El Majishan Posted September 15, 2011 Report Share Posted September 15, 2011 Monsters: 13 1: Grand Master of the Six Samurai 3: Kagamusha of the Six Samurai 3: Legendary Six Samurai Kizan 2: Legendary Six Samurai Kageki 2: Elder of the Six Samurai 1: Legendary Six Samurai Enishi 1: Hand of the Six Samurai Spells: 18 3: Six Samurai United 3: Dimensional Fissure 2: Mystical Space Typhoon 2: Asceticism of the Six Samurai 1: Reinforcement of the Army 1: Shien's Smoke Signal 1: Shien's Dojo 1: Gateway of the Six 1: Monster Reborn 1: Heavy Storm 1: Dark Hole 1: Book of Moon Traps: 9 2: Double Edge Sword Technique 2: Musakani Magatama 2: Solemn Warning 1: Solemn Judgment 1: Torrential Tribute 1: Mirror Force Link to comment Share on other sites More sharing options...
ADayToRemember Posted September 15, 2011 Report Share Posted September 15, 2011 I think you should go for the Asceticism build. Also I don't like Upstarts in Six Sams, they have enough draw/search power. Also Enishi is terrible. Birdman over Shien's Squire. - Enishi - Upstart - Shien's Squire + Elder + Asceticism + Genex Ally Birdman Link to comment Share on other sites More sharing options...
CDDRodrigo Posted September 15, 2011 Report Share Posted September 15, 2011 [quote name='ADayToRemember' timestamp='1316082983' post='5516151'] I think you should go for the Asceticism build. Also I don't like Upstarts in Six Sams, they have enough draw/search power. Also Enishi is terrible. Birdman over Shien's Squire. - Enishi - Upstart - Shien's Squire + Elder + Asceticism + Genex Ally Birdman [/quote] Agreed. Dunno about Birdman, but he's generally good, so yeah. Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 You've made some awful choices >_> ie squire, dojo, upstart etc Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 15, 2011 Report Share Posted September 15, 2011 Squire and Dojo are good :/ Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 [quote name='Miror B.' timestamp='1316098428' post='5516352'] Squire and Dojo are good :/ [/quote] Lol okay then whatever you say Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 15, 2011 Report Share Posted September 15, 2011 Give me reasons why their not good and maybe I'll listen to you. As it is, Dojo is a +0 from the deck that has the same conditions as Gateway, and Squire is a lvl 1 Earth tuner that allows for Beast and Barkion plays with Kizan and Grandmaster respectively and gets a little of their support (though sadly not all) Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 [quote name='Miror B.' timestamp='1316098829' post='5516361'] Give me reasons why their not good and maybe I'll listen to you. As it is, Dojo is a +0 from the deck that has the same conditions as Gateway, and Squire is a lvl 1 Earth tuner that allows for Beast and Barkion plays with Kizan and Grandmaster respectively and gets a little of their support (though sadly not all) [/quote] If you draw Squire it sucks ass and it forces you to waste your normal summon on it, which is not something you want to do. with less and less search power being available to samurais you're going to be more and more likely to draw all spell/trap hands or maybe 1 monster, and opening dojo with one monster also sucks. It's a lot more consistent to play without Dojo, i've been playing sams since the banlist was confirmed. Link to comment Share on other sites More sharing options...
Agro Posted September 15, 2011 Report Share Posted September 15, 2011 Squire just isn't that good. <- my reason Y u no run Mizuho & Shinai? Mizuho works with Ascenticism and Hand. Of course, then again, I havn't played sams since Gateway was limited... Link to comment Share on other sites More sharing options...
El Majishan Posted September 15, 2011 Author Report Share Posted September 15, 2011 Why is upstart bad? most of the builds I saw topping run Upstart. Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 [quote name='Mark of the Bloo-D Rose' timestamp='1316105574' post='5516468'] Why is upstart bad? most of the builds I saw topping run Upstart. [/quote] That was when getting to Gateway as fast as possible was the best way to win. Link to comment Share on other sites More sharing options...
El Majishan Posted September 15, 2011 Author Report Share Posted September 15, 2011 And that changed? (dont know much about sams) Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 Yeah. You might want to try D Fissures. Link to comment Share on other sites More sharing options...
El Majishan Posted September 15, 2011 Author Report Share Posted September 15, 2011 what to drop? Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 1 Grandmaster 1 Dojo 1 Upstart for 3 D Fissure then drop 1 Upstart for 1 more Magatama then drop Squire for another Elder then the final Upstart for an Asceticism Link to comment Share on other sites More sharing options...
El Majishan Posted September 16, 2011 Author Report Share Posted September 16, 2011 Making changes now Link to comment Share on other sites More sharing options...
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