raaabr Posted December 6, 2011 Author Report Share Posted December 6, 2011 Thanks for the feedback. The remake is here. [img]http://img163.imageshack.us/img163/4135/25039f.jpg[/img] Lore:This card cannot be normal summoned or set. This card cannot be special summoned except for by tributing one "Caller of the mountains, stone elemental, Silicus" by the effect of "Elemental Release!". Once per turn, if this monster would be destroyed, it is not. During your main phase, you can double this cards attack. If you do, this monster cannot attack your opponent directly, and destroy this monster during the end phase. What do you think about the new artwork? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 6, 2011 Report Share Posted December 6, 2011 yeah that makes me better see the only other way I'd allow a direct attack is if you double the atk power, battle damage involving the card gets halved Link to comment Share on other sites More sharing options...
gimmepie Posted December 6, 2011 Report Share Posted December 6, 2011 Good to see your still improving the set. You do have a very large flaw (IMO) with them though. You have lots of very powerful monsters and card effects, but a lot of these will be hard to use. You need to include some weaker but more generalised spell and trap support. Link to comment Share on other sites More sharing options...
raaabr Posted December 7, 2011 Author Report Share Posted December 7, 2011 Gimmiepie: You raise a good point. I [i]do [/i]need to make more generalised cards. which is why i made this guy: [img]http://img43.imageshack.us/img43/3151/25039p.jpg[/img] Lore:Treat this card as a WATER, FIRE, DARK, EARTH and WIND attribute as well. Once per turn, you can select one of the following effects and activate it. -Your opponent draws one card, and shows you it. If they play any card with the shown cards name, they lose 500 life points. By discarding one card when you activate this effect, change this cards name to "Master of the flames, fire elemental, Pryo". -Pay 1000 life points. Return up to 10 cards from your hand to your deck. By discarding one card when you activate this effect, change this cards name to "Raiser of the dead, skeleton elemental, Necron" [b][size=6]NOTE: THIS CARD IS NOT COMPLETE. I JUST WANTED TO SEE YOUR FEEDBACK ON THE CONCEPT, AND WHETHER OR NOT IT IS CHEAP.[/size][/b] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 7, 2011 Report Share Posted December 7, 2011 for the last effect, first tell us how likely you can even get 10 cards to your hand to begin with Link to comment Share on other sites More sharing options...
raaabr Posted December 7, 2011 Author Report Share Posted December 7, 2011 Oops.... Thats meant to be "from the graveyard". Not "From your hand". Also, Universe means: Generally (In latin) Fixed version (Still incomplete) [img]http://img855.imageshack.us/img855/4836/25039u.jpg[/img] Lore: Treat this card as a WATER, FIRE, DARK, EARTH and WIND attribute as well. Once per turn, you can select one of the following effects and activate it. -Your opponent draws one card, and shows you it. If they play any card with the shown cards name, they lose 500 life points. By discarding one card when you activate this effect, change this cards name to "Master of the flames, fire elemental, Pryo". -Pay 1000 life points. Return up to 10 cards from your graveyard to your deck. By discarding one card when you activate this effect, change this cards name to "Raiser of the dead, skeleton elemental, Necron" Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 7, 2011 Report Share Posted December 7, 2011 ok NOW that makes sense it's a shame Exchange of the Spirit got banned though otherwise it'd be REALLY good for this card Link to comment Share on other sites More sharing options...
gimmepie Posted December 7, 2011 Report Share Posted December 7, 2011 That does improve the situation quite a bit. Now I think you just need some more generalised spells/traps. Link to comment Share on other sites More sharing options...
raaabr Posted December 8, 2011 Author Report Share Posted December 8, 2011 You asked for general... Here: [img]http://img341.imageshack.us/img341/6104/25039a.jpg[/img] Not too awe-inspiring, I know, but it is one of the key components. Also, Tell me which cards you like the most, and why! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 well this one is kind of simple for effect reminds me SLIGHTLY of Mobius the Frost Monarch's effect to an extent still, it's more flexible since Mobius's effect only works when it's summoned now yes yours only works for 1 turn as well, but you have better control over when you can use it and all that, so therefore it should be better Link to comment Share on other sites More sharing options...
raaabr Posted December 8, 2011 Author Report Share Posted December 8, 2011 I made it simple on purpose. As Gimmiepie pointed out, my cards are powerful, but are incredibly complex. Thus, I decided to make a couple simplified ones. Link to comment Share on other sites More sharing options...
gimmepie Posted December 8, 2011 Report Share Posted December 8, 2011 No real favourites. I quite like your new circle. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 8, 2011 Report Share Posted December 8, 2011 [quote name='raaabr' timestamp='1323336912' post='5694968'] I made it simple on purpose. As Gimmiepie pointed out, my cards are powerful, but are incredibly complex. Thus, I decided to make a couple simplified ones. [/quote] So when will the next simple one come? Link to comment Share on other sites More sharing options...
raaabr Posted December 9, 2011 Author Report Share Posted December 9, 2011 It's here. [img]http://img585.imageshack.us/img585/4025/25039h.jpg[/img] I know its like Necrovalley, okay? Link to comment Share on other sites More sharing options...
gimmepie Posted December 9, 2011 Report Share Posted December 9, 2011 You get clogged with all of these continuous cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2011 Report Share Posted December 9, 2011 [quote name='raaabr' timestamp='1323404423' post='5696751'] It's here. [img]http://img585.imageshack.us/img585/4025/25039h.jpg[/img] I know its like Necrovalley, okay? [/quote] Yeah yeah I know about necrovalley but before I rate, answer me this: how often you think it can even last for 5 turns on the field? Link to comment Share on other sites More sharing options...
raaabr Posted December 10, 2011 Author Report Share Posted December 10, 2011 I meant that it's unable to be destroyed or negated .... Sorry, that was a typo. Link to comment Share on other sites More sharing options...
gimmepie Posted December 12, 2011 Report Share Posted December 12, 2011 You need to add some quick-plays or something, your going to have a clogged field if you practically only use continuous cards. Can anybody see the Charmer series working well with these? Link to comment Share on other sites More sharing options...
raaabr Posted December 12, 2011 Author Report Share Posted December 12, 2011 The charmer series....? Anyway, I decided to take your advice. I've made a quick play, that would probably be used quite often in duels. [img]http://img710.imageshack.us/img710/2538/25039o.jpg[/img] Although it might be a bit cheap, at least I restricted the attack gain thing. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 13, 2011 Report Share Posted December 13, 2011 well this is somewhat OPed since it applies to ANY of your monsters over 3000 is way too much, a 2500 atk gain for most monsters is plenty in terms of OTK set up I would have changed it from 3000 to 2000 at the very most even then I think it's not that hard for OTK set up Link to comment Share on other sites More sharing options...
raaabr Posted December 13, 2011 Author Report Share Posted December 13, 2011 Since this requires it to be in this archetype (Which make it easy for special summoning high tier monsters, aka the "released!" monsters, that have high attack and/or powerful effects), I have modified the card a bit so that it only supports the base forms, which are weak. This way, the person actually has some incentive to keep a weakish monster around on the field. [img]http://img845.imageshack.us/img845/7787/25039q.jpg[/img] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 13, 2011 Report Share Posted December 13, 2011 ok yeah that makes more sense now it's not as easy for OTK anymore, so it should balance out Link to comment Share on other sites More sharing options...
raaabr Posted December 14, 2011 Author Report Share Posted December 14, 2011 I made this card specifically to counter mirror force and the like (I mean, who hasn't thought they were going to win, then had their entire plan blown to pieces by that card?) [img]http://img59.imageshack.us/img59/2164/25039.jpg[/img] Enjoy. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 14, 2011 Report Share Posted December 14, 2011 I don't understand why you're making the attacking monster unable to be destroyed by a card effect PERMANENTLY explain that to me first Link to comment Share on other sites More sharing options...
raaabr Posted December 14, 2011 Author Report Share Posted December 14, 2011 whoops. *Whacks head with wall;or was that wall with head?* I really need to watch out for that kind of stuff..... [img]http://img707.imageshack.us/img707/4025/25039h.jpg[/img] I might need a beta at this rate.... Link to comment Share on other sites More sharing options...
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