Zardrian Posted September 5, 2011 Report Share Posted September 5, 2011 [img]http://img824.imageshack.us/img824/9039/481044.jpg[/img]11 Ardiaius, Whiteflare Monarch level six/ Fairy-type/ FIRE/ effect When this card is Summoned (excluding special summon): return 1 card on the field to the owner's hand; then banish 1 card from that player's hand. 2400 ATK/ 1000 DEF [img]http://img14.imageshack.us/img14/9039/481044.jpg[/img] Solar Sprite Adena level two/ Fairy-type/ FIRE/ tuner When a level 4 or lower Fairy-type monster is summoned; special summon this card from your graveyard. This effect cannot activate if there are non-FIRE monsters in your graveyard. The effect of "Solar Sprite Adena" can only activate once per turn. 500 ATK/ 200 DEF [img]http://img684.imageshack.us/img684/9039/481044.jpg[/img] Solar Sprite Marva level one/ Fairy-type/ FIRE/ tuner Once per turn, select any number of banished cards: this card's level becomes equal to the number of cards selected. When this card is banished: draw 1 card. 0 ATK/ 200 DEF [img]http://img153.imageshack.us/img153/9039/481044.jpg[/img] Solar Valkyrie level four/ Fairy-type/ FIRE Once per turn: this card gains 1000 ATK and 2 levels, but any damage it inflits to the opponent becomes 0 this turn; both effects only last until the end phase. When this card is sent to the Graveyard; banish 1 FIRE Monster in your graveyard; send 1 card on the field to the Graveyard. 1900 ATK/ 200 DEF [img]http://img202.imageshack.us/img202/9039/481044.jpg[/img] Solar Herald level four/ Fairy-type/ FIRE When this card is summoned: add 1 "Solar" Ritual Spell Card from your deck or graveyard to your hand. When this card is Banished: draw 1 card. 1500 ATK/ 600 DEF [img]http://img839.imageshack.us/img839/3715/481044d.jpg[/img] Solar Guardna level 4/ Fairy-type/ FIRE When this card is destroyed by battle; special summon 1 level 4 or lower FIRE Fairy-type monster from your deck. When an opponents monster attacks a FIRE Fairy-type monster; remove this card in your graveyard from play; negate that attack. 1500 ATK/ 1000 DEF [img]http://img8.imageshack.us/img8/9039/481044.jpg[/img] Archlord Luke level 8/ Fairy-type/ FIRE You can banish a FIRE Fairy-type monster in your graveyard as a substitue to tributing a monster for the tribute summon of this card. Once per turn, lower this card's level by any amount: Special Summon 1 FIRE Fairy-type monster from your graveyard whose level is equal. 3000 ATK/ 2500 DEF [img]http://img849.imageshack.us/img849/9039/481044.jpg[/img] Solar Winged Angel level 6/ Fairy-type/ FIRE/ Synchro 1 Fairy-type tuner + 1 or more non-tuner FIRE monsters When this card is summoned; reveal 1 FIRE monster in your hand: you can normal summon it without tributes in addition to you other normal summon this turn. 2600 ATK/ 2000 DEF [img]http://img853.imageshack.us/img853/9039/481044.jpg[/img] Solar Champion level eight/ Fairy-type/ FIRE/ Synchro 1 Fairy-type tuner + 1 or more non-tuner FIRE monsters When this card is synchro summoned: add 1 FIRE monster from your deck to your hand. Banish 1 Fairy-type monster in your graveyard: this card gains 100 ATK. 2800 ATK/ 2000 DEF [img]http://img24.imageshack.us/img24/9039/481044.jpg[/img] Archlord Darious level twelve/ Fairy-type/ FIRE/ Synchro 1 Fairy-type tuner + 1 or more non-tuner FIRE monsters When this card is summoned, you can return up to 4 of your banished Fairy-type monsters to the deck: draw 1 card for each 2 returned. Once per turn, send 1 Fairy-type monster from your deck to the grave: send 1 card on the field to the graveyard. When this card leaves the field; draw 1 card. 3300 ATK/ 2500 DEF [img]http://img828.imageshack.us/img828/9039/481044.jpg[/img] Archlord Adeena level eight/ Fairy-type/ FIRE/ Ritual This card can only be ritual summoned by a "Solar" ritual spell card. up to twice per turn, you can banish 1 Fairy-type monster in your graveyard to negate the effect of one of your opponent's cards. When this card leaves the field: draw 1 card. 2800 ATK/ 1500 DEF [img]http://img851.imageshack.us/img851/9039/481044.jpg[/img] Archlord Michael level twelve/ Fairy-type/ FIRE/ Fusion 3 different "Archlord" monsters This card can only be special summoned by fusion summon using the above fusion-material monsters. No cards can be activated , and all face up cards are negated(excpet this card), as long as this card is on the field. This card inflicts piercing battle damage. During your opponent's End Phase; return this card to the extra deck and draw 2 cards. 5000 ATK/ 5000 DEF [img]http://img18.imageshack.us/img18/9039/481044.jpg[/img] Solar Ritual - Perfection Ritual Spell You can return this card to the deck to add 1 other "Solar" ritual spell card from your deck to your hand. Reveal 1 Fairy-type Ritual, Fusion, or Synchro monster in your hand or extra deck, then banish FIRE monsters from your hand, field, or graveyard that appropriatly summones the monster (this counts as a proper summon). This cards activation and effect cannot be negated or chained to. [img]http://img839.imageshack.us/img839/6484/481044q.jpg[/img] Solar Ritual - Sunrise Ritual Spell You can return this card to the deck to add 1 other "Solar" ritual spell card from your deck to your hand. Select 1 Banished Fairy-type monster; then banish 1 FIRE monster in your graveyard to special summon it (this is treated as a ritual, synchro, or fusion summon). [img]http://img577.imageshack.us/img577/9039/481044.jpg[/img] Solar Ritual - Burnout Ritual Spell This card is treated, and can be used like, a Quickplay Spell Card. You can return this card to the deck to add 1 other "Solar" ritual spell card from your deck to your hand. You can only activate this card if you have no monsters on your side of the field. Reveal 1 Fairy-type Ritual, Fusion, or Synchro monster in your hand or extra deck, then send FIRE monsters from your deck to the grave that appropriatly summons that monster (this counts as a proper summon). The summoned card is sent to the grave during the end phase. I will add more cards as I can, please help out with any balancing of effects, or OCG notes: for the creator name, the name in parenthesis is the account from DeviantArt that i got the image from, this is credit where credit is due and also how do i do the "hide" thing to hide the card images? Link to comment Share on other sites More sharing options...
{VNS}MKCyrax Posted September 5, 2011 Report Share Posted September 5, 2011 normal card,pretty lame 6/10 need some more works Link to comment Share on other sites More sharing options...
Zardrian Posted September 5, 2011 Author Report Share Posted September 5, 2011 I don't mean to be rude, but what is so bad about the card? It seems pretty standard 1-for-1 Monarch, unless you're referring to another thing? Link to comment Share on other sites More sharing options...
{VNS}MKCyrax Posted September 5, 2011 Report Share Posted September 5, 2011 those other card have no problem, but i don't like that effect of the monarch so much But that's works well with D.D set p/s: check out my d.d based set http://forum.yugiohcardmaker.net/topic/237486-total-disintergrationset/ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 5, 2011 Report Share Posted September 5, 2011 Valkyrie's pic looks best, but a 1000 PERMANENT atk gain is too much. Yes you did say it doesn't to battle damage, but you can kill off too many monsters way too quickly this way. You should have kept the atk damage, but made it only increase by 100 atk 7/10 Link to comment Share on other sites More sharing options...
Agro Posted September 5, 2011 Report Share Posted September 5, 2011 Solar Sprite Adena is a little bit broken. Do you know what the Daigusto Phoenix OTK is? Link to comment Share on other sites More sharing options...
Zardrian Posted September 5, 2011 Author Report Share Posted September 5, 2011 @ cryax: yeah monarch effects seem bland but they're really good when put into practice, yeah ill check out your stuff after i sleep @ragnarok: THANKS for catching that, her ATK gain and level increase is supposed to only last the turn, i designed it as monster removal through attacking, and the level gain is synchro/xyz support @aggrodrago: hmmm, maybe if i changed it to "the effect of "solar sprite adena" can only be used once per turn", she wouldnt be able to swarm with multiple copies? thats probably better Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 5, 2011 Report Share Posted September 5, 2011 [quote name='Zardrian' timestamp='1315200643' post='5493201'] @ cryax: yeah monarch effects seem bland but they're really good when put into practice, yeah ill check out your stuff after i sleep @ragnarok: THANKS for catching that, her ATK gain and level increase is supposed to only last the turn, i designed it as monster removal through attacking, and the level gain is synchro/xyz support @aggrodrago: hmmm, maybe if i changed it to "the effect of "solar sprite adena" can only be used once per turn", she wouldnt be able to swarm with multiple copies? thats probably better [/quote] ok then, sorry I thought the gain was perm Link to comment Share on other sites More sharing options...
Zardrian Posted September 6, 2011 Author Report Share Posted September 6, 2011 Okay so I added all the cards I've made so far. Thanks people who added their comments, and please could someone please either tell me how to do the "hide" thing or point me to how to find out? For the life of me, I cannot find out how to do it. Also I think the big guys are too strong, any opinions on that would be especially helpful Link to comment Share on other sites More sharing options...
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