This Account is Unplayable Posted September 10, 2011 Report Share Posted September 10, 2011 [center]Made these cards a while ago, and forgot to post them since I got caught up in real life things. Too lazy to write a real description right now, so I'll leave you with the cards. [spoiler=Monsters][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/AgedWarlock.png[/IMG] [spoiler=Lore]For each Clock Counter on the field, this card gains 200 ATK. Once per turn: You can remove Clock Counters from the field; Special Summon 1 Level 4 or lower monster from your Graveyard whose Level is equal to or lower than the amount of removed Clock Counters.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/GatekeeperoftheFourthDimension.png[/IMG] [spoiler=Lore]When this card is Normal Summoned: It is changed to Defense Position. During your Standby Phase, if you control a face-up "Malevolent Clock" place 2 Clock Counters on 1 face-up card on the field, except this card. This card gains 200 DEF for each Clock Counter on the field. If this card would be destroyed by a card effect: You can remove 2 Clock Counters from the field instead.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/MetaBushitheTimetraveller.png[/IMG] [spoiler=Lore]You can Special Summon this card (from your hand) by removing 2 Clock Counters from the field. If this card is attacked: You can remove 1 Clock Counter from the field; Banish this card until your next Standby Phase and negate the attack. If this card destroys an opponent's monster by battle: You can add 1 "Meta Bushi the Timetraveller" from your Deck to your hand.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/ThatWhichFeastsOnTime.png[/IMG] [spoiler=Lore]If there are 2 or more monsters on the field with Clock Counters on them, you can Special Summon this card from your hand. When you do: Remove all Clock Counters from the field. This card gains ATK equal to the number of removed Clock Counters x400. Once per turn: You can remove 3 Clock Counters from the field; This card can attack twice during this turn's Battle Phase. If this card is destroyed: Place 1 Clock Counter on every card you control with an effect that involves Clock Counters.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TimeandHisServant.png[/IMG] [spoiler=Lore]Cannot be Normal Summoned or Set. Cannot be Special Summoned except by Tributing 3 cards you control with 2 or more Clock Counters on them. During each of your Standby Phases: Place 3 Clock Counters on this card. During your opponent's Main Phase or Battle Phase: You can remove 3 Clock Counters from this card; End the current Phase. This card gains 200 ATK for every Clock Counter on the field.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/HeirofMoments.png[/IMG] [spoiler=Lore]2 Level 3 monsters + 1 Spell Card with 3 or more Clock Counters When this card is Xyz Summoned: Place 2 Clock Counters on each face-up card you control with effects that involve Clock Counters. You can remove 2 Clock Counters from the field and detach 1 Xyz Material from this card: Banish 1 monster your opponent controls. When your opponent controls an equal number of monsters to you: Special Summon that Banished monster and its ATK and DEF become 0.[/spoiler][/spoiler] [spoiler=Spells][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/MalevolentClock.png[/IMG] [spoiler=Lore]Once per turn, during your Standby Phase: Place 1 Clock Counter on each face-up card with an effect that includes Clock Counters. If this face-up card would leave the field: Remove 2 Clock Counters from the field instead. Once per turn: You can remove 4 Clock Counters from the field; Banish 2 monsters your opponent controls. Those monsters are returned during your second Standby Phase after using this effect and have their ATK and DEF decreased by 500.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/CardsofthePast.png[/IMG] [spoiler=Lore]Remove 4 Clock Counters from the field; Return 1 card from your Graveyard to your hand and Banish 1 card from your Graveyard with the same name as the returned card.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/CardsoftheFuture.png[/IMG] [spoiler=Lore]Remove 4 Clock Counters from the field; Draw 1 card and reveal it. If the revealed card is a Level 6 or lower monster card: Special Summon it. If the card is a Spell or Trap card: Add it to your hand. You cannot Normal Summon during the same turn you activate this card.[/spoiler][/spoiler] [spoiler=Traps][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TemporalKey.png[/IMG] [spoiler=Lore]Select 1 monster in your Graveyard that was destroyed during the previous turn to this card's activation: Special Summon it. During each of your End Phases: Place 1 Clock Counter on this card. Destroy this card when it has 5 or more Clock Counters on it. If there are no Clock Counters on the field: Destroy this card. If this card is destroyed: Destroy the Summoned monster. If the Summoned monster is destroyed: Distribute this card's Clock Counters to other face-up cards you control with effects that involve Clock Counters. Then, destroy this card.[/spoiler] [IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sands%20of%20Time/TemporalSoulSwap.png[/IMG] [spoiler=Lore]Activate only when a card you control with Clock Counters on it is destroyed. Tribute 1 monster you control; Place the destroyed card on your side of the field and place Clock Counters on it equal to the amount it had when it was destroyed +2.[/spoiler][/spoiler] Comments, criticism and rates would be appreciated, especially criticism. Thank you for your time.[/center] Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted September 10, 2011 Report Share Posted September 10, 2011 I like the name of "That Which Feasts On Time". Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2011 Report Share Posted September 10, 2011 ah, the counter manipulations Time and his Servant maybe raise to lv4 though, given its atk gain effect and lv3 only beyond that don't really see anything wrong with them Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='ragnarok1945' timestamp='1315625221' post='5503751'] ah, the counter manipulations Time and his Servant maybe raise to lv4 though, given its atk gain effect and lv3 only beyond that don't really see anything wrong with them [/quote] The level of TahS really doesn't matter. I just picked Level 3 for simplicity and to fit with the general theme. Link to comment Share on other sites More sharing options...
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