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Mist Valley-Tengu-Birdman


Pchi

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Hey, my first deck topic, finally!

I built this on Dueling Network. Not really that competitive, but REALLY fun to play with, specially for the loads and loads of Quick and Trigger effects I can use with it.

[img]http://img819.imageshack.us/img819/5238/windsofchange.jpg[/img]

Tell me what you think! But please, don't be rude if you consider my deck bad; just write what can be changed.

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Neg 1 of the Winged Rhynos and whatever is on the left of Vortex Trooper.

Neg the Shaman, the Soldier, the Roc or whatever it is and the Thunderbirds too. Neg Fiendish Chain too.

You should have 9 spaces.

+1 Blackwing - Gale the Whirlwind
+2 Solemn Warning
+1 Solemn Judgment
+1 Compulsory Evacuation
+2 Effect Veiler
+1 Terraforming
+1 Call of the Haunted

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  • 3 weeks later...

Sorry for delaying my answer! I ended up forgetting about this topic after taking too much time to think about your suggestions. Allow me to make my commentaries.

[quote name='Cursed Reaction' timestamp='1316374578' post='5523681']
Neg 1 of the Winged Rhynos and whatever is on the left of Vortex Trooper.

[b]The thing on the left of Trooper is Genex Blastfan. When it's Special Summoned, I can add 1 DARK Genex to my hand, in other words, Birdman. It's also a WIND monster, making it a target for Divine Wind of Mist Valley, which therefore makes it much easier to SS. It has really helped me making multiple Synchros, so I don't think it's a good idea to take it out.[/b]

Neg the Shaman, the Soldier, the Roc or whatever it is and the Thunderbirds too. Neg Fiendish Chain too.

[b]It's Mist Condor. A monster which helps me use Divine Wind's eff, by returning 1 Mist Valley monster to my hand to SS itself. I understand recommending[/b] [b]taking out Soldier and Shaman, since their effs are not that useful (however, it'd be much harder to Summon a Level 8 Synchro without Soldier), but Thunderbird's has really helped me out many times, by increasing the value of my plays and helping me spam monsters that can be used for Synch[/b][b]ros.[/b]

You should have 9 spaces.

+1 Blackwing - Gale the Whirlwind
+2 Solemn Warning
+1 Solemn Judgment
+1 Compulsory Evacuation
+2 Effect Veiler
+1 Terraforming
+1 Call of the Haunted

[b]While the other suggestions are reasonable, Gale and Effect Veiler seem out of place. Sure, their effs are useful, but which other use I can give to them? I know Gale is a target to Icarus Attack and can be SS with Zephyrus on the field, while Veiler is a Level 1 Tuner, but personally, I don't think they will have that sinergy with the deck. The main problem with those modifications is that you're cutting off a good amount of WIND monsters from my Deck, which are the base for it. [/b]
[/quote]

Look, I appreciate your help, REALLY. It's just that my opinion doesn't seem to match yours entirely. Note, however, that I still give you reason at some moments, and I'm considering putting on stuff like Call and Compulsory. I hope you understand, and don't take it personally or negatively. Sorry for any harm I might have caused you. AND THANKS FOR REPLYING.

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