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T.G. Reborn


evilfusion

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So on DN, I looked through my TG deck from last format and made a few slight modifications.

Result: This deck is SO good. I can't even figure out why it's so effective half the time, but it is amazing. The weird part is, it's not really even changing the original build much aside from using Starlight Road as a tech, and changing numbers around.

[u]Monsters: 17[/u]

[2] Thunder King Rai-Oh
[3] Reborn Tengu
[3] TG Rush Rhino
[3] TG Warwolf
[3] TG Striker
[1] Effect Veiler
[1] Sangan
[1] Black Luster Soldier - Envoy of the Beginning

[u]Spells: 10[/u]

[1] Monster Reborn
[1] Dark Hole
[1] Heavy Storm
[1] Book of Moon
[2] Mystical Space Typhoon
[1] Mind Control
[2] Pot of Duality
[1] Pot of Avarice

[u]Traps: 13[/u]

[3] Horn of the Phantom Beast
[1] TG1-EM1
[1] Solemn Judgment
[2] Solemn Warning
[1] Skill Drain
[1] Call of the Haunted
[1] Mirror Force
[1] Torrential Tribute
[1] Dimensional Prison
[1] Starlight Road

[u]Extra: 15[/u]

1 each of the following:

TG Wonder Magician
TG Power Gladiator
TG Hyper Librarian
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Gaia Knight, the Force of Earth
Iron Chain Dragon
Naturia Barkion
Heavenly Wolf King Blue Sirius
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Trishula, Dragon of the Ice Barrier

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[quote name='evilfusion' timestamp='1315191883' post='5492922']I don't really have my thought process available from when I made the deck last format, but I think Skill Drain is a tech, not a main strategy.[/quote]

If it's a tech, why not @ 2. It doesn't really hurt anything to add another.

+1 Call of the Haunted
+1 Skill Drain
+2 Vielers

-2 Thunder King
-1 Mirror Force
-1 Sangan

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Thing is, Thunder King's been performing excellently. It holds off Chaos monsters or big bosses like Hyperion, and it will definitely hurt Xyz plays. It stops the search of Lightsworn, Gravekeepers and others, and it often baits destruction. Plus Light, 1900 beater with 4 stars is hardly shabby for the strategy.

I could try another Call of the Haunted, since it can Trigger TG if I chain to S/T removal, or to Sangan.

Not so sure about removing Sangan, though, especially if you want me to add more Veiler. Grabbing Striker, Warwolf, or Veiler is still pretty handy, and being Level 3 and Dark puts it with some decent combos with Striker, since most of my Synchs are Level 5 (two being generic).

And why remove Mirror Force?

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