wightpower Posted September 16, 2011 Report Share Posted September 16, 2011 Took me long enough, but I'm finally posting my first 10 cards on this site. These are my "Kriegswaffen" monsters; a small archetype of DARK, Machine-Type monsters who share the defining characteristic of gaining 100 ATK and DEF every time damage is dealt to their controller's Life Points. [b]Monsters:[/b] [img]http://img225.imageshack.us/img225/6236/240640.jpg[/img] Lore: Whenever you lose Life Points, this card gains 100 ATK and DEF. When this card is destroyed and sent to the graveyard, you can Special Summon 1 "Kriegswaffen Stormtrooper" from your hand, Deck, or Graveyard, excluding this card. [img]http://img813.imageshack.us/img813/6236/240640.jpg[/img] Lore: Whenever you lose Life Points, this card gains 100 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. [img]http://img35.imageshack.us/img35/7056/240640t.jpg[/img] Lore: Whenever you lose Life Points, this card gains 100 ATK and DEF. When this card attacks, destroy 1 face-up Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. [img]http://img685.imageshack.us/img685/6236/240640.jpg[/img] Lore: Whenever you lose Life Points, this card gains 100 ATK and DEF. This card can attack twice during the same Battle Phase (this effect cannot be used to attack the opponent directly). [img]http://img706.imageshack.us/img706/6236/240640.jpg[/img] Lore: Whenever you lose Life Points, this card gains 100 ATK and DEF. This card cannot be Special Summoned from the Graveyard. This card cannot be destroyed by battle unless it is attacked twice during the same Battle Phase (Battle Damage is still calculated normally). [img]http://img36.imageshack.us/img36/6236/240640.jpg[/img] Lore: This monster can only be Ritual Summoned by the effect of the Ritual Spell card "Iron Cross". When this monster is Ritual Summoned, it gains 200 ATK and DEF for every monster tributed for the Ritual Summon. Whenever you lose Life Points, this card gains 100 ATK and DEF. As long as this card remains face-up on the field, all "Kriegswaffen" Monsters on your side of the field gain 500 ATK and DEF, except this card. [b]Spells & Traps:[/b] [img]http://img850.imageshack.us/img850/6236/240640.jpg[/img] Lore: This card is used to Ritual Summon "Kriegswaffen Commander". You must also Tribute monsters whose total Level Stars equal 4 or more from the field or your hand. [img]http://img90.imageshack.us/img90/6236/240640.jpg[/img] Lore: All "Kriegswaffen" monsters on your side of the field gain 100 ATK and DEF for every Machine-type monster in your Graveyard. Once per turn, during your Standby Phase, you can banish 1 Machine-type monster in your Graveyard to draw 1 card. During both players' Standby Phases, if this card is face-up on the field, you take 100 points of damage. [img]http://img713.imageshack.us/img713/6236/240640.jpg[/img] Lore: Once per turn, during your Main Phase, you can add 1 "Steel Counter" to a face-up "Kriegswaffen" monster on your field. When a monster with a "Steel Counter" would be destroyed, destroy the "Steel Counter" instead (battle damage is calculated normally). When this card is removed from the field, destroy all "Steel Counters" on the field and increase your Life Points by 500 x the number of destroyed counters. [img]http://img707.imageshack.us/img707/6236/240640.jpg[/img] Lore: The effects of this card are only active as long as your Life Points are lower than your opponent's. You cannot set monsters face-down, and all monsters on your field must be in Attack Position. The effects of all "Kriegswaffen" monsters on your field are negated, and all "Kriegswaffen" monsters on your field cannot be destroyed by battle (damage is calculated normally). When a "Kriegswaffen" monster on your field is attacked by an opponent's monster, increase its ATK by 200. If you have no monsters on your field, this card is destroyed. First of all, please do not launch insults at me based on the art. I drew these all myself, by hand, and I know nothing of digital art. However, if anyone out there wants to make better versions of the images, by all means do. Onto the cards themselves, "Kriegswaffen" is gratuitous German for "War Weapons", and their theme is the Wunderwaffen, or "Wonder Weapons" that Nazi Germany actually tried to produce to save themselves at the end of World War II. As you can see, I decided to make the Kriegswaffen monsters stout, ironclad, nazi-styled robots with electrical guns and high explosives. If you are offended by Nazis (who isn't?), I apologize, but I stand by the cards out of sheer coolness factor. Anyway, leave comments, and tell me if I got any of the OCG wrong. If these were in the real game, I still wouldn't expect them to be a fully-blown set, and instead designed them to serve as a support archetype as cannon fodder for other DARK machines, like the Jinzos, Machine Kings, or Barrel Dragons. I might make cards in the future bringing the Kriegswaffen monsters closer together with similar cards, but we'll see. Link to comment Share on other sites More sharing options...
TwinSeed Posted September 16, 2011 Report Share Posted September 16, 2011 1) I didn't read all that :S 2) You drew the pictures? Well, that's cool and effective, but they all look similar. 3) I'm guessing that's German? I can't pronounce it Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2011 Report Share Posted September 16, 2011 Commander's atk/def effect seems a bit too slow for just 100 should have made that 200 or something Link to comment Share on other sites More sharing options...
wightpower Posted September 16, 2011 Author Report Share Posted September 16, 2011 you might be right. I figured if you took the time to tribute 5 monsters for the ritual, or more, you'd have a 4-star monster with 2000 ATK and DEF, but I think I came up with that scheme back when the monsters were supposed to be geared towards using the graveyard. I might change it to give him more ATK and DEF per tribute. Link to comment Share on other sites More sharing options...
wightpower Posted September 26, 2011 Author Report Share Posted September 26, 2011 Alright, I edited the Commander to gain 200 ATK and DEF for every monster tributed in his Ritual Summon. Link to comment Share on other sites More sharing options...
raaabr Posted September 26, 2011 Report Share Posted September 26, 2011 I'm impressed with the art. I can't draw that well. (Though to be honest, that isn't saying much). Effects are interesting. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 26, 2011 Report Share Posted September 26, 2011 [quote name='captain plaid' timestamp='1316995276' post='5540652'] Alright, I edited the Commander to gain 200 ATK and DEF for every monster tributed in his Ritual Summon. [/quote] ok, I'll give that card 8.4/10 now Link to comment Share on other sites More sharing options...
wightpower Posted February 2, 2012 Author Report Share Posted February 2, 2012 I'm going to bump this, because I finally posted a new [url="http://forum.yugiohcardmaker.net/topic/275147-kriegswaffen-jinzo-awesome/"][b]card[/b][/url] to add to the set. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted February 2, 2012 Report Share Posted February 2, 2012 i like the cards and the field card really helps the theme but no xyz no synchro no tuners no level 8 or higher monster if you want i can make a few for you Link to comment Share on other sites More sharing options...
wightpower Posted February 2, 2012 Author Report Share Posted February 2, 2012 I don't actually play with too many synchros, fusions, tuners, or rituals in real life, so they're at the back of my mind when I design cards. I still barely know how xyz monsters function. But yeah, you guys are free to add whatever cards you want to this series. I might like them and I might not like them, but that's freedom for you. Make whatever you want, it's all good. I'm not against level 8 or higher monsters or anything, but I didn't have too many ideas for monsters at first so when I finished this first set I basically just decided they would serve as filler and supporting cards for more powerful DARK Machines, like Jinzo, Barrel Dragon, or Machine King, etc. Now that I added the Cyber Fuhrer, they have a more powerful fusion monster if used in a Jinzo deck. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted February 2, 2012 Report Share Posted February 2, 2012 here are those cards i mention eariler (still working on the xyz monster A.K.A. "Kriegswaffen Walking Fortress Of Mecha Berlin") ps mecha berlin ? maybe a futuristic germany city/ captial ? (hint hint a field spell card that i might be working on hint hint) [Spoiler=you are sure you wanna see it?] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/KriegswaffenDreadedVolkswagonWarMachineDragon.jpg[/img] Kriegswaffen Dreaded Volkswagon War Machine Dragon "Krigswaffen Synchron" + 1 or more "Kriegswaffen" non tuner monster The Synchro Summoninng of this card can not be Negated. Whenever you lose Life Points, this card gains 100 ATK and DEF. You can return 1 "Kriegswaffen" monster from your Graveyard to your Deck to have this card lose 1 level then shuffle your Deck. This card can Inflict Peircing Damage. Once Per Turn you pick up 5 cards top of your Deck if 3 or more of the pick up cards are monster you lose 100 Life Points then banish the 5 pick up cards to have this gain 1000 ATK and Def until the End Phase. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/KriegswaffenGermanEngineeredMechaKing.jpg[/img] Kriegswaffen German Engineered Mecha King Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 or more "Kriegswaffen" Machine-Type monster from your side of the field. As long at this card remains face-up on the field, Machine-Type monster in your side of the field cannot be destoryed in battle or card effects. Whenever you lose Life Points, this card gains 100 ATK and DEF. while this card is in your graveyard you can Special Summmon this card then you lose Life Life Points for Every DARK monster, Machine-Type monster and, "Kriegswaffen" monster in your Graveyard x 100. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/KriegswaffenSparePartsRaidingUnit.jpg[/img] Kriegswaffen Spare Parts Raiding Unit If this card is in your Graveyard during any player's Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Kriedswaffen Spare Parts Raiding unit" Whenever you lose Life Points, this card gains 100 ATK and DEF. Once per turn you can banish 1 Machine-Type monster from your hand, Special Summon 1 of your banished Level 1 non tuner Machine-Type monsters, if you activate this card Once Per Turn effect while this card is Face up on the Field banish this card if it leaves the Field. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/KriegswaffenSynchron.jpg[/img] Kriegswaffen Synchron This card can only be Special Summmon if you have a Level 1 Machine-Type Tuner monster in your Graveyard during any player's Standby Phase and you control no Spell or Trap Cards, you can Special Summon this card from your Hand. This can can not be Special Summon any other ways. This effect cannot be activated if you control a face-up "Kriegswaffen Synchron". Whenever you lose Life Points, this card gains 100 ATK and DEF Once per turn you can banish 1 Machine-Type monster from your hand, Special Summon 1 of your banished Level 1 Tuner Machine-Type monsters, if you activate this card Once Per Turn effect while this card is Face up on the Field banish this card if it leaves the Field [IMG]http://i43.tinypic.com/k0271l.jpg[/IMG] Kriegswaffen Capt. Plaid Of The Naval Forces When this card is Normal Summoned or Flip Summoned, you can Special Summon 1 Level 4 Machine-Type monster from your Hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster. Once Per Turn you can Select up to 3 face up "Kriegswaffen" monsters you control this card lose level x the number of selected monsters with this card effect then you lose 1OO Life Points. If you activate this card Once Per Turn effect while this card is Face up on the Field banish this card if it leaves the Field. please note i did not add pics for the cards i feel STRONGLY if i did beside the pic horrible anyways it would ruin the theme because the pic this dude drew for these cards are great (i mean at least for to fit the theme of these cards) so i will let him draw the pics for these cards and maybe we can work something out we just have to see LOL [/Spoiler] Link to comment Share on other sites More sharing options...
Stan Alda Posted February 2, 2012 Report Share Posted February 2, 2012 Excellent! I'm always happy to see a new member with knowledge of the game (so many don't). I'm also happy to see someone make a splashable archetype instead of yet another "Mystic Legendary King Dragonwolf" or some other stupid trump card. As for the cards themselves, they seem a bit too weak, even given their intended support role. They come out quickly, sure, but they lack the firepower to maintain any real field advantage, at least at first. I assume their ATK-gaining effects activate both when taking damage and paying your own LP, but even then it may take a few turns to get a significant buff--and games can be won or lost in a few turns. In fact, were it not for a decent trump like "Kriegswaffen Cyber Fuherer" (in your other thread), this might not be worth it. I think it would do fairly well with my "Geisterhaft" set ([url="http://forum.yugiohcardmaker.net/topic/271110-geisterhaft-wehrmacht-ghost-army/page__p__5704794#entry5704794"]http://forum.yugiohcardmaker.net/topic/271110-geisterhaft-wehrmacht-ghost-army/page__p__5704794#entry5704794[/url]), a DARK/Machine/Spirit set with a similar "harassing" strategy. Maybe we could get together and turn this into a CCD... Link to comment Share on other sites More sharing options...
wightpower Posted February 3, 2012 Author Report Share Posted February 3, 2012 [b][@ En Almhjbat Wahd][/b] Thank you very much. I feel the same way about the large number of trump cards on this site. I've had a lot of other card ideas in the past, but this was the first one I made that I thought would actually work in the real game, so here we are. When I made the Kriegswaffen monsters I think I was going for the same thing the Ancient Gears (which I play in real life) had when they first came out; low stats, but cool effects and the ability to disable spells and traps when they attack, which was cool. I guess the difference was that the Kriegswaffens support other powerful cards while the Ancient Gears always had the Golem to build up to as the trump card. For now, I'm going to keep that theme, so the next few cards will be fusions or effect monsters based on other machines, like you saw with Jinzo. I might modify them in the future, but for now I'll try and link them to other cards as potential cannon fodder and support. Also, I have no idea what CCD stands for, but your Geisterhaft cards are cool. I feel like there's always room for more Spirit monsters. [b][@ Herman the German][/b] Cool cards, and I'm touched that you named one after me, but I don't want any cards with my name on them, especially because my name doesn't lend itself to Nazi Robots in any way. Thanks, though. If you don't mind, I might modify the cards you made, if that's alright, but I want everyone to know that they are free to make any cards they want based on mine. It's flattering and awesome, and you never need my permission to do it, but thanks for the gesture. Once I figure out more specific directions to take these cards in, I'll make more powerful trump cards and synchros. I must be missing something, because I don't see an xyz option in the card maker... Anyway, you guys are right about not spreading out with my cards, so I'm going to start consolidating the other Kriegswaffen cards I make into this thread, starting with: [size=5][b]Kriegswaffen Cyber Führer[/b][/size] [size=5][size=3][img]http://img221.imageshack.us/img221/1752/240640ze.jpg[/img][/size][/size] [size=5][size=3][b]Lore:[/b] [/size][/size]"Jinzo" + "Kriegswaffen Commander" Whenever you lose Life Points, this card gains 100 ATK and DEF. Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. While this card is face-up on the field, its name is treated as "Jinzo". Once per turn, during your Main Phase, you can send 1 Trap Card from your hand or deck to the graveyard to Special Summon 1 Level-4 or lower Machine-Type Monster. More to come, probably. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted February 3, 2012 Report Share Posted February 3, 2012 [quote name='captain plaid' timestamp='1328255112' post='5796635'] [b][@ Herman the German][/b] Cool cards, and I'm touched that you named one after me, but I don't want any cards with my name on them, especially because my name doesn't lend itself to Nazi Robots in any way. Thanks, though. If you don't mind, I might modify the cards you made, if that's alright, but I want everyone to know that they are free to make any cards they want based on mine. It's flattering and awesome, and you never need my permission to do it, but thanks for the gesture. Once I figure out more specific directions to take these cards in, I'll make more powerful trump cards and synchros. I must be missing something, because I don't see an xyz option in the card maker... [/quote] change the name of that one ... and problem sloved ??? you can modify them but the synchro effect is pretty cool so i kinda wanna keep that the way it is but do feel free to modify it Link to comment Share on other sites More sharing options...
Stan Alda Posted February 3, 2012 Report Share Posted February 3, 2012 [quote name='captain plaid' timestamp='1328255112' post='5796635'] Also, I have no idea what CCD stands for, but your Geisterhaft cards are cool. I feel like there's always room for more Spirit monsters. [/quote] CCD stands for Custom Card Deck. It's a deck based on custom cards (the Your Deck section doesn't allow custom cards). If I remember correctly, custom card decks were to be posted in Finished Cards, but I'm not exactly sure. Link to comment Share on other sites More sharing options...
wightpower Posted February 12, 2012 Author Report Share Posted February 12, 2012 Had some spare time, so I figured I'd add another tie-in fusion to the archetype: [b]Kriegswaffen Superheavy Barrel Tank[/b] [img]http://img717.imageshack.us/img717/6236/240640.jpg[/img] [b]Lore (because I know you can't see it): [/b]"Barrel Dragon" + "Kriegswaffen Battle Tank" This card cannot be Special Summoned except by Fusion Summon. Whenever you lose Life Points, this card gains 100 ATK and DEF. Once per turn, select 1 monster your opponent controls. Toss a coin 3 times, and if the result is 2 heads or more, destroy the selected monster. While this card is face-up on the field, you lose 100 Life Points for every coin toss that results in heads. This card can only be destroyed in battle by a monster with a Level equal to or greater than the Level of this card. I had a bunch of other drawings for this one, but I'm terrible at drawing tanks, so they all came out pretty bad. This was the best one in my opinion, so I colored it for the card image. Anyway, the Barrel Tank is meant to be based off of the Landkreuzer P.1000 "Ratte"; the second-largest tank designed by the Nazis. I probably should've put more guns on it, but I don't think it's a big deal. As always, anyone who can draw these better is welcome to do so. Also, as usual, correct any of my OCG errors and tell me how you think it could be improved. I like to think it's a good link between the Barrel Dragons and Kriegswaffen cards. More to come. Link to comment Share on other sites More sharing options...
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