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Volcanic Circle Heroes


~Hoplomus~

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Needs work.

Monsters: 18
3 Neos Alius
1 Stratos
2 Diamond Dude
2 Malicious
3 Volcanic Rocket
3 Volcanic Shell
2 Summoner Monk
1 Rose, Warrior of Revenge
1 Plaguespreader Zombie

Spells: 18
3 Duality
3 Gemini Spark
2 MST
2 D-Draw
2 Blaze Accelerator
1 RotA
1 E-Call
1 Storm
1 Reborn
1 Dark Hole
1 Allure

Traps: 4
3 Hero Blast
1 Solemn Judgment

Need space for:
- Dark Grepher / Armageddon Knight (Only 1)
- Super Polymerization (sided pre-escuridao)
- Future Fusion
- Foolish Burial

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You only need 1 Blaze because Rocket searches from Deck or Grave. Take one out for a Future Fusion. Apart from that, I don't see Mali being consistent here since you only run 1 Level 2 Tuner. What purpose does it actually serve other than making Level 8 with 1 other card in the deck?

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[quote name='::Archfiend::' timestamp='1315217660' post='5493443']You only need 1 Blaze because Rocket searches from Deck or Grave.[/quote]
Blaze Accel is monk food, if you draw into it you can go
Monk > Ditch accel > Rocket > Get blaze back > 1 card roach / utopia
Monk can also be used for disigma, shock ruler, level 8s etc.
On malicious, would a teleport engine work?

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I'd say yes to the Teleport engine. I would -1 Diamond Dude -1 Rose Warrior -1 Duality +2 Krebons +1 Emergency Teleport. I'd also say Allure isn't needed in here because there isn't a lot you would particularly want to remove, so take it out for a Future Fusion.

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