gimmepie Posted October 1, 2011 Report Share Posted October 1, 2011 I like the trap and the blackhole is to easy to banish. Do more spells and traps please. Link to comment Share on other sites More sharing options...
raaabr Posted October 2, 2011 Author Report Share Posted October 2, 2011 And here is the reformatted card: Consumer of worlds, perfect black hole, Niger Foramen: [img]http://img855.imageshack.us/img855/1333/25039w.jpg[/img] Lore: This card cannot be normal summoned or set. This card cannot be special summoned except for by the effect of "Elemental Supernova!". Once per turn, during your end phase, banish from your hand or field one "Released!" monster. If you cannot, this card cannot attack during that turn. This card cannot be selected as a attack target. And i will be coming out with elemental circle of summoning and elemental circle of offence etc. etc. Maybe i should make some fusion cards? Link to comment Share on other sites More sharing options...
gimmepie Posted October 2, 2011 Report Share Posted October 2, 2011 Maybe a ritual... I don't really think fusions fit this set... could work I guess but that's just my opinion. Link to comment Share on other sites More sharing options...
raaabr Posted October 2, 2011 Author Report Share Posted October 2, 2011 good idea Link to comment Share on other sites More sharing options...
raaabr Posted October 3, 2011 Author Report Share Posted October 3, 2011 [b]And now, I present to you, the new card, [/b]Elemental circle of the ultimate sacrifice. What, did you expect some kick-*** monster? Well, tough luck. But that will come next, so dont worry. Here it is: [img]http://img443.imageshack.us/img443/5240/25039y.jpg[/img] Stay tuned Link to comment Share on other sites More sharing options...
gimmepie Posted October 3, 2011 Report Share Posted October 3, 2011 ^ make it send to grave from the hand of field. Looking forward to Final Elemental. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 3, 2011 Report Share Posted October 3, 2011 Ultimate Sacrifice is nothing new, just a typical ritual spell, nothing more Link to comment Share on other sites More sharing options...
gimmepie Posted October 3, 2011 Report Share Posted October 3, 2011 That's probably what it's supposed to be. Link to comment Share on other sites More sharing options...
raaabr Posted October 7, 2011 Author Report Share Posted October 7, 2011 aaaand here is the new addition: (Sorry for the lateness. I had tons of work to do. I might not be able to do this on weekdays anymore ) Final Elemental: [img]http://img819.imageshack.us/img819/2538/25039o.jpg[/img] Lore:This card cannot be normal summoned or set. This card cannot be summoned except by the effect of "Elemental Circle of the ultimate sacrifice". If "Elemenetal circle of the ultimate sacrifice" is not equipped to this monster at any time, destroy this monster. This card gains effects according to the attributes of the monsters tributed for the ritual summoning. Only one effect can be used per turn. Fire: Once per turn, discard one card from your hand. Deal damage equal to the level of the sent monster x200. Water: Once per turn, discard any number of cards from your hand to destroy that many monsters in defense mode on the field. During that turn, you cannot enter the battle phase. Light: Once per turn, you may decrease this cards attack by any amount. You gain life points equal to the amount decreased. Dark: Once per turn, you may banish any number of cards from your graveyard to special summon that number of skull tokens ( Lvl. 4, 1000 atk. 1000 def.) Earth: Once per turn, you may double the defense of one of your opponents monsters until the end phase. That monster is destroyed at your next standby phase. Wind: Once per turn, by paying 2000 life points, you may send all spells and trap cards your opponent controls to the graveyard. I KNOW that the effect is wordy, and it might be OP'ed, but at least i gave it some weaknesses too, right? Elemental Circle of return: [img]http://img35.imageshack.us/img35/9397/25039z.jpg[/img] Elemental circle of Offence: [img]http://img64.imageshack.us/img64/3061/25039j.jpg[/img] Link to comment Share on other sites More sharing options...
gimmepie Posted October 8, 2011 Report Share Posted October 8, 2011 Final is probably OP'd... The spells seem well balanced and they have good effects. Link to comment Share on other sites More sharing options...
raaabr Posted October 8, 2011 Author Report Share Posted October 8, 2011 Yeah, but one good spell card could completely destroy it. That or dust tornado. All you have to do is destroy the equipped card and it's doomed. I really need to get some more ways of returning cards to my deck/hand, or else i'll mill my deck out of existence in 5 turns. Link to comment Share on other sites More sharing options...
raaabr Posted October 10, 2011 Author Report Share Posted October 10, 2011 bumping cause i have had no comments for a while. Link to comment Share on other sites More sharing options...
raaabr Posted October 11, 2011 Author Report Share Posted October 11, 2011 ^read above comment for reason. Link to comment Share on other sites More sharing options...
gimmepie Posted October 13, 2011 Report Share Posted October 13, 2011 Since your arch is very attribute focused perhaps a card that allows you to send monsters of a specific attribute from your grave to your deck? Link to comment Share on other sites More sharing options...
raaabr Posted October 14, 2011 Author Report Share Posted October 14, 2011 Thanks Here is the new card. Dunno if its OP'ed or not, but hey, its still a concept. [img]http://img607.imageshack.us/img607/2164/25039.jpg[/img] Link to comment Share on other sites More sharing options...
gimmepie Posted October 14, 2011 Report Share Posted October 14, 2011 I'm honestly not sure if the effect is OP'd or not (probably is with this sort of an effect) but I still like the card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 15, 2011 Report Share Posted October 15, 2011 ok, for Elemental Circle, 20 or more cards will take a while, shame Exchange of the Spirit is now banned Please explain what kind of a combo you're trying to get at with this card Link to comment Share on other sites More sharing options...
raaabr Posted October 22, 2011 Author Report Share Posted October 22, 2011 Combo? Its just so that i don't mill my deck out of existence within the first 5 turns. (You'll notice that many of my cards require milling cards for benefits) Link to comment Share on other sites More sharing options...
gimmepie Posted October 22, 2011 Report Share Posted October 22, 2011 Perhaps a card for strengthening monsters who share an attribute (if your still looking for suggestions).Keep up the good work XD Link to comment Share on other sites More sharing options...
Developous Posted October 22, 2011 Report Share Posted October 22, 2011 TEMPEST: Its a graceful charity effect that works EACH TURN. Grace was banned for a reason. Add a cost to it posthaste. Elemental circle of reincarnation: Make it banned after use. Its like a monster reborn, but better, and thats limited to 1. Link to comment Share on other sites More sharing options...
raaabr Posted October 26, 2011 Author Report Share Posted October 26, 2011 soooooooory for the slow updates, but here it is: Guardian of the storm, lightning elemental, Tempest (remake): [img]http://img684.imageshack.us/img684/2164/25039.jpg[/img] Lore:Once per turn, you can return up to three cards from your hand to your deck. Then shuffle the deck, and draw the number of cards you returned. This card gains 100 attack for each spell card you draw by this effect. You lose 500 life points for each trap card you draw by this effect. And also: Elemental circle of mass reincarnation (remake) : [img]http://img833.imageshack.us/img833/2164/25039.jpg[/img] And even more: Instant release! [img]http://img534.imageshack.us/img534/3151/25039p.jpg[/img] I have another one in the works, so don't worry. I'm (hopefully) not going to stop making this archetype. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 26, 2011 Report Share Posted October 26, 2011 for Tempest you shouldn't have said lose 500 atk for each trap drawn this way since it only gains 100 for each spell drawn. You should have made the trap draw effect also at 100 atk lost Link to comment Share on other sites More sharing options...
gimmepie Posted October 26, 2011 Report Share Posted October 26, 2011 ^ agreed. You should make Instant Release a quick-play IMO. Otherwise nice work. Link to comment Share on other sites More sharing options...
raaabr Posted October 26, 2011 Author Report Share Posted October 26, 2011 Just a note: for tempest, you lose [i]life points, [/i]not attack. Anyway, heres the new card : The power of a released one: [img]http://img694.imageshack.us/img694/8361/25039i.jpg[/img] Link to comment Share on other sites More sharing options...
raaabr Posted October 27, 2011 Author Report Share Posted October 27, 2011 Annnnnnnnd another one: Released destruction backlash: [img]http://img694.imageshack.us/img694/2964/25039x.jpg[/img] Link to comment Share on other sites More sharing options...
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