Night Posted September 19, 2011 Report Share Posted September 19, 2011 Firstly i'd like to say; I don't give a f*** if you don't like this one, i really like this piece. With that said; [img]http://i882.photobucket.com/albums/ac28/Amirzmom/NewStylin.png[/img] [spoiler=Original stock (pg-13?)] [img]http://i882.photobucket.com/albums/ac28/Amirzmom/famous_amos_1a_by_jagged_eye-d3ad5wn.jpg[/img] [/spoiler] Quite like this style though. I'm rusty yet I can see potential with this style, in my opinion of course. Reminds me of 25st/shad. Cnc if you'd like. Link to comment Share on other sites More sharing options...
-Chaos Zero- Posted September 19, 2011 Report Share Posted September 19, 2011 i think you need to make the render slightly lighter because the two surges of light take the attention away from it. apart from that it looks amazing! good job mate zERO Link to comment Share on other sites More sharing options...
Night Posted September 19, 2011 Author Report Share Posted September 19, 2011 Not a render, I uploaded the stock for referance. Thanks for the cnc but I prefer the girl as is. The darkness compliments the lighting. I like the piece mainly because it was originally a stock, I'm usually quite terrible with stocks. Link to comment Share on other sites More sharing options...
chairman ali Posted September 19, 2011 Report Share Posted September 19, 2011 Compo definitely requires major work. There's a rule called the rule of proportionality. When one side is filled, the other side has to be equally interesting or it won't produce a good image. Try adding to the left side like you've added to the right side. And don't over blur. Link to comment Share on other sites More sharing options...
Twenty-five Zero Oh-oh Posted September 19, 2011 Report Share Posted September 19, 2011 With proper lighting, this could be really awesome. Doesn't quite feel blended. Link to comment Share on other sites More sharing options...
Glitch Posted September 19, 2011 Report Share Posted September 19, 2011 Very dark. Can barely see what's going on. Looks okay. Link to comment Share on other sites More sharing options...
So Legit You Quit Posted September 20, 2011 Report Share Posted September 20, 2011 Night, would you mind linking me to those "Bubble" C4d's? I can't ever seem to find a link or anything. Link to comment Share on other sites More sharing options...
Sotos Posted September 20, 2011 Report Share Posted September 20, 2011 [color=#00ff00][font=comic sans ms,cursive]It looks pretty good and it surely has potential, just two things bothering me...[/font][/color] [color=#00ff00][font=comic sans ms,cursive]- The colors are nice, but this combination is reaaaly overused...it wouldn't be easy to do anything else, but it would be unique...Meddle around with those Gmaps...[/font][/color] [color=#00ff00][font=comic sans ms,cursive]- The bubble C4D / light source on the left is supposed to be really close, so, since the light should be going towards the girl, we should only be able to see its dark side...That would make it very dark though, it's up to you...Play around with it...[/font][/color] [color=#00ff00][font=comic sans ms,cursive]Also, could I get the link to the bubbles too?[/font][/color] Link to comment Share on other sites More sharing options...
.Rai Posted September 20, 2011 Report Share Posted September 20, 2011 I love it. Several things though: - Cluttered like hell. I have literally no clue where to look. - Overblurred. But that's not too much of a problem. - Burnt out a bit, but once again, not too much of a problem. I really like this style and it does remind me of 25st's. Link to comment Share on other sites More sharing options...
Catman25 Posted September 20, 2011 Report Share Posted September 20, 2011 Whoa. I used one of those exact same textures for a tag and called the thread "Styling." It's a weird world we live in man. But that's besides the point. I love what you're doing here, but as mentioned, the blurs in the foreground don't really add much to the tag. Link to comment Share on other sites More sharing options...
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