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Alien Support


nomad hero

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[img]http://img641.imageshack.us/img641/6756/220168.jpg[/img]
"Alien Ammonite" + 1 or more "Alien" monsters
Once per turn: you may distribute A-Counters(s) among face up monsters on the field for each face up "Alien" monster you control. If this card is selected by a card effect: you may remove all A-Counter(s) from your opponents side of the field to negate the targeting cards effect and destroy it.


[img]http://img90.imageshack.us/img90/6756/220168.jpg[/img]
Alien Ammonite + 1 level one "Alien" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) When this card is fusion summoned: special summon 1 level four or lower "Alien" monster from your graveyard and distribute "A" counters among your opponents face up monster equal to the level of the special summoned monster. If this card is used for the synchro summon of a synchro monster: banish that monster during your end phase. This card's name is treated as "Alien Ammonite" while you control a face up "Alien" monster on your side of the field.


[img]http://img10.imageshack.us/img10/516/220168g.jpg[/img]
Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect: once per turn that monster may distribute A-Counters among face up monsters equal to its level.


[img]http://img809.imageshack.us/img809/6756/220168.jpg[/img]
You can tribute this face up card to activate one of the following effects during either player's turn:
*Gain control of one face up monster your opponent controls that has an A-Counter(s) until the end phase of the turn you activated this cards effect.
*Special summon one level 3 or lower "alien" monster from your graveyard: banish that monster during the end phase of the turn you activated this cards effect.


[img]http://img9.imageshack.us/img9/6756/220168.jpg[/img]
When this card is normal summoned:
*if your opponent controls 1-2 monster(s) with an A-counter(s): draw one card.
*if your opponent controls 3-4 monsters with an A-counter(s): draw two cards.
*if your opponent controls 5 monsters with an A-counter(s): draw three cards. Then, you may tribute this card to destroy all face up monsters your opponent controls with an A-counter(s).


[img]http://img12.imageshack.us/img12/6756/220168.jpg[/img]
Return all "Alien" monsters you control to the deck: Take control of all face up monsters your opponent controls. During your end phase: destroy all monsters you took control of this turn and take damage equal to the combined attack of all monsters destroyed by this cards effect.


[img]http://img40.imageshack.us/img40/6756/220168.jpg[/img]
When a monster with A-Counter(s) is removed from the field: place its A-Counter(s) on this card. When an "Alien" monster is attacked you may remove A-Counter(s) from this card equal to the level of the attacking monster to negate the attack.


[img]http://img269.imageshack.us/img269/818/220168z.jpg[/img]
Activated only when an "alien" monster you control is selected as an attack target: Destroy the "alien", then destroy all monsters on the field with A-Counters. During the end phase of your opponents turn: you may special summon up to 2 level 4 or lower "Alien" monsters from your hand.


Just let me know what you think about them as a set or individually. If something doesn't make sense, i can argue its purpose or re-state it more clearly. thanx

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Very good cards, I like them all, but only one thing... the Alien Abduction needs to negate the effects of the monsters you control, because if you control a scrap dragon, you can destroy another monster you controlled. In this case you take less damage (at the end phase, when the monsters are destroyed) cause you destroyed a monster and you destroy an opponent's card also. So it's my opinion.
The other cards, for me, ar perfect.

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[quote name='Jardofa' timestamp='1316466778' post='5526733']
Very good cards, I like them all, but only one thing... the Alien Abduction needs to negate the effects of the monsters you control, because if you control a scrap dragon, you can destroy another monster you controlled. In this case you take less damage (at the end phase, when the monsters are destroyed) cause you destroyed a monster and you destroy an opponent's card also. So it's my opinion.
The other cards, for me, ar perfect.
[/quote]
good point, but along w/ that theory, you could also synchro or exceed w/ the monster taken and they wouldn't be destroyed anyway. aliens need all the help they can get because they lack so much support so the monsters should be able to keep their effects. all the other alien monster kidnapping cards let them keep their effects too so this one is no diff.

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