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Dust Tornado


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adding Heavy Storm, I would definitely main deck 3 Dust Tornado and 3 Mystical Space Typhoon. the fact that Heavy Storm is available makes Dust Tornado a lot more playable, because players will only set 1 or 2 cards opening move. simply, bait one, and get rid of the second, and all of your spell and trap problems for the rest of the game should be gone.

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I in particular am using it for Flamvells, which bring out Scrap Dragon, so any dead trap destruction I draw can be put to use. And, it could be perhaps unbalanced, though keep in mind, I only need them to stop my opponent from preventing my set-up. In the gadget theory, you should open 1 gadget, maybe 2 (and then the unfortunate instance where you draw 5). so, running 7 almost guarantees me a spell/trap destruction opening.

This is very important when the most of your early actions are normal summoning, because every solemn/Bottomless Trap Hole/other holds you back a turn.

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