DivineSkyDragonOsiris Posted September 14, 2011 Report Share Posted September 14, 2011 1, Archfiend Berseker [img]http://img801.imageshack.us/img801/2586/437331k.jpg[/img] When this card is Normal Summoned, you can destroy 1 face-up Level 4 or lower LIGHT monster your opponent cpntrols. Once per turn, during your Draw Phase, if you draw a Fiend-Type monster, you can reveal it to your opponent, and draw again. 2, Archfiend Afterlife Sealer [img]http://img220.imageshack.us/img220/9946/437331c.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing, from your hand and side of the field, 1 Level 4 or higher Fiend-Type monster for each. Once per turn, you can negate a card's effect that would send monster(s) you control to the Graveyard, and inflict 800 damage to your opponent. While this card is on face-up on the field, monster(s) your opponent controls can only be sent to the Graveyard after being destroyed by Battle. 3, Archfiend Mad Golem [img]http://img12.imageshack.us/img12/6089/437331n.jpg[/img] 1 Tuner + 1 or more non-Tuner Fiend-Type monsters When this card battles an opponent's face-up monster, negate that monster's effects until the end of the turn. While this card is face-up on the field, your opponent cannot target other face-up Fiend-Type monsters you control for attacking. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 15, 2011 Report Share Posted September 15, 2011 personally for Mad Golem, I think it's just better to negate the monster's effect all the way Link to comment Share on other sites More sharing options...
DivineSkyDragonOsiris Posted September 15, 2011 Author Report Share Posted September 15, 2011 BUMP Link to comment Share on other sites More sharing options...
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