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"Spunky Soldier" archtype: (17/??). 4 cards added!


Dandelo

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The monsters was decent, and it is creative.

i am focus on Spell and Trap

the trap > Activate only when a monster you control inflicts piercing Battle Damage. Double the damage that was inflicted. Then, [s]destroy[/s] all Defense Position monsters your opponent controls with equal to or less DEF than the damage dealt.

Maybe want to change to banish? it is not OPed and destroy can be negateable by starlight road (if opp control 2 or more monsters)/ stardust. So yeah, banish isnt OPed IMO

the Spell > [b] [/b]Equip only to a "Spunky Soldier" monster you control. The equipped monster inflict piercing Battle Damage. If the equipped monster inflicts piercing Battle Damage due to another card effect, double any damage inflicted by the monster through piercing Battle Damage. If this card would be destroyed, you can banish 1 "Spunky Soldier" monster you control instead. [b]You can add this card in your Graveyard to your hand instead of conducting your normal Draw Phase. [/b]


Normal draw is essential, maybe change it to. During your Standby Phase, you can discard 1 Spunky Soldier monster to add this card. That way, it let you draw to saw the condition, if you pushed really to use this card again. You can discard the SPunky, thats from me.

Good Set 9/10

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[quote name='Syns' timestamp='1316437053' post='5525872']
The monsters was decent, and it is creative.

i am focus on Spell and Trap

the trap > Activate only when a monster you control inflicts piercing Battle Damage. Double the damage that was inflicted. Then, [s]destroy[/s] all Defense Position monsters your opponent controls with equal to or less DEF than the damage dealt.

Maybe want to change to banish? it is not OPed and destroy can be negateable by starlight road (if opp control 2 or more monsters)/ stardust. So yeah, banish isnt OPed IMO

the Spell > [b] [/b]Equip only to a "Spunky Soldier" monster you control. The equipped monster inflict piercing Battle Damage. If the equipped monster inflicts piercing Battle Damage due to another card effect, double any damage inflicted by the monster through piercing Battle Damage. If this card would be destroyed, you can banish 1 "Spunky Soldier" monster you control instead. [b]You can add this card in your Graveyard to your hand instead of conducting your normal Draw Phase. [/b]


Normal draw is essential, maybe change it to. During your Standby Phase, you can discard 1 Spunky Soldier monster to add this card. That way, it let you draw to saw the condition, if you pushed really to use this card again. You can discard the SPunky, thats from me.

Good Set 9/10
[/quote]

Right on, an actual review. +like for that, immediately.

I suppose I could change the trap to banish instead of just destroy. And I was just basing the adding to your hand on your Draw Phase thing off Iron Core of Whatever-They're-Called, since the Equip Spell is pretty crucial to the archtype, buuut, I can see where you're coming from. I'll more than likely change it as well.

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[quote name='ragnarok1945' timestamp='1316475376' post='5527095']
well all 3 monster cards have plain effects

as for the trap, has a neat way to banish just about any monster your opponent has, and therefore makes it good

I'll give the 4 new ones 9.5/10
[/quote]

Sometimes simple effects are good. ;)

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[quote name='Dandelo' timestamp='1316469897' post='5526867']

I suppose I could change the trap to banish instead of just destroy. And I was just basing the adding to your hand on your Draw Phase thing off Iron Core of Whatever-They're-Called, since the Equip Spell is pretty crucial to the archtype, buuut, I can see where you're coming from. I'll more than likely change it as well.
[/quote]

Glad you take my suggestion. ^^ anyway

[center][center][b]Atom LV2:[/b] If your opponent controls 2 or more Defense Position monsters, you can banish this card to Special Summon 1 Level 4 or lower "Spunky Soldier" monster from your Graveyard or hand. The Summoned monster inflicts piercing Battle Damage. During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Spunky Soldier - Atom LV4" from your hand or Deck[/center][/center]
[color=#0000ff][i]>> Banishing this card for only do SSing from hand is not worth it, maybe you wanna give a alternative that it can SS from Deck? that way makes the Deck consistent. [/i][/color]



[center][center][b]atom LV4: [/b]If your opponent controls at least 1 Defense Position monster, you can banish 1 "Spunky Soldier" monster you control to Special Summon 1 Level 4 or lower "Spunky Soldier"from your Graveyard, hand, or Deck. The Summoned monster inflicts piercing Battle Damage. During the End Phase of the turn a monster you control inflicted piercing Battle Damage to your opponent, you can send this face-up card to the Graveyard to Special Summon 1 "Spunky Soldier - Atom LV6" from your hand or Deck.[/center][/center]
[left][left][center][center]>>This one seems decent and pretty well made. So keep this,[/center][/center][/left][/left]
[left][left][center][center]I'll do the rest if i have time, right now. that is[/center][/center]
[/left][/left]

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[quote name='Syns' timestamp='1316483375' post='5527548']

Glad you take my suggestion. ^^ anyway

[center][center] [/center][/center]
[center][center][b]Atom LV2:[/b] If your opponent controls 2 or more Defense Position monsters, you can banish this card to Special Summon 1 Level 4 or lower "Spunky Soldier" monster from your Graveyard or hand. The Summoned monster inflicts piercing Battle Damage. During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Spunky Soldier - Atom LV4" from your hand or Deck


[color=#0000ff][i]>> Banishing this card for only do SSing from hand is not worth it, maybe you wanna give a alternative that it can SS from Deck? that way makes the Deck consistent. [/i][/color]



[/center][/center]
[center][center] [/center][/center]
[center][center][b]atom LV4: [/b]If your opponent controls at least 1 Defense Position monster, you can banish 1 "Spunky Soldier" monster you control to Special Summon 1 Level 4 or lower "Spunky Soldier"from your Graveyard, hand, or Deck. The Summoned monster inflicts piercing Battle Damage. During the End Phase of the turn a monster you control inflicted piercing Battle Damage to your opponent, you can send this face-up card to the Graveyard to Special Summon 1 "Spunky Soldier - Atom LV6" from your hand or Deck.


[/center][/center]
[left][left] [/left][/left]
[left][left] [/left][/left]
[center][center] [/center][/center]
[center][center]>>This one seems decent and pretty well made. So keep this,




[/center][/center]
[left][left] [/left][/left]
[left][left] [/left][/left]
[center][center] [/center][/center]
[center][center]I'll do the rest if i have time, right now. that is





[/quote]

It says Graveyard [i]or [/i]hand, not just hand. But really, I do appreciate you taking the time to look over each individual card. +likes for you![/center][/center]

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Even Graveyard, make it from Deck that still make the card balanced. Also, speed up the Deck.

Zircon > make it 1900 ATK, atm, it can get over Rai-oh. Which is very annoying and staple at Anti-Meta. So, 1900 would be so good.

Curi > So awesome, so awesome. Each archetype need this kind of effect.

Neon > It cool, but 150 is bad. make it 200 instead and it will be no problems. And banish isnt needed so yeah,

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[quote name='Syns' timestamp='1316588883' post='5530445']
Even Graveyard, make it from Deck that still make the card balanced. Also, speed up the Deck.

Zircon > make it 1900 ATK, atm, it can get over Rai-oh. Which is very annoying and staple at Anti-Meta. So, 1900 would be so good.

Curi > So awesome, so awesome. Each archetype need this kind of effect.

Neon > It cool, but 150 is bad. make it 200 instead and it will be no problems. And banish isnt needed so yeah,
[/quote]

Banish is needed for archtype syngergy.

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