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United Gods [3/?]


Jackel The Mad

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[img]http://www.iaza.com/work/110920C/iaza12248439040400.png[/img]
Rate and let me know of fixes I should make
[img]http://i1195.photobucket.com/albums/aa396/NeoXRaven/11/ImmortalNightRaven.jpg[/img]
[u][b]Lore[/b][/u]:When this card is destoried by battle, you can roll a six sided die and if it lands on 1,4,6 banish this card, If it lands on 2,5 send all your opponents spell and trap cards to the grave, and if it land on 3 you loss 1500 lp.
[img]http://i1195.photobucket.com/albums/aa396/NeoXRaven/11/ImmortalDoomKayest.jpg[/img]
[u][b]Lore[/b][/u]:This card cannot be normal summoned or set.This card an only be specail summoned by removing one level 2 or lower dark tuner monster from the field.When this card is succefully summoned it gains on of the following effects:[list]
[*]Roll a six sided die twice, if it lands on 2 or 4 this card can attack you opponent directly, if it land on 1,3, or 5 this card is banished, and if it land on 6 inflict 1000 point of damage to your opponents life points.
[*]Banish this card to specail summon 1 level 5 or lower syncro monster from your extra deck.
[/list]
[img]http://i1195.photobucket.com/albums/aa396/NeoXRaven/11/ImmortalArchfeindReaper.jpg[/img]
[u][b]Lore[/b][/u]:1 "Immortal Doom Kayest" + 1 or more none tuner monsters
This card cannot be Normal Summoned or set, this card cannot be special summone exept by syncro summon. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card, if it lands on 1 or 3 this card is destoried and you loss 1000 LP. The effects of an Effect Monster that this card destroyed as a result of battle are negated.


Pictures are not mine and the booster box was made by [url="http://forum.yugiohcardmaker.net/user/345295-inferno-knight-lc/"]Inferno Knight LC[/url]

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[b]Immortal Night Raven [/b]: i like this card because the only real kinda loss would be rollin 3 (1500 LP loss) but other than that banishin the card isnt big deal since its leavin field anyway.. so i'd say its worth usin imo, to try and take out ur opponents traps/spells

[b]Immortal Doom Kayest[/b] : for first effect im guessin you get to choose 1 of the 2 dice rolls to use right?

[b]Immortal Archfiend Reaper[/b] : the effect is trio chance.. either it works, nothin happens or destroyed.. so not sure if that playable or not (includin the difficulty of bringin kayest to field anyway to use in synchro summon)..
and where is the ATK and DEF.. heh

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