Soldier Dock System." 2: If you control a "Straw Hat" monster negate 1 attack. 3: Discard 1 card in your opponent's hand at random. 4: Destroy 1 card on the field. Channel 1 - White Rocking Horse 1 Equip Spell The equipped monster can attack directly. If the equipped monster would be destroyed send this card to the graveyard instead. Channel 2 - Mini Merry 2 Equip Spell When this card is activated you can add 1 "Channel" card from your Graveyard to your hand or draw 1 card. If the equipped monster would be destroyed send this card to the graveyard instead. Channel 3 - Shark Submerge 3 Equip Spell When the equipped monster destroys a monster by battle, return 1 "Straw Hat" monster from your Graveyard to your hand. If the equipped monster would be destroyed send this card to the graveyard instead. Channel 4 - Black Rhino FR-U 4 Equip Spell Increase the equipped monster's ATK by 800. The equipped monster inflicts Piercing battle damage to defense position monsters. If the equipped monster would be destroyed send this card to the graveyard instead. Channel 5 - Brachiotank 5 Equip Spell Increase the equipped monster's DEF by 1000. While the equipped monster is in defense position, once per turn you can destroy 1 set card your opponent controls. The quipped monster cannot attack the turn you use this effect. If the equipped monster would be destroyed send this card to the graveyard instead. [/spoiler] [spoiler='Traps'] Thousand Sunny - Coup de Burst Trap Activate only by returning 1 "Thousand Sunny - Soldier Dock System" or 1 "Straw Hat" monster you control to your hand. You take no Battle Damage this turn and your monsters cannot be destroyed by battle. Then, you can return 1 monster your opponent controls to it's owner's hand. Ties of Friendship Trap Activate when a monster you control is destroyed. Special Summon 1 "Straw Hat" monster from your hand or Deck. The Special Summoned monster cannot be destroyed or banished this turn. Camaraderie Trap When a "Straw Hat" monster is selected as an attack target Special Summon up to 2 "Straw Hat" monsters from your hand. Then, you can change the battle position of monsters your opponent controls up to the amount of monsters Special Summoned by this effect. Color of the King Counter Trap Activate if you control a "New Straw Hat Pirate - Luffy." Negate an activation of an Effect Monster's effect / Spell / Trap Card / Normal Summon / Flip Summon OR the Special Summon of a monster, and destroy the Spell Card, Trap Card, or Summoned monster.[/spoiler] [spoiler='Extra Deck'] Iron Pirate Franky Shogun EARTH/8/Machine/Fusion/Effect 0/3000 Channel 4 - Black Rhino FR-U 4 + Channel 5 - Brachiotank 5 This card can only be Special Summoned from your Extra Deck by sending the above face-up cards on your side of the field to the Graveyard. (You do not use "Polymerization"). This card cannot declare an attack. Once per turn, you can equip this card to a monster you control OR unequip it to Special Summon this card in face-up Defense Position. While equipped to a monster by this effect, that monster gains 1000 ATK and DEF. Also, while equipped to a monster, Once per turn, you can destroy 1 card your opponent controls. The equipped monster inflicts Piercing battle damage to defense position monsters. If the equipped monster would be destroyed return this card to the Extra Deck instead. [/spoiler] Link to comment Share on other sites More sharing options...
ThorGodOfThunder Posted October 18, 2011 Report Share Posted October 18, 2011 Nice cards. But... shouldn't they be in Written Cards? Link to comment Share on other sites More sharing options...
Lucas the Flame Posted October 18, 2011 Report Share Posted October 18, 2011 yes they should. Link to comment Share on other sites More sharing options...
Womi Posted October 18, 2011 Report Share Posted October 18, 2011 I've been away for a while; is it a new OCG rule to make it If-Claused? As in 'If your opponent smells like fish: ...' Good start, but please visualize them as proper cards. There is pretty cool artwork of the New Era Strawhats already. Link to comment Share on other sites More sharing options...
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