The White Wolf Posted September 15, 2011 Report Share Posted September 15, 2011 SSD's New Archtype Since Metal! The Elementals! [center][center]Please, if you have a better idea for the name, please, PM me, I'm not entirely good at making names[/center][/center] [center][center] [/center][/center] [center][center][spoiler=Monsters][/center][/center] [center][center] [/center][/center] [center][center][b][u]Ice Elementals[/u][/b] [spoiler=Ice Elemental - Tsurara] [img]http://img847.imageshack.us/img847/9275/165153j.jpg[/img] [spoiler=Lore] Once per turn, during your Main Phase, you can place 1 Ice Element Counter on this card. Once per turn, you can remove 1 Ice Element Counter from this card to select 1 monster your opponent controls, the selected monster cannot attack or change it's battle position until the End Phase of your next turn.[/spoiler][/spoiler] [/center][/center] [center][center][b][u]Light Elementals[/u][/b] [/center][/center] [center][center][b][u]Light Elemental Angels[/u][/b] [/center][/center] [center][center][spoiler=Light Elemental Angel - Karu][/center][/center] [center][center][img]http://img231.imageshack.us/img231/8495/165153.jpg[/img][/center][/center] [center][center][spoiler=Lore]When this card is Normal Summoned, place 3 Light Elemental Counters on it. You can remove any number of Light Elemental Counters from this card to Special Summon 1 Fairy-type LIGHT "Elemental" monster from your hand, deck or Graveyard who's level is equal to the number of Light Elemental Counters removed.[/spoiler][/spoiler][/spoiler] [spoiler=Spells][spoiler=Elemental Vortex] [img]http://img594.imageshack.us/img594/9275/165153j.jpg[/img] [spoiler=Lore] You can only activate this card while you have exactly 1 of each EARTH, FIRE, WATER and WIND monster in your Graveyard. Select and activate one of the following effects: * Banish 2 card your opponent controls * Discard 1 card from your hand, destroy every card your opponent controls, any damage your opponent takes this turn is halved * Special Summon 1 of each EARTH, FIRE, WATER and WIND monster from your Graveyard[/spoiler][/spoiler][/spoiler] [spoiler=Traps] [spoiler=Ice Burial] [img]http://img268.imageshack.us/img268/8617/165153l.jpg[/img] [spoiler=Lore] You can only activate this card while you control at least 1 face-up WATER monster, select 1 face-up WATER monster you control, negate the attack and end the Battle Phase, afterwards, destroy the selected monster.[/spoiler][/spoiler][/spoiler] [/center][/center] [center][center] [/center][/center] [center][center] [/center][/center] [center][center] [/center][/center] [center][center][b][u]I'm Having Troubles With Getting the Spoilers Aligned Perfectly, if Anyone can Help, Please Don't Hesitate To[/u][/b] [/center][/center] Link to comment Share on other sites More sharing options...
MibeR Posted September 15, 2011 Report Share Posted September 15, 2011 teh Spells is bit situational and rather didnt have a synergy with the Sets Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 15, 2011 Report Share Posted September 15, 2011 for Ice Elemental, the atk negation is fine, but maybe make it once per turn? Karu it's a shame you can't give it more counters, does bring the summoning effect down a bit Link to comment Share on other sites More sharing options...
The White Wolf Posted September 15, 2011 Author Report Share Posted September 15, 2011 sure, I'll add 1 or 2 more counters to Karu and make Tsurara's effect once per turn Link to comment Share on other sites More sharing options...
The White Wolf Posted September 16, 2011 Author Report Share Posted September 16, 2011 owait, you mean not being able to put more on it (misinterpretation) I'll be making more cards that can add more counters Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2011 Report Share Posted September 16, 2011 right, let us know when you do Link to comment Share on other sites More sharing options...
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