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The Elementals masters.


raaabr

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And here is the reformatted card:

Consumer of worlds, perfect black hole, Niger Foramen:

[img]http://img855.imageshack.us/img855/1333/25039w.jpg[/img]



Lore: This card cannot be normal summoned or set. This card cannot be special summoned except for by the effect of "Elemental Supernova!". Once per turn, during your end phase, banish from your hand or field one "Released!" monster. If you cannot, this card cannot attack during that turn. This card cannot be selected as a attack target.



And i will be coming out with elemental circle of summoning and elemental circle of offence etc. etc. Maybe i should make some fusion cards?

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[b]And now, I present to you, the new card, [/b]Elemental circle of the ultimate sacrifice.

What, did you expect some kick-*** monster? Well, tough luck. But that will come next, so dont worry.

Here it is:

[img]http://img443.imageshack.us/img443/5240/25039y.jpg[/img]

Stay tuned

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aaaand here is the new addition: (Sorry for the lateness. I had tons of work to do. I might not be able to do this on weekdays anymore :( )

Final Elemental:


[img]http://img819.imageshack.us/img819/2538/25039o.jpg[/img]


Lore:This card cannot be normal summoned or set. This card cannot be summoned except by the effect of "Elemental Circle of the ultimate sacrifice". If "Elemenetal circle of the ultimate sacrifice" is not equipped to this monster at any time, destroy this monster. This card gains effects according to the attributes of the monsters tributed for the ritual summoning. Only one effect can be used per turn.

Fire: Once per turn, discard one card from your hand. Deal damage equal to the level of the sent monster x200.

Water: Once per turn, discard any number of cards from your hand to destroy that many monsters in defense mode on the field. During that turn, you cannot enter the battle phase.

Light: Once per turn, you may decrease this cards attack by any amount. You gain life points equal to the amount decreased.

Dark: Once per turn, you may banish any number of cards from your graveyard to special summon that number of skull tokens ( Lvl. 4, 1000 atk. 1000 def.)

Earth: Once per turn, you may double the defense of one of your opponents monsters until the end phase. That monster is destroyed at your next standby phase.

Wind: Once per turn, by paying 2000 life points, you may send all spells and trap cards your opponent controls to the graveyard.

I KNOW that the effect is wordy, and it might be OP'ed, but at least i gave it some weaknesses too, right?


Elemental Circle of return:


[img]http://img35.imageshack.us/img35/9397/25039z.jpg[/img]


Elemental circle of Offence:


[img]http://img64.imageshack.us/img64/3061/25039j.jpg[/img]

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Yeah, but one good spell card could completely destroy it. That or dust tornado. All you have to do is destroy the equipped card and it's doomed. I really need to get some more ways of returning cards to my deck/hand, or else i'll mill my deck out of existence in 5 turns.

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soooooooory for the slow updates, but here it is:



Guardian of the storm, lightning elemental, Tempest (remake):



[img]http://img684.imageshack.us/img684/2164/25039.jpg[/img]




Lore:Once per turn, you can return up to three cards from your hand to your deck. Then shuffle the deck, and draw the number of cards you returned. This card gains 100 attack for each spell card you draw by this effect. You lose 500 life points for each trap card you draw by this effect.




And also:


Elemental circle of mass reincarnation (remake) :

[img]http://img833.imageshack.us/img833/2164/25039.jpg[/img]


And even more:

Instant release!



[img]http://img534.imageshack.us/img534/3151/25039p.jpg[/img]



I have another one in the works, so don't worry. I'm (hopefully) not going to stop making this archetype.

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