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[SINGLE] Superheating Boiler


Stan Alda

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It's time for a paradigm shift on my part. Now that my Dissolvers ([url="http://forum.yugiohcardmaker.net/topic/250671-the-dissolver-subtype/"]http://forum.yugiohc...solver-subtype/[/url]) are essentially done, I'm trying to focus on smaller sets and singles, such as this one. I'm also adding something new: a bulleted list of the INTENDED advantages and disadvantages. If you see any alternative advantages or disadvantages, or disagree with the ones I see, bring them up in the reviews.

[img]http://img13.imageshack.us/img13/6665/190391p.jpg[/img]
[i]Superheating Boiler[/i]
FIRE
Level 7
Machine/Effect
This monster can only be Summoned by Tributing 1 FIRE and 1 WATER monster from your side of the field. During your Main Phase, you can tribute 1 FIRE and 1 WATER monster from your side of the field and offer this card as a Tribute to destroy all cards on the field.
3500/3000

[i]Advantages:[/i][list]
[*][i]Summon conditions aren't too bad[/i]
[*][i]Field-nuke effect[/i]
[*][i]Effects/attacks are much faster[/i]
[/list]
[i]Disadvantages:[/i][list]
[*][i]How many people actually use a combined WATER/FIRE deck?[/i]
[*][i]Nuke effect has high cost[/i]
[*][i]Emphasis on beatdown and nuke may not fit too well into traditional FIRE or WATER decks[/i]
[/list]
Please let me know how you feel about the new format.

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[quote name='ragnarok1945' timestamp='1315337938' post='5496721']
not too hard to pull off the counter effect, but 3 counters seems slightly slow, your opponent will more than likely force this off the field before that
[/quote]
Well, boilers don't build up too much steam and summarily explode immediately. It's usually a mixture of several factors and progressive stress. The [i]Sultana [/i]boiler explosion is a good example ([url="http://en.wikipedia.org/wiki/SS_Sultana#Cause"]http://en.wikipedia....S_Sultana#Cause[/url]). It's also a great example of Western arrogance and stupidity leading to a catastrophe (Prince Kassad made me write that!)

More importantly, I thought it balanced out better. Final Destiny does the same thing if you need a faster nuke.

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This is really REALLY ineffective...

It is still pretty hard to summon outside of the standard banlist revival and merely tributing, which is a suckish method of summoning outside of monarchs. Special Summoning 'restrictions' tend to make it easier to drop the monster in question. See: Judgment Dragon, etc.

Field nuke effect and wallishness...but it won't last a second without protection from card effects, especially if you want it to last long enough to tribute 6 monsters for. Your opponent won't let it just sit there.

So, how to salvage it. Add a summoning method, Kristya style (as in, it doesn't have to be nomi/semi-nomi). Also, remove the attacking restriction. And finally, power up the field boom effect. It could take only 2 counters, the monsters could be banished from the grave instead of from the field, and if it destroyed your opponent's field only, then it'd be a lot more fun to create a deck around it!

Good luck. by the way, you might find OW's novasteams interesting, over in the written cards section.

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[quote]It is still pretty hard to summon outside of the standard banlist revival and merely tributing, which is a suckish method of summoning outside of monarchs. Special Summoning 'restrictions' tend to make it easier to drop the monster in question. See: Judgment Dragon, etc.

[/quote]
I don't quite get how a monster with summoning restrictions would be easier to summon than a monster with no such restrictions. Would you care to enlighten me?
[quote]Field nuke effect and wallishness...but it won't last a second without protection from card effects, especially if you want it to last long enough to tribute 6 monsters for. Your opponent won't let it just sit there.[/quote]
That's fair. My personal strategy dates back to roughly 2001, when Normal Monster-based beatdowns were still effective. Of course, no that everyone has chintzy effects, this probably wouldn't last too long. I'll think about it.

[quote]Add a summoning method, Kristya style (as in, it doesn't have to be nomi/semi-nomi).[/quote]
See first response. What does "nomi/semi-nomi" mean anyway?

[quote]Also, remove the attacking restriction.[/quote]
Right, because a steam engine can run perfectly fine on a cold and dry boiler. I might change it to keep the restriction, but attack more than once, or something like that.

[quote]And finally, power up the field boom effect. It could take only 2 counters, the monsters could be banished from the grave instead of from the field, and if it destroyed your opponent's field only, then it'd be a lot more fun to create a deck around it![/quote]
I'll think about it. I'll cut it down to 2 counters and change it to banish, but beyond that I'll be stubborn.

[quote]Good luck. by the way, you might find OW's novasteams interesting, over in the written cards section.[/quote]
Thanks. I'll give it a look.

[quote]Tribute from hand? you mean send?[/quote]
My mistake. I knew I would make an OCG mistake at one point or another.

[quote]Very slow, and wasting lot of cards too. Make it easier, like yeah. Tributing 1 FIRE and 1 WATER for nuke. [/quote]
See above.

[quote]Once again, if you want a nuke. Use BRD[/quote]
What is this "BRD" of which you speak?

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BRD is Black Rose Dragon. A monster that is much better at nuking than this. BRD is easy to summon and isn't wasteful.
Sonic...Who uses Steam Healer?

Anyways, it's far to slow as stated. :/ I'd prefer a Summon gimmick as right now it's not worth the summon. Effect has no efficient way to be used (as far as I know).

Semi Nomi and Nomi are Special Summoning rules.

Semi Nomi is that it MUST meet the summoning conditions on the card before it can be SS'd from the Graveyard or anywhere else. Otherwise, you cannot SS it any other way.

Nomi is that it can ONLY be summoned by meeting the conditions.

Or is it the other way around ....? Bah you get the drift.

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Me again.

I figured you were used to yugioh back in the old days, seeing as how this card is still underpowered lol. Its better, but I still don't think people would use it yet.

Regarding summoning 'restrictions'...take for example judgment dragon (I assume you know what it is!) You can't normal summon it BUT you can special summon it straight from the hand if you meet the conditions, which is having 4 lightsworn monsters in the graveyard. Therefore, its easier to meet the requirement and just Special Summon it rather than normal summon it even if you could. Therefore the 'restriction' can actually make it a lot easier just to summon certain monsters.

Now, most cards can be special summoned, via monster reborn for example, whatever condition, such as blue eyes white dragon. Some monsters can't whatever condition, such as Judgment Dragon. That's a Nomi monster. Semi Nomi is when you can use monster reborn on it AFTER you've summoned it the proper way first. So, if you synchro summon stardust dragon and then try to MR it when it hits the grave, you can. BUT if you send it from the extra straight to the grave then you can't use MR.

Now, about your card. Look at Black Rose Dragon and Judgment Dragon, and then make your monster's effects on par with their power. Also, fire and water don't really go well together at this moment in time so factor that in as well: your card needs to be extra powerful to compensate.

Again, good luck!

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After examining them (especially Black Rose Dragon), I'd say it's on par with them. Black Rose destroys itself in the blast, and it can only be done immediately when it is Synchro Summoned. Judgement Dragon has comparatively strict summoning conditions; it requires a Lightsworn-based deck to be reasonably summonable, whereas this can use any FIRE or WATER, like the kinds you might get in a cookie deck. In addition, JD needs to mill your own deck to stay on the field, while this boiler can just sit there without any maintenance at all. Superheating Boiler also has superior ATK and DEF compared to both (although that doesn't mean much these days). And finally, none have any effects that directly protect them. Trap Hole, Negate Attack, or any of the "classic" Traps/Spells would work equally well on any of them.

I appreciate your criticism, but I think it's fine the way it is.

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[quote name='En Almhjbat Wahd' timestamp='1315479764' post='5499827']
After examining them (especially Black Rose Dragon), I'd say it's on par with them. Black Rose destroys itself in the blast, and it can only be done immediately when it is Synchro Summoned. [/quote]

Its effect activating as soon as it is synchro summoned is an advantage since there are few cards an opponent can use to prevent it from happening. With Boiler, it has to stay on the field for at least 1 opponent's turn and that gives them time to bottomless trap hole, fissure, use a monster effect, etc. So, BRD's effect is a lot harder to stop.

[quote name='En Almhjbat Wahd' timestamp='1315479764' post='5499827']
Judgement Dragon has comparatively strict summoning conditions; it requires a Lightsworn-based deck to be reasonably summonable, whereas this can use any FIRE or WATER, like the kinds you might get in a cookie deck. [/quote]

I cannot think of a single deck which uses fire and water monsters effectively, whereas a lightsworn deck is pretty effective, and much more likely to be a cookie cutter deck. All you need to do is get 4 different monsters in the grave and JD appears straight away from the hand. Boiler needs two monsters on the field as well as two more for its effect and that is a lot harder to do. Remember, your opponent won't just sit there and let you accumulate fire/water monsters, but outside of trolling with D.D Crow there's nothing much they can do to stop 4 lightsworns in the grave.

[quote name='En Almhjbat Wahd' timestamp='1315479764' post='5499827']
In addition, JD needs to mill your own deck to stay on the field, while this boiler can just sit there without any maintenance at all. Superheating Boiler also has superior ATK and DEF compared to both (although that doesn't mean much these days). And finally, none have any effects that directly protect them. Trap Hole, Negate Attack, or any of the "classic" Traps/Spells would work equally well on any of them. [/quote]

The mill tends not to be too harmful at all since as soon as JD is summoned, he can destroy every OTHER card on the field and attack for 3000 a pop, not counting what other cards you summon in that turn. Boiler just sitting there, even with its superior atk and def as you admitted, doesn't help much since he doesn't have anything to protect him while he 'charges up'. JD and BRD don't need protection since by the time they're summoned they've done their job: BRD is a suicide bomber and JD destroys everything when he is summoned anyway, so it would take bottomless trap hole to stop him, and he would still clean the field. If you summon boiler and he gets destroyed by bottomless, even if you call priority and use its effect, you'd still be down the 4 monsters you tributed for it.

[quote name='En Almhjbat Wahd' timestamp='1315479764' post='5499827']
I appreciate your criticism, but I think it's fine the way it is.
[/quote]

I appreciate that the politeness, and of course nobody has any right to force you to change it, but it'd be a good idea to make it more powerful, if you want people to want to use it.

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