Bob the Rainicorn Posted September 13, 2011 Report Share Posted September 13, 2011 I thought the idea was that it was broken because you could search tuners? if that isn't the case, I don't see why this shouldn't go to 3, I think the deck it was designed to be used for could use the extra support, since they lost one of their best cards. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 13, 2011 Report Share Posted September 13, 2011 I was saying it was broke because it was a free search, not just tuners. I only said Reinforce has a smaller range of good tuners, but my main point was that this was broke because of the search, almost like Shien's Smoke signal or Reinforcement. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 13, 2011 Report Share Posted September 13, 2011 Reinforcement has a way bigger range of searching targets than emergency teleport, and Smoke Signal was the consistency behind Shi En. I don't remember psychics doing much, other than Tele-DAD. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 13, 2011 Report Share Posted September 13, 2011 Don't forget that Tele doesn't just search but also summons, leaving you with your Normal Summon for the turn. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 13, 2011 Report Share Posted September 13, 2011 well, I suppose we should make a test? assuming that emergency teleport is unlimited, what deck would abuse it the most, and how well will it do. Link to comment Share on other sites More sharing options...
DeathSDelano Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Chaosinfiniti' timestamp='1315881113' post='5511408'] well, I suppose we should make a test? assuming that emergency teleport is unlimited, what deck would abuse it the most, and how well will it do. [/quote] Tele-Dad says hi. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Chaosinfiniti' timestamp='1315881113' post='5511408'] well, I suppose we should make a test? assuming that emergency teleport is unlimited, what deck would abuse it the most, and how well will it do. [/quote] Teleport Engine would be more frequent than the Tour Guide engine was before we found out there was no wierd TCG ruling. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 13, 2011 Report Share Posted September 13, 2011 [quote]Put it, DAD, and D-Draw @3 [/quote] Malicious still @2? [quote]Teleport Engine would be more frequent than the Tour Guide engine was before we found out there was no wierd TCG ruling.[/quote] Except no. Teleport will be bad until we get Mind Master or Malicious back and even then for non-ftk decks would rather use Diva because it's better. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Manjoume Thunder' timestamp='1315897971' post='5511831'] Teleport will be bad until we get Mind Master or Malicious back and even then for non-ftk decks would rather use Diva because it's better.[/quote] Diva only lets you go after Lv 2 Xyz, and Phoenix is the only incredible one. In addition to letting you summon a few different levels of monsters, it lets you go for Leviath/Leviar plays. If used well, it can generate pluses, so I could see it being overused. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 13, 2011 Report Share Posted September 13, 2011 [quote]Diva only lets you go after Lv 2 Xyz, [/quote] Did syncros suddenly stop existing? Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Manjoume Thunder' timestamp='1315900061' post='5511852'] Did syncros suddenly stop existing? [/quote] I meant in addition to Synchro. It helps if you read the entire post before commenting. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='NumberCruncher' timestamp='1315877780' post='5511218'] If it were a trap, you would lose your heretosexuality. [/quote] Fixed. OT: I agree that it needs to stay @1. Link to comment Share on other sites More sharing options...
Tentacruel Posted September 13, 2011 Report Share Posted September 13, 2011 I need me one of these. I run a (horrible) Psychic deck irl, and this would be wonderful for getting Storm Caller out. Link to comment Share on other sites More sharing options...
Yeezus Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='- Junk Warrior -' timestamp='1315869313' post='5510582'] Put it, DAD, and D-Draw @3 YES [/quote] You obviously didn't play TeleDAD. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Kyosuke Kiryu' timestamp='1315928846' post='5512206'] You obviously didn't play TeleDAD. [/quote] nope. I've probably said something very stupid here. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='- Junk Warrior -' timestamp='1315947449' post='5512642'] nope. I've probably said something very stupid here.[/quote] Yes, yes you have. OT: Still does crazy stuff in any deck with Psychic monsters. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 14, 2011 Report Share Posted September 14, 2011 [quote name='NumberCruncher' timestamp='1315949985' post='5512750'] Yes, yes you have. OT: Still does crazy stuff in any deck with Psychic monsters. [/quote] Good, stupidity makes things interesting, Link to comment Share on other sites More sharing options...
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