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The Elementals masters.


raaabr

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well it still depends on the monster and all that

1 turn protection should be enough for you to get things going, but I'm not sure

it's very versatile though, since you can discard any elemental monster to pull it off, so that's good

still, it doesn't really negate your opponent's card effect in negating your attack........

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Well, if its mirror force, only the selected monster couldn't be destroyed, but thats just so that it isn't too cheap. Still, as long as it's any released monster, it should be perfectly fine. Their effects and attack would make up for losing so many monsters.

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Unsure if this is unique or not, but i hope it is:



[img]http://img403.imageshack.us/img403/2164/25039.jpg[/img]


Lore: Activate only when your opponents monster engages in battle with one of your monsters. Discard two monsters. Then draw one card. Activate one of the following effects depending on the attributes of the two monsters you discarded.

-FIRE and WATER: After damage calculation, the opponents monster that attacked loses 1000 attack.

-FIRE and EARTH: Negate the battle. Your opponents monsters cannot attack for 2 turns.

-EARTH and WATER: The attacked monster gains 2000 defense until the end phase.

-WATER and AIR: Return all your opponents cards in the Spell and Trap card zone to their hand. Then, choose one card in their hand. Your opponent must discard it.

-WATER and LIGHT: Negate the effects of all monsters in your opponents graveyard. Then, destroy all zombie type monsters on the field.

-DARK and LIGHT: Your opponent takes the same amount of damage as you do from the battle.





Before you call it OP'ed, take into consideration that it can only activate one of the effects, and it requires two tributes. Mirror force nukes your field for free.

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The dark and light combo is actually more along the lines of your opponent taking the same amount of damage, not you dealing damage to yourself AND them.


I'm thinking about implementing a couple more traps, so anyone with ideas, now would be a good time to say them.

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Thanks for the tip.


Sorry for not updating in so long, but with christmas, and travelling around the country..... i'm kinda limited on time nowadays. (Especially since i could't bring my computer with me)

I'm planning something. It will hopefully be out by the 3rd of January.


Have a happy new year!


Edit: I meant one turn ones.

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[s]The next update should, this time, come out by the 7th (Thats a long wait, but I have my education to worry about)[/s]



I decided to instead work on Jack of all trades. I added two new effects for him:



[img]http://img815.imageshack.us/img815/2164/25039.jpg[/img]



Lore: Treat this card as a WATER, FIRE, DARK, EARTH and WIND attribute as well. Once per turn, you can select one of the following effects and activate it.

-Your opponent draws one card, and shows you it. If they play any card with the shown cards name, they lose 500 life points. By discarding one card when you activate this effect, change this cards name to "Master of the flames, fire elemental, Pryo".

-Pay 1000 life points. Return up to 10 cards from your graveyard to your deck. By discarding one card when you activate this effect, change this cards name to "Raiser of the dead, skeleton elemental, Necron"

-Remove from play one monster from your graveyard. One monster on your opponents side of the field cannot battle for that turn. By Removing from play two monsters, you may also change this cards name to "Summoner of the ice, Frozen elemental, Cryona"

-Draw one card. If it is a monster, this card gains 100 attack. If its a trap, your lose 500 life points. And if its a monster, negate this cards effect for this turn. By discarding the card you drew from this effect, you can change this cards name to "Guardian of the storm, Lightning elemental, Tempest".

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Sorry for the maaaaaaaaaasive delay.



Here is the updated version of jack of all trades (Since I can't find any good inspiration for traps)


[img]http://img811.imageshack.us/img811/3566/25039e.jpg[/img]
Lore:Treat this card as a WATER, FIRE, DARK, EARTH and WIND attribute as well. Once per turn, you can select one of the following effects and activate it.

-Your opponent draws one card, and shows you it. If they play any card with the shown cards name, they lose 1000 life points. By discarding one card when you activate this effect, change this cards name to "Master of the flames, fire elemental, Pryo".

-Pay 1000 life points. Return up to 10 cards from your graveyard to your deck. By discarding one card when you activate this effect, change this cards name to "Raiser of the dead, skeleton elemental, Necron"

-Remove from play one monster from your graveyard. One monster on your opponents side of the field cannot battle for that turn. By Removing from play two monsters, you may also change this cards name to "Summoner of the ice, Frozen elemental, Cryona"

-Draw one card. If it is a spell, this card gains 1000 attack. If its a trap, your lose 500 life points. And if its a monster, return the drawn card to the top of the deck. By discarding the card you drew from this effect, you can change this cards name to "Guardian of the storm, Lightning elemental, Tempest".

-Discard one card. Your opponent must show you their hand, as well as the next 3 cards of their deck. Your opponent may not look at the next 3 cards of their deck. By letting your opponent see those cards, you can change this cards name to "Bringer of the light, Angel elemental, Ray".

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A risky card, it probably wouldn't be used much, but it there is no denying the fact that it is good for what it is.

As Rag said Transplant works well, but there is little point in doing that when you can just bottomless or something.

I see little point in changing it, you did an all right job.


On another note, at this point I doubt these would all be played together, not practically. I would say it would be far more likely for people to build a deck around one particular elemental and its released form.

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[quote name='gimmepie' timestamp='1327162207' post='5773908']
A risky card, it probably wouldn't be used much, but it there is no denying the fact that it is good for what it is.

As Rag said Transplant works well, but there is little point in doing that when you can just bottomless or something.

I see little point in changing it, you did an all right job.


On another note, at this point I doubt these would all be played together, not practically. I would say it would be far more likely for people to build a deck around one particular elemental and its released form.
[/quote]

see the problem is DNA transplant isn't popular anymore

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