Jump to content

[TTT] [Mini-Set] The Sands of Time


Recommended Posts

[center]Made these cards a while ago, and forgot to post them since I got caught up in real life things.

Too lazy to write a real description right now, so I'll leave you with the cards.

[spoiler=Monsters][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/AgedWarlock.png[/IMG]

[spoiler=Lore]For each Clock Counter on the field, this card gains 200 ATK. Once per turn: You can remove Clock Counters from the field; Special Summon 1 Level 4 or lower monster from your Graveyard whose Level is equal to or lower than the amount of removed Clock Counters.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/GatekeeperoftheFourthDimension.png[/IMG]

[spoiler=Lore]When this card is Normal Summoned: It is changed to Defense Position. During your Standby Phase, if you control a face-up "Malevolent Clock" place 2 Clock Counters on 1 face-up card on the field, except this card. This card gains 200 DEF for each Clock Counter on the field. If this card would be destroyed by a card effect: You can remove 2 Clock Counters from the field instead.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/MetaBushitheTimetraveller.png[/IMG]

[spoiler=Lore]You can Special Summon this card (from your hand) by removing 2 Clock Counters from the field. If this card is attacked: You can remove 1 Clock Counter from the field; Banish this card until your next Standby Phase and negate the attack. If this card destroys an opponent's monster by battle: You can add 1 "Meta Bushi the Timetraveller" from your Deck to your hand.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/ThatWhichFeastsOnTime.png[/IMG]

[spoiler=Lore]If there are 2 or more monsters on the field with Clock Counters on them, you can Special Summon this card from your hand. When you do: Remove all Clock Counters from the field. This card gains ATK equal to the number of removed Clock Counters x400. Once per turn: You can remove 3 Clock Counters from the field; This card can attack twice during this turn's Battle Phase. If this card is destroyed: Place 1 Clock Counter on every card you control with an effect that involves Clock Counters.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TimeandHisServant.png[/IMG]

[spoiler=Lore]Cannot be Normal Summoned or Set. Cannot be Special Summoned except by Tributing 3 cards you control with 2 or more Clock Counters on them. During each of your Standby Phases: Place 3 Clock Counters on this card. During your opponent's Main Phase or Battle Phase: You can remove 3 Clock Counters from this card; End the current Phase. This card gains 200 ATK for every Clock Counter on the field.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/HeirofMoments.png[/IMG]

[spoiler=Lore]2 Level 3 monsters + 1 Spell Card with 3 or more Clock Counters
When this card is Xyz Summoned: Place 2 Clock Counters on each face-up card you control with effects that involve Clock Counters. You can remove 2 Clock Counters from the field and detach 1 Xyz Material from this card: Banish 1 monster your opponent controls. When your opponent controls an equal number of monsters to you: Special Summon that Banished monster and its ATK and DEF become 0.[/spoiler][/spoiler]

[spoiler=Spells][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/MalevolentClock.png[/IMG]

[spoiler=Lore]Once per turn, during your Standby Phase: Place 1 Clock Counter on each face-up card with an effect that includes Clock Counters. If this face-up card would leave the field: Remove 2 Clock Counters from the field instead. Once per turn: You can remove 4 Clock Counters from the field; Banish 2 monsters your opponent controls. Those monsters are returned during your second Standby Phase after using this effect and have their ATK and DEF decreased by 500.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/CardsofthePast.png[/IMG]

[spoiler=Lore]Remove 4 Clock Counters from the field; Return 1 card from your Graveyard to your hand and Banish 1 card from your Graveyard with the same name as the returned card.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/CardsoftheFuture.png[/IMG]

[spoiler=Lore]Remove 4 Clock Counters from the field; Draw 1 card and reveal it. If the revealed card is a Level 6 or lower monster card: Special Summon it. If the card is a Spell or Trap card: Add it to your hand. You cannot Normal Summon during the same turn you activate this card.[/spoiler][/spoiler]

[spoiler=Traps][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TemporalKey.png[/IMG]

[spoiler=Lore]Select 1 monster in your Graveyard that was destroyed during the previous turn to this card's activation: Special Summon it. During each of your End Phases: Place 1 Clock Counter on this card. Destroy this card when it has 5 or more Clock Counters on it. If there are no Clock Counters on the field: Destroy this card. If this card is destroyed: Destroy the Summoned monster. If the Summoned monster is destroyed: Distribute this card's Clock Counters to other face-up cards you control with effects that involve Clock Counters. Then, destroy this card.[/spoiler]


[IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TemporalSoulSwap.png[/IMG]

[spoiler=Lore]Activate only when a card you control with Clock Counters on it is destroyed. Tribute 1 monster you control; Place the destroyed card on your side of the field and place Clock Counters on it equal to the amount it had when it was destroyed +2.[/spoiler][/spoiler]


Comments, criticism and rates would be appreciated, especially criticism.

Thank you for your time.[/center]

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1315625221' post='5503751']
ah, the counter manipulations

Time and his Servant maybe raise to lv4 though, given its atk gain effect and lv3 only

beyond that don't really see anything wrong with them
[/quote]
The level of TahS really doesn't matter. I just picked Level 3 for simplicity and to fit with the general theme.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...