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Me and my cool Infernities which I'm not really sure how to run


evilhorus

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1 Dark Grepher
3 Infernity Archfiend
1 Infernity Avenger
1 Infernity Beetle
2 Infernity General
2 Infernity Mirage
3 Infernity Necromancer
2 Stygian Street Patrol
2 Tour Guide

1 Dark Hole
1 Foolish
1 Heavy Storm
1 Infernity Launcher
1 Monster Reborn
2 MST
2 Duality

2 CotH
3 Infernity Barrier
1 Infernity Break
3 Infernity Inferno
1 Solemn J
2 Solemn W
1 TT
1 Trap Dustshoot

1 BRD
1 Brionac
2 Hundred-Eyes Dragon
1 Infernity Doom
1 Scrap Dragon
1 Stardust
1 Trish
1 Gem-Knight Pearl
2 Leviair
1 Big-Eye
1 No.17 Leviathan
1 Utopia
1 Roach

Extra is prolly bad, fix.

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Yes, I am a fellow Infernity player :)

Beetles have fallen from popularity in favour of avengers. They don't outright suck but you could try using just avengers instead. At least that's what people say >.<

3 Dualities? I really don't know if that's a good idea. Infernities Special Summon every turn, once they are setup especially. Dualities would actually slow you down. After using 1 on the first turn, any more would really be dead since by turn 2 you'd be ready to Special.

3 Infernos? i hate the damn things, grepher all the way for me lol. -2 or 3, just to setup your grave? I'd rather avoid that.

One for One could be a handy little spell for getting a mirage out. Trap Dustshoot is better than you might think, if you can fit it in. And Upstart Goblins certainly don't hurt the deck at all. Same logic as in sams, it effectively reduces your min decksize.

Also, post your extra deck for comments.

See sig first line

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Wow. This wasn't nearly as bad as I thought it was going to be. It's still bad, but not too bad.

-2 Infernity Beetle(Only reason to run it is for Mist/Trish plays, and you only need one for that.)
-1 Armageddon Knight(Not really needed since you run Grepher at 2)
-2 Call of the Haunted(You run plenty of cards that do what this card does, but better.)
-1 Mirror Force(Not nearly as useful this format)
-2 Duality(Upstart really is the better choice in this deck, but good players can use this card effectively @ 1)

+2 General (Gotta Luv Big Eye)
+1 Stygian Streel Patrol(Personally, I prefer 2, though it's perfectly acceptable to run 1)
+3 Upstart(Doesn't interfere with your set up, laughable downside. No problems here)
+1 Trap Dustshoot(Great this format)
+1 Infernity Break(Adds a little more consistency, but don't run more than 1)

That's pretty much it. Good job

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[quote name='NumberCruncher' timestamp='1315346537' post='5497055']
+2 General (Gotta Luv Big Eye)[b] If the deck isn't tcg only, do it.[/b]
+1 Stygian Streel Patrol(Personally, I prefer 2, though it's perfectly acceptable to run 1)
+3 Upstart(Doesn't interfere with your set up, laughable downside. No problems here)[b] I've found that I usually can't break the 8500 barrier, and Duality isn't that harmful[/b]
+1 Trap Dustshoot(Great this format)
+1 Infernity Break(Adds a little more consistency, but don't run more than 1)

That's pretty much it. Good job
[/quote]

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This thread is full of such retardism. Duality is MILES better than Upstart in here. The deck doesn't Special Summon every turn, it sets up the Grave and hand for the first couple of turns then explodes with Synchro loops. RotA with 1 target is bad. Neg it and idk what for 2 Call. Also make room for Generals.

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[quote name='::Archfiend::' timestamp='1315416477' post='5498303']
This thread is full of such retardism. Duality is MILES better than Upstart in here. The deck doesn't Special Summon every turn, it sets up the Grave and hand for the first couple of turns then explodes with Synchro loops. RotA with 1 target is bad. Neg it and idk what for 2 Call. Also make room for Generals.
[/quote]
[quote name='Konoe A. Mercury' timestamp='1315416565' post='5498305']
lol Upstart

not needed.
[/quote]
Thanks. I knew Upstart sounded fishy but idk how to run this so w/e. General was already in but I missed him while typing.

Changes:

-1 RotA
-3 Upstart

+2 Duality
+2 Call

I'd like another Duality.

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Infernities will still search. If you're doing it right, Sangan will only add a monster to your EMPTY hand. Then, you play that monster next turn, leaving you with another empty hand. Providing you draw a Spell or Trap, but even a monster drawn is easily fixed.

Oh, Avarice can help.

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[quote name='::Archfiend::' timestamp='1315423568' post='5498453']
Looks good to me. What's the Extra Deck like?
[/quote]
1 BRD
1 Brionac
2 Hundred-Eyes Dragon
1 Infernity Doom
1 Scrap Dragon
1 Stardust
1 Trish
1 Gem-Knight Pearl
2 Leviair
1 Big-Eye
1 No.17 Leviathan
1 Utopia
1 Roach

Extra is prolly bad, fix. I posted it in OP also.
[quote name='Cursed Reaction' timestamp='1315425337' post='5498494']
Oh, Avarice can help.
[/quote]
I'm pretty sure Avarice isn't necessary in Infernities. Besides, space is tight as it is.

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