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A Sangan Exodia is a first for me too.


Kazooie

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Get the title, get a like.

[img]http://i53.tinypic.com/s418hg.jpg[/img]

Monsters 15
Exodia x5
Armageddon Knight x3
Emissary of the Afterlife x3
Mystic Tomato x3
Sangan

Spells x15
Dark World Dealings x3
Momentary Truce x3
Upstart x3
Gold Sarcophagus x2
Dark Eruption
Foolish Burial
Pot of Duality
Monster Reborn

Traps x10
Limit Reverse x3
Miracle's Wake x3
Call of the Haunted x2
Starlight Road x2

Stardust Dragon x3

Just a few notes.
-Only using 2 Duality cause deck specials summons a lot on my turn too. Sangan ramming and reviving is important.
-Looking to replace Dandy, he's just there in case I need a quick stall with Foolish.
-Stardust is for Starlight only. Nothing more.
-Starlight is vital. I have to protect my cards from Heavy Storm. Might cut down to 2, not sure.

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Do that change. Also 3 Starlight isn't needed. Neg 1 and the Dandylion for 2 Legacy of Yata Garasu/Jar of Greed. Or maybe Gold Sarc but I'm not sure how quickly this deck wins. If it's generally 2 turns or more, Gold Sarc would be a good choice. It's such a troll against 3 MST and speeds up/thins the deck. Also try DAD as a tech to get an extra win condition?

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[quote name='::Archfiend::' timestamp='1315224650' post='5493497']
Do that change. Also 3 Starlight isn't needed. Neg 1 and the Dandylion for 2 Legacy of Yata Garasu/Jar of Greed. Or maybe Gold Sarc but I'm not sure how quickly this deck wins. If it's generally 2 turns or more, Gold Sarc would be a good choice. It's such a troll against 3 MST and speeds up/thins the deck. Also try DAD as a tech to get an extra win condition?
[/quote]

3 Starlight was a bit overkill I thought too. Wasn't sure what to do with it though. The one test I've had with this deck won turn four, but I had a near perfect hand, so I'll try the Gold Sarc changes.

Changes made:
-1 Duality
-1 Dandy
-1 Starlight Road

+1 Dark Eruption
+2 Gold Sarcophagus

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Starlight shouldn't be here at all; you WANT your traps to be destroyed. If your opponent activates MST or Heavy, you can chain Limit Reverse or Call of the Haunted to Special Summon Sangan. When your trap is destroyed, so is Sangan, and his effect goes off.

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