Valkyrus Posted September 13, 2011 Report Share Posted September 13, 2011 [img]http://i207.photobucket.com/albums/bb278/mario1092/rnccbr.jpg[/img] [img]http://i207.photobucket.com/albums/bb278/mario1092/ccr.jpg[/img] Link to comment Share on other sites More sharing options...
Valkyrus Posted September 13, 2011 Author Report Share Posted September 13, 2011 BUMP Link to comment Share on other sites More sharing options...
MibeR Posted September 13, 2011 Report Share Posted September 13, 2011 Oh 2 monsters for 2800 beatstick is bit to much. get rid of it. The monster itself is good, no need to change Link to comment Share on other sites More sharing options...
Time Psyduck Posted September 13, 2011 Report Share Posted September 13, 2011 For the spell, first of all give it a shorter name; either half of the current one would be fine, but as is it's far too long and wordy. The special summon effect is a bit much - the destruction prevention effect is enough, but if you want to keep it make it level 4 or lower, and have it banish the ritual, so you have to choose which secondary effect you want, depending on the circumstances. As for the monster, I like the idea of it searching out it's ritual spell, since it makes it easier to summon. The rest of the effect, however, seems a little much. The amount of disruption having your opponent have to commit all their monsters (and by extension reveal everything else in their hand) onto a field with a 3800 piercer, and rob them of their effects is just too much. Having to summon 1 and/or remove the effect negation would make it fairer - either they have the ability to conserve a key monster to try and recover, or your opponent could drop a lock on you if you're not prepared. Also note that it will always get the bonus, because it's Level 8 itself. Make it your opponent having a level 8, or require a level 8 except "Cimmerian Challenger", so that the limitation actually means something outside the use of Level Eater. Link to comment Share on other sites More sharing options...
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 bump Link to comment Share on other sites More sharing options...
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='Time Psyduck' timestamp='1315917197' post='5511985'] For the spell, first of all give it a shorter name; either half of the current one would be fine, but as is it's far too long and wordy. The special summon effect is a bit much - the destruction prevention effect is enough, but if you want to keep it make it level 4 or lower, and have it banish the ritual, so you have to choose which secondary effect you want, depending on the circumstances. As for the monster, I like the idea of it searching out it's ritual spell, since it makes it easier to summon. The rest of the effect, however, seems a little much. The amount of disruption having your opponent have to commit all their monsters (and by extension reveal everything else in their hand) onto a field with a 3800 piercer, and rob them of their effects is just too much. Having to summon 1 and/or remove the effect negation would make it fairer - either they have the ability to conserve a key monster to try and recover, or your opponent could drop a lock on you if you're not prepared. Also note that it will always get the bonus, because it's Level 8 itself. Make it your opponent having a level 8, or require a level 8 except "Cimmerian Challenger", so that the limitation actually means something outside the use of Level Eater. [/quote] actually I hadn't realized about the bonus.... I guess I made a mistake, I meant to have it say "if there's another level 8 monster on the field" but I don't think the rest of the effect is OP'ed. You can SS all monsters in your opponent's hand but that may be 0 monsters as well. Yet it can be 5 monsters too. My card can deal piercing damage but it can only attack once per battle phase too (with 2800 attack if there is no other level 8 on the field). So next turn your opponent could Xyz/Synchro into anything if they have enough monsters. So I think it's balanced like that. for the spell, I don't think the SS is too much though. Since I want to make Rituals competitive, this card needs to be a little more powerful than most Ritual Spells. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 14, 2011 Report Share Posted September 14, 2011 I'm not sure have your opponent summon that many monsters is a good idea your ritual can't attack them all, so they'll all be used for synchro and XYZ food right away Link to comment Share on other sites More sharing options...
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='ragnarok1945' timestamp='1315986483' post='5513978'] I'm not sure have your opponent summon that many monsters is a good idea your ritual can't attack them all, so they'll all be used for synchro and XYZ food right away [/quote] true, but you'll also have the SS'ed monster by the ritual spell's effect to attack a second time with. and in case your opponent has more than 2 monsters out there you could use spell/trap/monster effects to get rid of them. And there really aren't many xyz's that can beat this card in the turn they are summoned. (I can only think of Thunder-End Dragon atm) because If they use an effect to destroy Cimmerian, I can negate it. so I can save myself for the turn. About Synchros...hmm, Brionac seems to be the only card I can think of that can get rid of CC during the turn it's summoned. But then again, if my opponent SS's Tuners by my Ritual's effect, they'd be my first targets. So I don't think that'd work out well. well that's what I think anyway Link to comment Share on other sites More sharing options...
Time Psyduck Posted September 14, 2011 Report Share Posted September 14, 2011 The problem is not so much that you'll get to destroy all their monsters, but that unless they have as many or more monsters than they have free zones, you get to see your opponent's hand. Getting a look at your opponent's strategy, especially early, can determine the duel. If they kept their effects, and thus you had to risk locking yourself or them summoning an undestroyable monster (not that it matters much with piercing damage) or something, it might be ok, but shutting down all their effects Also, with the revival from the spell, they'll lose at least two monsters, on top of more for any other monsters you have, and . At least by limiting what you can revive provides some restraint. Unless your opponent has an out, Manju of the Ten Thousand Hands + any Level 8+ monster with 2800 or more ATK and no Special Summon restrictions makes an OTK. Preventing you bring out another big monster at least means it would take a little more work to get it. Link to comment Share on other sites More sharing options...
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