Guest Supreme Gamesmaster Posted February 16, 2008 Report Share Posted February 16, 2008 Y'know how some really rich guys have a private yacht? Well, I have a private battlecruiser. Contrary to popular belief, running an empire isn't easy or particularly safe (as one would learn from GalCivII, in which the point of the game is running an empire and friendly leaders are occasionally assassinated), so I get this baby. This card is the first to use that copyright thing from DeviantArt, so here's my disclaimer: The image used in this card is entirely © and the work of Mallacore. I do not claim any part of the image as my own. Here's the XML Megaton. It has nine PL-81 Superheated Ion-Plasma Beam MkIII Cannons, which give it its 1800 ATK. But it also comes equipped with one M14 Harpoon Cannon and one M09 Stinger MkV Missile Launcher, but they need ammo. There's a card I plan to make called "Missile Rack," which will replenish the Missile Counters (ammunition) and even fill the rack more than it originally was under the right circumstances. I'm wondering if I ought to make a Field Spell card called "Missile Depot," which would supply 1 missile per turn at the cost of no other Field Spells being played. Now, here's the actual card: Remember, if there are no reviews, I won't release any other cards that make use of the Missile mechanic, because there will be more (UFCDCII contestants get to see a whole deck of 'em in action). PLEASE R/R!! I ought to have followed all the dA credit-giving rules. If not, *calmly* let me know, and I'll gladly add any other disclaimers required. Link to comment Share on other sites More sharing options...
terrorblazer Posted February 16, 2008 Report Share Posted February 16, 2008 Well generally the idea is nice.......but these kinda cards dont go well in a deck as they rely too much on support =P i hope u know where im coming from. But.....eitherways, the pic is decent and the effect is quite usefull if you have back u cards to stop your opponent from attacking you then you can strike back at them next turn..... Im giving a 6/10 for this card. If you make a whole set it'll actually be really cool~ i'll be looking out for that. =) Link to comment Share on other sites More sharing options...
sirbeanalot Posted February 16, 2008 Report Share Posted February 16, 2008 The general idea is good, but some OCG errors. And what happens when you declare another attack and remove a counter, will it increase it's attack by an extra 500 and keep the 500 attack beforehand? The picture itself is good, but there isn't no backgrund which makes it look a bit dull. Try making like a space theme background as if it's traveling through hyperspace. 7/10 Link to comment Share on other sites More sharing options...
Junk Raver Posted February 16, 2008 Report Share Posted February 16, 2008 Good effort on it ^_^ Link to comment Share on other sites More sharing options...
Lucas Maximus Posted February 16, 2008 Report Share Posted February 16, 2008 Very nice idea, i just dont like the picture very much. O_o Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 16, 2008 Report Share Posted February 16, 2008 Thanks much for all your feedback. I think sirbeanalot's issue is addressed by one of the next set of cards. This new batch of Missile cards include a quick-play reload device, a Pitch-Black Power Stone look-alike for Missile Counters, and a new cruiser design. Please R/R; flames are OK. Disclaimer: All art is either copyright Mallacore or fade-out, or else found on Google. The XML Dreadbane (LIMITED):Comments: This bad boy is slow but strong. It gets an extra two missiles in its PT01 prototype Photonic Torpedo racks as opposed to the smaller XML Megaton, and its PH14 Phasor cannons fire devastating rays. It can convert its missile launchers into plasma emitters when they're empty, but the plasma isn't as strong as the torpedoes. A missile depot (SEMI-LIMITED):Comments: The reason why this is in Spell Card form and gives out over 3 times as many counters as Pitch-Black Power Stone is because it has the critical flaw of disabling attack capabilities. This makes sense, if you think about it: you have to stop at the dock instead of attacking. And a reloading device:Comments: You reload instead of attacking, see. Link to comment Share on other sites More sharing options...
Silencerleader Posted February 16, 2008 Report Share Posted February 16, 2008 4/10 Link to comment Share on other sites More sharing options...
bury the year Posted February 16, 2008 Report Share Posted February 16, 2008 Dreadbane has counters on it but there are no ways of removing them... Change that a bit. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 17, 2008 Report Share Posted February 17, 2008 WHOA. MAJOR typo on the Dreadbane. I just fixed that. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 17, 2008 Report Share Posted February 17, 2008 *bump* Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 18, 2008 Report Share Posted February 18, 2008 ImageShack seems to be down, so I hope this upgrade of the XML Megaton shows: It ought to address image concerns, and adds in a bit about the Damage Step. R/R, please! Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 20, 2008 Report Share Posted February 20, 2008 -BUMP- Link to comment Share on other sites More sharing options...
.:/Jishin//Enigma/:. Posted February 20, 2008 Report Share Posted February 20, 2008 needs art pics not real pics. Link to comment Share on other sites More sharing options...
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