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Rise of the Machines


galesonic

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[size=6][b]Rise of the Machines (remake)[/b][/size]


[size=6][size=4][spoiler=Idea] [/size][/size]

[size=6][size=4]I originally got the idea for this set when I saw the card 'DNA Transplant'. I thought of machines that can withstand the force of the same Attribute, but however can't withstand the opposite Attribute. With the power of combining to be a stronger machine but only for a limited time. In this set, there are two Arch-types: 'Geartons' and 'Strike'. [/size][/size]



[size=6][size=4]I do not own these images. Credit goes to their respective artists.[/spoiler][/size][/size]


[size=6][size=4][spoiler=Monsters] [/size][/size]



[size=6][size=4][img]http://img843.imageshack.us/img843/1395/84328.jpg[/img][/size][/size]

[size=6][size=4]This card cannot be destroyed in battle by DARK monsters (damage calculation is applied normally). When this card attacks a monster in Defense Position, inflict 800 damage to your opponent. During the end of the Damage Step, switch this card to Defense Position. You cannot change the position of this card until your next turn. When this card is destroyed in battle by a LIGHT monster, double the Battle Damage.[/size][/size]

[img]http://img18.imageshack.us/img18/1395/84328.jpg[/img]

Once per turn, you can equip this card to a monster OR Special Summon this card in face-up Attack Position. The equipped monster gains 700 ATK and inflicts piercing damage. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

[size=6][size=4][img]http://img193.imageshack.us/img193/1395/84328.jpg[/img][/size][/size]

[size=6][size=4]This card cannot be destroyed in battle by LIGHT monsters (damage calculation is applied normally). When this card is Summoned, add 1 Level 3 or lower Machine-Type monster from your Deck to your hand. Once per turn, you can pay 800 Life Points to select 1 Spell or Trap Card your opponent controls and place it at the bottom of his/her Deck. The deck is then shuffled. When this card is destroyed in battle by a DARK monster, the Battle Damage is doubled.[/size][/size]

[img]http://img716.imageshack.us/img716/1395/84328.jpg[/img]

This card cannot be destroyed in battle by WIND monsters (damage calculation is applied normally). Once per turn, pay 600 Life Points to destroy 1 Spell Card on the field. If the Spell Card is an Equip Spell Card, inflict 500 damage to your opponent. When this card is destroyed in battle by an EARTH monster, the battle damage is doubled.

[img]http://img687.imageshack.us/img687/9964/84328f.jpg[/img]

This card is treated also as a Machine-Type monster as long as this card is in the Graveyard. If you control 1 Machine-Type monster, you can remove 1 Machine-Type monster from your Graveyard to Summon this card without a tribute. If you use this effect, this card cannot attack. During each of your Standby Phases, you can tribute 1 Machine-Type monster you control to destroy 1 card on the field.[/spoiler]

[size=6][size=4][spoiler=Extra Deck] [/size][/size]

[size=6][size=4][img]http://img197.imageshack.us/img197/1395/84328.jpg[/img][/size][/size]

[size=6][size=4]"Chaotic Locomotive" + "Dimension Android"[/size][/size]
This card cannot be Summoned except by Fusion Summon. The Attribute of this card is treated also as LIGHT. This card cannot be destroyed in battle by DARK and LIGHT monsters (damage calculation is applied normally). When this card is successfully Fusion Summoned, draw 1 card. When this card destroys a Tuner monster in battle, your opponent discards 1 card from his/her hand. During the End Phase of the turn this card is Fusion Summoned, return this card to your Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion summon this card.


[size=6][size=4][img]http://img687.imageshack.us/img687/1395/84328.jpg[/img][/size][/size]

[size=6][size=4]"Dimension Android" + "Chaotic Locomotive"[/size][/size]
This card can only be Fusion Summoned by the above monsters. The Attribute of this card is treated also as DARK. This card cannot be destroyed in battle by DARK and LIGHT monsters (damage calculation is applied normally). When this card is Fusion Summoned, this card gains 500 ATK until the End Phase of your turn. When this card destroys a monster in battle, remove it from play. During the End Phase of the turn you Summon this card, return it to the Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card.[/spoiler]

[size=6][size=4][spoiler=Spell Cards] [/size][/size]

[size=6][size=4][img]http://img3.imageshack.us/img3/1395/84328.jpg[/img][/size][/size]
[/spoiler]

[size=6][size=4][spoiler=Trap Cards][/size][/size]
[size=6][size=4][img]http://img191.imageshack.us/img191/1395/84328.jpg[/img][/size][/size]
[size=6][size=4][img]http://img607.imageshack.us/img607/1395/84328.jpg[/img][/size][/size]
[size=6][size=4][img]http://img831.imageshack.us/img831/1395/84328.jpg[/img][/size][/size]

[size=6][size=4]This card can only activate if you control 1 Machine-Type monster that is selected as an attack target. Pay 1000 Life Points to negate the battle and end the Battle Phase. After, Special Summon 1 level 4 or lower Machine-Type monster or "Strike Commander" from your hand.[/spoiler][/size][/size]

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