evilfusion Posted September 5, 2011 Report Share Posted September 5, 2011 So on DN, I looked through my TG deck from last format and made a few slight modifications. Result: This deck is SO good. I can't even figure out why it's so effective half the time, but it is amazing. The weird part is, it's not really even changing the original build much aside from using Starlight Road as a tech, and changing numbers around. [u]Monsters: 17[/u] [2] Thunder King Rai-Oh [3] Reborn Tengu [3] TG Rush Rhino [3] TG Warwolf [3] TG Striker [1] Effect Veiler [1] Sangan [1] Black Luster Soldier - Envoy of the Beginning [u]Spells: 10[/u] [1] Monster Reborn [1] Dark Hole [1] Heavy Storm [1] Book of Moon [2] Mystical Space Typhoon [1] Mind Control [2] Pot of Duality [1] Pot of Avarice [u]Traps: 13[/u] [3] Horn of the Phantom Beast [1] TG1-EM1 [1] Solemn Judgment [2] Solemn Warning [1] Skill Drain [1] Call of the Haunted [1] Mirror Force [1] Torrential Tribute [1] Dimensional Prison [1] Starlight Road [u]Extra: 15[/u] 1 each of the following: TG Wonder Magician TG Power Gladiator TG Hyper Librarian Ally of Justice Catastor Brionac, Dragon of the Ice Barrier Gaia Knight, the Force of Earth Iron Chain Dragon Naturia Barkion Heavenly Wolf King Blue Sirius Ancient Fairy Dragon Black Rose Dragon Stardust Dragon Thought Ruler Archfiend Trishula, Dragon of the Ice Barrier Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 5, 2011 Report Share Posted September 5, 2011 Why Skill Drain @ 1? Link to comment Share on other sites More sharing options...
evilfusion Posted September 5, 2011 Author Report Share Posted September 5, 2011 I don't really have my thought process available from when I made the deck last format, but I think Skill Drain is a tech, not a main strategy. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 5, 2011 Report Share Posted September 5, 2011 [quote name='evilfusion' timestamp='1315191883' post='5492922']I don't really have my thought process available from when I made the deck last format, but I think Skill Drain is a tech, not a main strategy.[/quote] If it's a tech, why not @ 2. It doesn't really hurt anything to add another. +1 Call of the Haunted +1 Skill Drain +2 Vielers -2 Thunder King -1 Mirror Force -1 Sangan Link to comment Share on other sites More sharing options...
evilfusion Posted September 5, 2011 Author Report Share Posted September 5, 2011 Thing is, Thunder King's been performing excellently. It holds off Chaos monsters or big bosses like Hyperion, and it will definitely hurt Xyz plays. It stops the search of Lightsworn, Gravekeepers and others, and it often baits destruction. Plus Light, 1900 beater with 4 stars is hardly shabby for the strategy. I could try another Call of the Haunted, since it can Trigger TG if I chain to S/T removal, or to Sangan. Not so sure about removing Sangan, though, especially if you want me to add more Veiler. Grabbing Striker, Warwolf, or Veiler is still pretty handy, and being Level 3 and Dark puts it with some decent combos with Striker, since most of my Synchs are Level 5 (two being generic). And why remove Mirror Force? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.