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Veiler Fairy


LiquidDJ11

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[img]http://img851.imageshack.us/img851/9221/299261j.jpg[/img]
Effect: When your opponent declares an attack; you can discard this card from your hand to negate the attack. During you next Draw Phase, if this card is in your Graveyard due to its own effect; Special Summon it. If this card has been Special Summoned by its own effect; this card cannot be targeted for an attack while you control another monster.

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When your opponent declares an attack; you can discard this card from your hand to negate the attack. During you next Draw Phase, if this card is in your Graveyard due to its own effect; Special Summon it. If this card has been Special Summoned by its own effect; this card cannot be targeted for an attack.

I think that is the correct OCG... not entirely sure though

I kinda think its Op'ed since it can Special Summon itself because it was used last round and becomes invincible imo...
maybe just take off the special summon ability... but give it the invincibility when it is special summoned from the grave by a different card (reborn, COTH, etc.)

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[quote name='ragnarok1945' timestamp='1316739877' post='5533732']
very easy to summon, but shielding just that can also backfire if this is the only monster on your side of the field, your opponent can attack you directly[/quote]

[color=#FF0000][size=8][b]SHUT UP PLEASE.[/b][/size][/color]

It doesn't work that way.

It's nowhere near overpowered, in fact it can be even underpowered. Battle Fader is its much better counterpart, since this thing is hella easy to trample over.

I would even raise its ATK to 1800 or something (and its Level by 1).

Or, derpface and make it a Tuner. THAT'll do something.

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[quote name='Darkplant - FEAR' timestamp='1316740110' post='5533749']

[color=#FF0000][size=8][b]SHUT UP PLEASE.[/b][/size][/color]

It doesn't work that way.

It's nowhere near overpowered, in fact it can be even underpowered. Battle Fader is its much better counterpart, since this thing is hella easy to trample over.

I would even raise its ATK to 1800 or something (and its Level by 1).

Or, derpface and make it a Tuner. THAT'll do something.
[/quote]
Ren Was [color=#b22222][font=comic sans ms,cursive][b][size=8]NINJA'D[/size][/b][/font][/color]

[font=arial,helvetica,sans-serif][size=4]This wasn't towards me but I did say it was Op'ed lol xD[/size][/font]

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[quote name='ragnarok1945' timestamp='1316740695' post='5533787']
it's ok, LiquidDJ111, you'll adjust to things like that
[/quote]

I was simply pissed off at your lack of knowledge. Hell, that's why I object to your posts all the time.

It has the Earthbound Immortal clause. In the anime, yes, you could attack directly if only the only monster the other player controlled was an Earthbound Immortal; but in real life, it doesn't work that way.

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I think it's, in general, a good idea. I'm not to sure on the invincibility (at least towards monsters), perhaps make it so it is only unable to be targeted if there is another monster on the field? I like the idea of it special summoning itself back to the field, it's kind of similar to a set I'm working on.

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[quote name='LiquidDJ11' timestamp='1316797477' post='5534833']
thanks, so your saying i should add the effect where if there is another monster on the field, this card cannot be targeted for an attack? hmmm that would specify better, although i dont know how it would work..
[/quote]

All you would need to do is state that it cannot be targeted for an attack by an opponents monster whilst you control other monster cards yourself.

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[quote name='LiquidDJ11' timestamp='1316828661' post='5535845']
i know that, i meant how it would effect its playabilty. i can do OGC, mostly
[/quote]

One up on me I have OCG issues. I was primarily focusing on keeping it balanced. In regards to playability I think it would work well in a deck that focuses on summoning lots of monsters to the field, like a deck based around tokens or the Kuribohs... then all you need to do is equip it with a good spell and it could cause problems for a deck with a lot of weaker monsters. By changing it's effect the way I said earlier you keep it balanced (it's still able to be destroyed by spells and traps) whilst also making it so it fits in well with a deck that swarms the field.

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