TwinSeed Posted September 20, 2011 Report Share Posted September 20, 2011 [img]http://img190.imageshack.us/img190/9575/487173.jpg[/img] [spoiler=Lore] This card cannot leave the field by a Monster Card effect; except by the effect of "Witch of the Lamp Flames". When this card is destroyed as a result of battle: banish this card; draw cards until you reach the Level of the monster that destroyed this card (max 4). During your End Phase: discard 4 cards from your hand. If you cannot: banish cards from the top of your deck x? (the number of cards drawn by this card's effect). 2 turns after this card has been banished: you can discard the top 3 cards of your Deck to Special Summon this card in face-up Attack Position. [/spoiler] [img]http://img855.imageshack.us/img855/9575/487173.jpg[/img] [spoiler=Lore] Equip this card to a Spellcaster-Type monster you control. Pay 500 Life Points: increase the equipped monsters ATK and DEF by 500. Once per turn: you can switch the equipped monster to an unoccupied Monster Card Zone. The equipped monster can attack an unoccupied Monster Card Zone. If you choose to target an unoccupied Monster Card Zone: your opponent must select an attack target OR decide to be attacked directly. [/spoiler] DO NOT CORRECT OCG ONLY. Link to comment Share on other sites More sharing options...
biraj123 Posted September 20, 2011 Report Share Posted September 20, 2011 Lets see your opponent attacks with lvl 12, there goes your deck! But anyway the card is ok, but without the support its not good. Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 That's only 12 cards.. Anyway, thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 "This card cannot leave the field by a Monster Card effect. When this card is destroyed as a result of battle: banish this card" These two sentences conflict which each other. You just said it can't leave the field by a monster card effect. Therefore, that would also include its own Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 You're right Rag, I didn't even notice that :S How would I edit it to exclude its own effect? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 you should say it can't leave the field by your OPPONENT'S monster card effect Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 Well I changed it to exclude all except its own effect. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 fine, but even so the draw power is too much 1800 atk is weak for lv5, not to mention you can just kill the monster yourself for the draw power. Therefore, we can easily talk up to like 8 cards draw here Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 How can you attack your own monster? It has to be as a result of battle. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 exactly, just get a monster on your side of the field to attack Witch of the Lamp Flames yourself and even if not, once your opponent destroys it in battle it's still too much draw power Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 I didn't know that you could attack your own monsters :/ Okay, so your suggestion to make it more balanced? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 just put a max number of cards you can draw then say during the end phase you have to discard just as many cards from your hand (this is not optional) Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 Okay, maybe now it's better, and the OCG should be about right. What do you think? Also, what's your opinion on the Spellcaster support? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 nothing new overall for attacking an unoccupied zone since you're leaving the choice up to your opponent he'd probably just lure your spellcaster to attacking a monster monster and it'd backfire on you Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 Well that's why you tag some other spell/trap onto it. I just thought that it was original and neat. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 yeah yeah I know what you're getting at there, so your spell is good shame you only have ONE support for this here Link to comment Share on other sites More sharing options...
TwinSeed Posted September 20, 2011 Author Report Share Posted September 20, 2011 I'm sure there are others; REAL supports. Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 20, 2011 Report Share Posted September 20, 2011 i dont like this set!!!!!!!!!!! cuz thers no wolf wheres my WOLF SET anyways nice set Link to comment Share on other sites More sharing options...
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