Mlaxeson Posted September 8, 2011 Report Share Posted September 8, 2011 [b]UPDATES:[/b] [b]Newest Cards: [/b](these are posted twice, once here and then below in the correct section) [img]http://img845.imageshack.us/img845/2894/314850y.jpg[/img] Lore: You may activate this card's effect from your Hand. You may Pay 1000 Life Points to activate the effects of other Continuous Spell and Trap cards in your Hand as though you had just Played them face-up on the Field (the effects activate individually and do not result in a chain). Any card effect that is activated in this way remains in Play until the card is Removed from your Hand. Continuous Spell and Trap cards no longer count towards how many cards are in your Hand. [img]http://img651.imageshack.us/img651/1329/314850.jpg[/img] Lore: Pay 2000 Life Points. Return all cards on your side of the Field to your Hand and end the opponents Turn. [i][b]Other Changes:[/b][/i] [i]Immortal Angel v4 is posted (this is the final version and should now be balanced).[/i] [i]Immortal Knight's image has changed.[/i] [i]Halo, The Angel of Fury's effect has been altered so that it no longer destroys the opponents Hand.[/i] [b]IMMORTAL CARDS:[/b] The "Immortal" cards make a very powerful combination, but in practice (I have tested it against a dragon unity deck) it is very hard to complete the combination of cards with enough life points left to protect them. The reality is that it takes so long to get them on the Field that it makes playing them very challenging. But doable. [img]http://img269.imageshack.us/img269/3571/314850b.jpg[/img] [img]http://img194.imageshack.us/img194/3875/314850d.jpg[/img] Lore: This card can be Special Summoned by tributing one "Immortal Warrior". This card is also treated as "Immortal Warrior". Increase the ATK and DEF of this card by 300 x the number of face-up "Immortal" cards on the Field. [img]http://img269.imageshack.us/img269/2451/314850w.jpg[/img] Lore: Pay half your Life Points. As long as this card is face-up on the Field, any card you control that has "Immortal" in its Title cannot be destroyed, negated, discarded, banished or Sent back to the Hand, except "Immortal Armour". [img]http://img202.imageshack.us/img202/1329/314850.jpg[/img] Lore: This card is treated as Spell Speed 3. You may pay 3000 Life Points to negate and Banish any card with an effect that would destroy, negate, Banish or Send back to the Hand one "Immortal Armour" you control. [img]http://img199.imageshack.us/img199/1329/314850.jpg[/img] Lore: Increase your Life Points by 500 in each of your standby phases. Increase your Life Points by an additional 500 if your Life Points are lower than your opponents. [img]http://img833.imageshack.us/img833/1329/314850.jpg[/img] Lore: As long as this card is face-up on the Field, half Direct Damage to your Life Points. Any "Immortal Warrior" you control cannot be destroyed by Battle. All Life Point damage you take for a Battle involving a face-up "Immortal Warrior" you control becomes 0. [img]http://img834.imageshack.us/img834/3134/314850h.jpg[/img] Lore: When an "Immortal Warrior" attacks a Defence Position monster calculate the difference as battle damage. Increase the ATK and DEF of all "Immortal Warrior" you control by 1000 x the number of Immortal cards on the Field. Increase the ATK and DEF of "Immortal Knight" by 1000 x the number of Banished "Immortal" cards. [img]http://img820.imageshack.us/img820/1329/314850.jpg[/img] Lore: Your opponent cannot activate or set Field Spell Cards. Once per Turn, you may pay 1000 Life Points to add 1 "Immortal" card from your Deck to your Hand. Or you may pay half your Life Points to add 1 "Immortal" card from your Graveyard or Banished Pile to your Hand. [b]HEAVEN'S GATE CARDS:[/b] (these have been posted before, but these are the updated versions) [img]http://img16.imageshack.us/img16/1329/314850.jpg[/img] Lore: Pay 2000 Life Points. You may Summon "Angel" cards from your Extra Deck. So long as there is at least one monster with "Angel" in its Title on the Field this card cannot be negated or removed from the Field. In your End Phase, Normal or Special Summon any "Angel" cards from your Extra Deck that were removed from the Field this Turn. [img]http://img710.imageshack.us/img710/1329/314850.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Normal or Special Summoned by tributing 3 monsters while the effect of "Heaven's Gate" is active. This Defence Position card cannot be destroyed. When this card destroys a monster as a result of battle, Banish it. You may then Special Summon one monster that is the same level or less than the Banished monster from either Banished piles to your side of the Field. When this card is destroyed, destroy all monsters Special Summoned by this effect. All Damage inflicted to your opponent by this card becomes 0. When this card is removed from the Field it is returned to the Extra Deck. [img]http://img215.imageshack.us/img215/3675/314850q.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Normal or Special Summoned by tributing 3 monsters while the effect of "Heaven's Gate" is active. The ATK of this card becomes the sum of the ATKs of the monsters tributed to Summon this card, include all modifiers to those monsters ATKs when they were tributed. This cards DEF become the sum of the DEF of the monsters tributed to Summon this card, include all modifiers to those monsters DEFs when they were tributed. When this card is removed from the Field it is returned to the Extra Deck. If this card is Normal or Special Summoned in the End Phase by the effect of "Heaven's Gate" its ATK and DEF become the same as when it was removed from the Field. [img]http://img69.imageshack.us/img69/1329/314850.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Normal or Special Summoned by tributing 3 monsters while the effect of "Heaven's Gate" is active. When this card inflicts damage to the opponent add 1 Spell Card from your Deck to your Hand. When this card is removed from the Field it is returned to the Extra Deck. [img]http://img705.imageshack.us/img705/9950/314850p.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Normal or Special Summoned by tributing 3 monsters while the effect of "Heaven's Gate" is active. When this card is Summoned, and whenever your Deck is shuffled while this card is face-up on the Field, only you may see the top 5 cards of your Deck, and arrange them in any order you desire. When this card is Summoned, and whenever their Deck is shuffled while this card is face-up on the Field, only you may see the top 5 cards of your opponents Deck, and arrange them in and order you desire. When this card is removed from the Field it is returned to the Extra Deck. [img]http://img38.imageshack.us/img38/6857/314850o.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Normal or Special Summoned by tributing 3 monsters while the effect of "Heaven's Gate" is active. When this card is Summoned you may Banish as many cards from your Graveyard and/or the top of your Deck as you desire. Then Banish the same number of cards from the opponents Graveyard. If your opponent has less cards in their Graveyard than should be Banished, Banish the remaining number from the top of their Deck. When this card is removed from the Field for it is returned to the Extra Deck. Boss: Please note that most of the Immortal cards are limited, so at the moment it is only possible to have 10 in your deck. I have also deleted the previous versions of Immortal Angel that were OP, to try and minimise the length of this thread. Immortal Angel is intended to be very powerful but not OTK. All suggestions for alterations are welcome. [img]http://img528.imageshack.us/img528/1329/314850.jpg[/img] Lore: This card is included in your Extra Deck. This card can only be Special Summoned by Banishing all "Immortal" cards in your Hand, Graveyard and on the Field, at least 10 while the effect of "Heaven's Gate" is active. This card cannot be removed from a Monster Card Zone, except by this effect. You cannot place cards in empty Monster Card Zones on your side of the Field. You cannot take Life Point Damage except by a battle involving this card. You cannot lose the duel, except by your Life Points being reduced to 0 by a battle involving this card. By returning all "Angel" cards you control to your Extra Deck and then Banishing all copies of "Heaven's Gate" you may return up to 6 Banished "Immortal" cards to you're Hand. This effect cannot be negated. [b]OTHER CARDS:[/b] These are designed to try and make those above easier to use. Some of these have been previously posted, others have not. [img]http://img217.imageshack.us/img217/1329/314850.jpg[/img] Lore: Flip: Send all Field Spell cards to each players respective Graveyards. When this card is sent from the Field to the Graveyard add 1 Field Spell card to your Hand. [img]http://img705.imageshack.us/img705/4697/314850k.jpg[/img] Lore: When this card is send from the Field to The Graveyard, it remains on the Field until the end of the opponents Draw Phase. When you activate this card you may either Draw one card or send the top card of the opponents Deck to the Graveyard. As long as this card remains face-up on the Field, in their respective draw phases, During either player's respective Draw Phases, each player may either: *Draw two cards. *Draw one card and send the top card of the opponents Deck to the Graveyard. *Send the top two cards of your opponents Deck to the Graveyard. [img]http://img801.imageshack.us/img801/8457/314850e.jpg[/img] Lore: You can only Play this card if you have 3000 Life Points or less. This cards effect cannot be negated. Reduce your Life Points to 100. Increase the ATK of one monster on the Field by the number of Life Points you lost due to this cards effect until the End Phase. [img]http://img41.imageshack.us/img41/7558/314850j.jpg[/img] Lore: Once per Turn, when you Draw a Spell Card you may reveal it to your opponent to Draw again. When this card is destroyed Banish it. [img]http://img17.imageshack.us/img17/1329/314850.jpg[/img] Lore: As long as this card is face-up on the Field you may activate Normal and Quick-Play Spell Cards in your Hand as through they were Set on the Field and Spell Speed 3. After the cards effect has been resolved from your Hand, Banish it. [img]http://img838.imageshack.us/img838/2735/314850n.jpg[/img] Lore: All Dark type monsters gain 400 ATK and DEF. Players must send the top card of their Deck to the Graveyard to declare an attack, except for battles where the attacking monster is a Light attribute monster. All cards destroyed during the Battle Phase are Banished. Activate this cards in the Banished pile. [img]http://img594.imageshack.us/img594/1329/314850.jpg[/img] Lore: This card cannot be destroyed, negated or send back to the Hand. Any card that would destroy, negate or send this card back to the Hand is destroyed. In each Players respective Draw Phases, before they Draw, they must send either a card from their Hand or the top card of their Deck to the Graveyard to take their turn. [img]http://img850.imageshack.us/img850/5153/314850f.jpg[/img] Lore: Activate only if there is one face-up "Perfect World" on the Field. If this card is destroyed in a Chain when it is Played, the rest of this effect is not activated. Send all Field Spell cards from your Deck to the Graveyard. Once per turn, send 1 Field Spell card from your Banished pile to your Graveyard. If you cannot send a Field Spell card from your Banished pile to your Graveyard, destroy this card. [img]http://img692.imageshack.us/img692/3571/314850b.jpg[/img] Lore: Once per Turn, you may discard one Field Spell card from your Hand. The effects of all Field Spell cards in your Graveyard remain active, except any "Perfect World"(s). If this card would be removed from the Field you may Banish one Field Spell card from your Graveyard instead. If your opponent plays a Field Spell card either sent it to your Graveyard or Banish it, this card remains on the Field. [img]http://img820.imageshack.us/img820/8760/314850s.jpg[/img] Lore: Monsters cannot be Normal Summoned, Special Summoned or Set, except by this cards effect, all Special Summoning conditions are negated. In each players respective Draw Phases increase their Life Points by 1500. In their respective turns, Players may Special Summon monsters from their Hand or Extra Deck, with a total of 10 stars or less, by paying 300 x the level of the monster in Life Points. Monster's Special Summoned by this cards effect can be Set in face-down Defence Position. [img]http://img845.imageshack.us/img845/2894/314850y.jpg[/img] Lore: You may activate this card's effect from your Hand. You may Pay 1000 Life Points to activate the effects of other Continuous Spell and Trap cards in your Hand as though you had just Played them face-up on the Field (the effects activate individually and do not result in a chain). Any card effect that is activated in this way remains in Play until the card is Removed from your Hand. Continuous Spell and Trap cards no longer count towards how many cards are in your Hand. [img]http://img651.imageshack.us/img651/1329/314850.jpg[/img] Lore: Pay 2000 Life Points. Return all cards on your side of the Field to your Hand and end the opponents Turn. [b]Disclaimer:[/b] None of the images used in the cards in this thread belong to me. I have found them from around the internet. If someone finds that I have used an image of their's, and do not wish me to do so, please comment with "remove image" and the name of the card and I will change it. Link to comment Share on other sites More sharing options...
-Chaos Zero- Posted September 8, 2011 Report Share Posted September 8, 2011 ocg is pretty good the same use of picture for the first 2 cards i dont like and there are only 2 monsters and around 7 spell cards so no wonder your strugling with linking the combination i would add a few more monsters 6/10 Link to comment Share on other sites More sharing options...
Mlaxeson Posted September 8, 2011 Author Report Share Posted September 8, 2011 Yer, I don't like using the same image either, but I haven't yet found another that I think is right. (and Immortal Knight is supposed to be an upgrade on Immortal warrior, more a sort of level card than another monster altogether) It is kinda the point to make the combination difficult to use, otherwise it's not fun! Or it's just OP. I'm still adding cards. But check out Immortal Angel, it's not only a boss but supposed to be a fall back encase the Immortal cards all get destroyed. Link to comment Share on other sites More sharing options...
Mlaxeson Posted September 8, 2011 Author Report Share Posted September 8, 2011 I've finished adding all the relevant cards that I've made that belong (or work well with) the cards in the two sets above. Please review I need to know how to balance these Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 9, 2011 Report Share Posted September 9, 2011 I don't see why you gave Immortal Angel V2 9000/9000 that is way beyond acceptable levels no matter what the conditions are to summon it Link to comment Share on other sites More sharing options...
Mlaxeson Posted September 9, 2011 Author Report Share Posted September 9, 2011 If you look closely v2s attack is significantly less than the first Immortal Angel. Since the first version gains 1500 ATK and DEF for each banished Immortal card. There must be at least 7 to summon it, the current max is 10. So the first versions ATK ranges from 10,500 and 15,000. v2 only gains additional attack if you manage to get an immortal card back into your Hand/Graveyard/Field. But your point is well taken. I think I strayed away from the initial concept by giving either of them such high attack potentials. They're supposed to be Immortal (very hard to destroy) as oppose to attack cards in their own right. I have now made v3 with this in mind. It's attack power is much lower and it has no defence (no that that matters with its effect). It has a base 3000 ATK because it's name includes both Immortal and Angel. I hope that is more agreeable. (It also means that it is defeatable, and not an outright win card (which are always boring)). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 9, 2011 Report Share Posted September 9, 2011 that's my point stats of 5000/5000 is easy enough for OTK already, yours is almost a guaranteed OTK with no help from anything else Link to comment Share on other sites More sharing options...
Mlaxeson Posted October 2, 2011 Author Report Share Posted October 2, 2011 Bump, for comments on the latest updates (please see the top of thread). Link to comment Share on other sites More sharing options...
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