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[109] Junk Digitigrade Wanderer


Makο

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[center][center] [/center][/center]
[center][center][img]http://img824.imageshack.us/img824/6564/258841t.jpg[/img]

When you Normal Summon 1 "Junk" monster, you can Special Summon this card from your hand. If this card battles another "Junk" monster and sends it to the Graveyard, you can Special Summon 1 Level 3 or lower "Junk" monster from your Graveyard. This card can target monsters on your side of the field.


[i]"A walking mech made of various pieces of scrap metal and parts found in the desert. It's A.I., Unbekannt, which is solely responsible for controlling it, is highly unstable. This powerful machine is liable to turn on you at any moment, before reverting to your side right after. Armed with a nose mounted chaingun, a shoulder mounted rocket launcher, and a shoulder mounted flak cannon, the pros of it being on your side far outweigh the cons."[/i][/center][/center]
[center][center]Pic from DeviantArt.
So, I looked up how Junk cards work. Based on that, I thought "What happens if you have the card you want is in the grave, but can't get it out? Hm...you can spare a monster, can't you?"

It's probably a bad bases for it, but hey. What can I say? I run Dinos. I don't know much about using Junks.

Maybe I should start making Dinosaur cards...hmm...

Anyway, I was looking up mechs with a digitigrade style leg design, and found this. A quick resize, a switch to png, and it looked fine.

CnC would be much appreciated.

Fun Fact: Digitigrade Wanderer is German for Digitigrade Walker.[/center][/center]

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Hmm... Well, I guess I'd would work normally. I might add it so that if you target your own, battle damage is not done.

You could use that effect to rid your field of something you don't need and get something you do. Maybe I should drop the level limit and make BD apply normally...

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Meh, that's not very fun. Nor is it creative. I feel like I've seen the same effect over and over again. I just added the whole aspect of attacking your own monsters. Even though you can do the same by tributing monsters, I'm going to try to build off of this idea.

Thanks for your thoughts, though. I really appreciate it! ^^
Tomorrow, when I'm not on my iPod, I'm going to edit the effect.

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Junks are warriors, not machines. Since Junk Synchron, also part of an otherwise all-machine Archetype, is still a warrior, there's no real justification for an exception. Drop the "Junk" from the name and it would be fine, and it also prevents possible abuse from it being a Junk monster itself whilst still providing support.

If you want to try attacking your own monsters, you probably need to have an entire archetype for that, rather than trying to stick it on an archetype that's really all about synchro summons (and would usually want to synchro before the battle phase).

Maybe, rather than attacking yourself, have it be summonable to your opponent's, or either player's, field, and then change control when it battles. You'd summon it to your opponent's field, attack it with what you Normal Summoned, and then regain control of it and summon another Junk monster. Still being able to summon it to your field means you can take out an opponent's card, swap it over and then attack it, but the card would still work without it. However, you need to make the control change happen before the monster summon, otherwise your opponent would get the effect.

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[quote name='NumberCruncher' timestamp='1315553469' post='5501967']
If your looking for monsters that attack cards on your side of the field, you should probably make an archetype for that, rather than trying to tack on card with that effect onto an existing archetype.
[b]Ok, I guess I could do that.[/b]


Also, I don't think I need to make the Giant Soldier of Stone joke, so I won't.
[b]I probably wouldn't get it anyway.[/b]
[/quote]

[quote name='ragnarok1945' timestamp='1315561524' post='5502074']
shame it has 1550 atk, not searchable
[b]I could bump down it's atk to maybe 1400 or 1450.[/b]

"This card can target monsters on your side of the field." <---this part I'm unsure what you're getting at here
[b]It's like destroying a card on YOUR side of the field to get something you actually need.[/b]
[/quote]

[quote name='Time Psyduck' timestamp='1315565303' post='5502110']
Junks are warriors, not machines. Since Junk Synchron, also part of an otherwise all-machine Archetype, is still a warrior, there's no real justification for an exception. Drop the "Junk" from the name and it would be fine, and it also prevents possible abuse from it being a Junk monster itself whilst still providing support.
[b]Alright. But I was thinking that this card looked more like a Machine than a Warrior. Because it doesn't even resemble a warrior. At all. But yeah, I could drop it.[/b]

If you want to try attacking your own monsters, you probably need to have an entire archetype for that, rather than trying to stick it on an archetype that's really all about synchro summons (and would usually want to synchro before the battle phase).
[b]I could. And I have a good name for the archetype. "Gebrochen"[/b]

Maybe, rather than attacking yourself, have it be summonable to your opponent's, or either player's, field, and then change control when it battles. You'd summon it to your opponent's field, attack it with what you Normal Summoned, and then regain control of it and summon another Junk monster. Still being able to summon it to your field means you can take out an opponent's card, swap it over and then attack it, but the card would still work without it. However, you need to make the control change happen before the monster summon, otherwise your opponent would get the effect.
[b]Ok. I'll simmer over what you told me.[/b]
[/quote]

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