krypt12 Posted September 21, 2011 Report Share Posted September 21, 2011 I play alot of post-apocalyptic games. These revolve around changing levels and utilizing them to your advantage. [img]http://img710.imageshack.us/img710/6631/31283h.jpg[/img] LORE: Once while this card is face-up on the field: Target monster in your Graveyard whose level is equal to ths card; Add it to your hand. Once per turn, you can choose and activate one of the following: *Increase the level of this monster by 1; This card gains 400 ATK and DEF. *Decrease the level of this monster by 1; This card loses 400 ATK and DEF. [img]http://img683.imageshack.us/img683/4681/31283.jpg[/img] LORE: When this card is Summoned: Increase or decrease this card's level by 1 or 2 levels; Destroy 1 face-up monster on the field whose level is equal to this card's level if this card's level was decreased. For each level this monster gains, increase its ATK and DEF by 300. For each level this monster loses, decrease its ATK and DEF by 300. [img]http://img94.imageshack.us/img94/4681/31283.jpg[/img] LORE: Once per turn, you can increase or decrease this card's level by 1 level. For each level this monster gains, increase its ATK and DEF by 300. For each level this monster loses, decrease its ATK and DEF by 300. When this monster attacks: Reveal cards from the top of your Deck equal to this card's level; You can Special Summon 1 monster revealed this way if its level is equal to this card's level. [img]http://img535.imageshack.us/img535/4681/31283.jpg[/img] LORE: Once per turn, you can increase or decrease the level of 1 face-up monster by 1. For each level this monster gains, increase its ATK and DEF by 300. For each level this monster loses, decrease its ATK and DEF by 300. During the start or your Main Phase you can decrease the level of 1 face-up monster you control by 3 until the End Phase: Draw 1 card; If that monster's level reaches 2 or lower with this effect: Destroy it. [img]http://img851.imageshack.us/img851/4681/31283.jpg[/img] [NEW] LORE: Discard 1 card: Special Summon 1 "Deadland" monster from your Graveyard; Increase or decrease its Level by 1. [img]http://img190.imageshack.us/img190/5609/31283n.jpg[/img] [NEW] LORE: Once per turn, you can increase or decrease the Level of 1 face-up monster by 1. For each level this monster gains, increase its ATK and DEF by 300. For each level this monster loses, decrease its ATK and DEF by 300. When this card is sent from the field to the Graveyard: Add 1 "Deadland" monster from your Deck to your Hand with an equal to this card while it was face-up on the field. [img]http://img339.imageshack.us/img339/4681/31283.jpg[/img] [NEW] LORE: Activate while there is a face-up monster on both sides of the field: Target those monsters; Return both monsters to the owners's Hand if the level of you monster is at least 2 Levels lower than than the opponent's targeted monster. Monsters with the same name as the returned monsters cannot be played during this turn. MORE TO COME! Rate and discuss please! Link to comment Share on other sites More sharing options...
krypt12 Posted September 21, 2011 Author Report Share Posted September 21, 2011 Assassin added Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 21, 2011 Report Share Posted September 21, 2011 Assassin is slightly situational, you should have said equal or less than the level, though that could also make it OPed should you choose the increase level option so maybe say that's only allowed for the decrease level option Link to comment Share on other sites More sharing options...
krypt12 Posted September 22, 2011 Author Report Share Posted September 22, 2011 I was thinking the same thing. That's why i made him destroy a level 3, 4, 6, or 7 as soon as he's summoned. If it were any monster with an equal to or lower level, you could just pump him to 2900 and take out anything weaker then proceed to smack that pesky stardust ;b Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 22, 2011 Report Share Posted September 22, 2011 and that's why you should only allow the equal or lower effect if you LOWER Assassin's level Link to comment Share on other sites More sharing options...
krypt12 Posted September 22, 2011 Author Report Share Posted September 22, 2011 fixed. new cards added. BUMP TO TOP Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 23, 2011 Report Share Posted September 23, 2011 for Merchant, the part where you said lower a monster's level by 3, you shouldn't have made that a permanent effect make it last only 1 turn or something Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 23, 2011 Report Share Posted September 23, 2011 OMG the first one scares me to sh*t Link to comment Share on other sites More sharing options...
krypt12 Posted September 28, 2011 Author Report Share Posted September 28, 2011 BUMP -fixed -Added 3 new cards: Life in the Deadlands, Deadland Bard, & The Chase Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 28, 2011 Report Share Posted September 28, 2011 for Bard you should have specified the amount of levels you can increase or decrease, and not just as many as you feel like Link to comment Share on other sites More sharing options...
krypt12 Posted September 28, 2011 Author Report Share Posted September 28, 2011 -facepalm- .... typo. Fixed it Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 28, 2011 Report Share Posted September 28, 2011 right that makes more sense, otherwise that's be rediculously OPed I'll give Bard 8.9/10 now Link to comment Share on other sites More sharing options...
krypt12 Posted September 30, 2011 Author Report Share Posted September 30, 2011 no love? Link to comment Share on other sites More sharing options...
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