Βyakuya Posted September 10, 2011 Report Share Posted September 10, 2011 Monsters: x3 Banisher of the Light x2 Battle Fader x3 Caius x3 Raiza x2 Cyber Valley x2 D.D Scout Plane x2 Alchemist x1 Necroface x2 Shutendoji Spells: x1 Allure x1 Dark Hole x3 Sarcophagus x1 Heavy Storm x2 Soul Absorption x2 Soul Release Traps: x1 Prison x2 Escape from the Dark Dimension x3 Macro Cosmos x1 Mirror Force x1 Judgment x1 Warning This deck was my first deck and I edited and this is what it looks like. This is still a work in progress but this is more of a fun skill deck than competitive. Any suggestions as always? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 10, 2011 Report Share Posted September 10, 2011 Fissure is better than Cosmos because more people run Trap hate more than Spell, plus Warning can hit Cosmos. Link to comment Share on other sites More sharing options...
Βyakuya Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='Miror B.' timestamp='1315690451' post='5505414']Fissure is better than Cosmos because more people run Trap hate more than Spell, plus Warning can hit Cosmos.[/quote] True, I'll think about it. Do you think I take them all out? Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 11, 2011 Report Share Posted September 11, 2011 This deck is win purely because necroface. Other than that. -2 Soul Release -1 Mirror -1 D-Prison -3 Macro Cosmos +3 D-Fissure +2 D.D. Warrior +1 D.D. Warrior Lady Link to comment Share on other sites More sharing options...
Βyakuya Posted September 11, 2011 Author Report Share Posted September 11, 2011 Okay thanks a lot everyone. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 11, 2011 Report Share Posted September 11, 2011 Yeah, the ONLY reason to play Macro over Fissure is if you're running Helios, which isn't good in the first place. Link to comment Share on other sites More sharing options...
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