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Higher Spirits


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[center]I'm a fan of cards that have dynamic effects.
I prefer dramatic explosions to slow anti-meta style.
If you're like me, you'll love this.

25x Monsters
2x Hino-Kagu-Tsuchi
3x Caius the Shadow Monarch
2x Dark Dust Spirit
2x Ho-Oh
1x Yaksha
3x Swap Frog
2x Treeborn Frog
1x Ronintoadin
1x Gorz the Emissary of Darkness
2x Tragoedia
3x Battle Fader
2x Effect Veiler
1x Level Eater

14x Spells
1x Foolish Burial
1x One for One
1x Dark Hole
1x Monster Reborn
3x Creature Swap
3x Enemy Controller
2x Mystical Space Typhoon
2x Forbidden Chalice

1x Trap
1x Trecherous Trap Hole

=Guide=
Basically, dump Treeborn and move on like Frognarchs. Cards like Dark Dust and the Pokemon will obilitirate your opponent's field and help you gain mass advantage. Simply [i]having[/i] these in your hand will force your opponent to falter before summoning or setting, as they can be activated as many times as you like. Yamata-No-Kami seems hard to summon, but it's actually relatively easy as this deck often passes the hand limit. One for One is another option. Yaksha can be fodder for Swap Frog.

Hino seems inconsistent, but it's "Win the duel" if its attack goes, most of the time. Trust me, it's amazing. Runintoadin and Treeborn usually make up for its tribute fodders. Enemy Controller's first effect and Creature Swap are used to provide damage fodders for him. Preferrably, you should use Ho-Oh before him so the opponent doesn't set much, and THEN go for this guy. 2800 is enough to kill a lot of stuff. After you use him once, he's not that needed anymore, so you can just drop it at the End Phase - unless you have some other plans.

Suggestions appriciated. [/center]

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never just spirits before but heres a combo that could work:
creature swap a spirit
activate spirit invitation
at the end of your opponents turn the spirit goes back to your hand, you can bounce one of your opponents monsters AND you get to keep the monster that your opponent gave you for creature swap.

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[quote name='angusg' timestamp='1316260786' post='5520179']
never just spirits before but heres a combo that could work:
creature swap a spirit
activate spirit invitation
at the end of your opponents turn the spirit goes back to your hand, you can bounce one of your opponents monsters AND you get to keep the monster that your opponent gave you for creature swap.
[/quote]

wat

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  • 1 month later...

[quote name='空の竜藩主' timestamp='1316264091' post='5520208']
spirits invitation
when your spirit monster is returned to your hand you can return one monster your opponent controls to their hand.
has a 500 LP per turn upkeep.
[/quote]

This amount of idiocy hurts people who love using Spirit monsters.

Please stop hurting me or else.

Kenta, I gotta say, this deck looks amazing.

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  • 1 month later...

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